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load glb file by filament1.12.4 crash #4641

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sniperPqc opened this issue Sep 18, 2021 · 7 comments
Closed

load glb file by filament1.12.4 crash #4641

sniperPqc opened this issue Sep 18, 2021 · 7 comments
Labels
android Issue/feature request for Android only bug Something isn't working duplicate This issue or pull request already exists gpu specific This bug occurs only with a single GPU vendor. opengl Issue/request specific to OpenGL

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@sniperPqc
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Device: OPPO/CPH1909/CPH1909:8.1.0 Android:8.1.0
This is logcat error:
2021-09-18 14:41:26.484 24595-25025/com.badambiz.pk A/libc: Fatal signal 11 (SIGSEGV), code 0, fault addr 0x283b00006013 in tid 25025 (FEngine::loop), pid 24595 (adambiz.pk.arab)
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: Build fingerprint: 'OPPO/CPH1909/CPH1909:8.1.0/O11019/1563001939:user/release-keys'
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: Revision: '0'
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: ABI: 'arm64'
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: pid: 24595, tid: 25025, name: FEngine::loop >>> com.badambiz.pk <<<
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: signal 11 (SIGSEGV), code 0 (SI_USER), fault addr --------
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x0 0000006fcddee610 x1 0000006fca70ae40 x2 0000006fc9eb6e90 x3 0000000000000000
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x4 0000000000000000 x5 0000000000000001 x6 0000006fca70ab18 x7 0000000000000000
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x8 0000006fcdfcec00 x9 0000000007ffffff x10 00000000ffffffff x11 0000006fedf5dffc
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x12 0000000000000001 x13 0000000000000001 x14 3fffffffffffffff x15 0000100000000000
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x16 0000000000000001 x17 00000070807b8570 x18 000000000000000b x19 0000006fcdfe1610
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x20 0000006fd4db2e10 x21 0000006fcdf5e000 x22 00000000ffffffff x23 0000006fd4db2e14
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x24 0000006fcddee610 x25 0000000000000000 x26 0000000000000000 x27 0000000000000000
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: x28 0000000000000001 x29 0000006fca70b0a0 x30 0000006fef3bf318
2021-09-18 14:41:26.677 25069-25069/? A/DEBUG: sp 0000006fca70abc0 pc 0000006fef3bf48c pstate 0000000080000000
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: backtrace:
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #00 pc 000000000009548c /vendor/lib64/libusc.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #1 pc 00000000000a7c04 /vendor/lib64/libusc.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #2 pc 000000000009cf04 /vendor/lib64/libusc.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #3 pc 000000000009b560 /vendor/lib64/libusc.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #4 pc 000000000000bcac /vendor/lib64/libusc.so (PVRUniFlexCompileToHw+4012)
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #5 pc 00000000000a0164 /vendor/lib64/libglslcompiler.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #6 pc 00000000000b8158 /vendor/lib64/libglslcompiler.so (GLSLCompileToUniflex+2356)
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #7 pc 000000000005b2f0 /vendor/lib64/egl/libGLESv2_mtk.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #8 pc 000000000005b030 /vendor/lib64/egl/libGLESv2_mtk.so
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #9 pc 000000000006eedc /vendor/lib64/egl/libGLESv2_mtk.so (glCompileShader+128)
2021-09-18 14:41:26.688 25069-25069/? A/DEBUG: #10 pc 000000000011abd8 /data/app/com.badambiz.pk-dRUa-8fecirKhz5GgZw9Iw==/lib/arm64/libfilament-jni.so
2021-09-18 14:41:39.729 25069-25069/? E/crash_dump64: failed to notify tombstoned of completion
2021-09-18 14:41:39.757 1119-2935/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system

After execute this line " scene.addEntities(list.toIntArray())", then "renderer.beginFrame(swapChain!!, frameTimeNanos)" return false, and then app crash after a while.

What cause the crash?

@sniperPqc
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May be some error occur after "resourceLoader.asyncUpdateLoad()" or "scene.addEntities(list.toIntArray()", this crash
occur probabilistically.

@sniperPqc
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2021-09-18 18:11:05.366 26194-26194/com.badambiz.pk.arab I/Filament: FEngine (64 bits) created at 0x6fdba00000 (threading is enabled)
2021-09-18 18:11:05.368 26194-26343/com.badambiz.pk.arab D/Filament: FEngine resolved backend: OpenGL
2021-09-18 18:11:05.369 26194-26194/com.badambiz.pk.arab W/FEngine::loop: type=1400 audit(0.0:134698): avc: denied { search } for name="clients" dev="debugfs" ino=7185 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:debugfs_ion:s0 tclass=dir permissive=0
2021-09-18 18:11:23.609 26194-26194/com.badambiz.pk.arab W/FEngine::loop: type=1400 audit(0.0:134763): avc: denied { search } for name="clients" dev="debugfs" ino=7185 scontext=u:r:untrusted_app:s0:c512,c768 tcontext=u:object_r:debugfs_ion:s0 tclass=dir permissive=0
2021-09-18 18:11:26.174 26194-26556/com.badambiz.pk.arab E/CrashReport-Native: Failed to get java thread with thread name: FEngine::loop
2021-09-18 18:11:27.101 26194-26343/com.badambiz.pk.arab A/libc: Fatal signal 11 (SIGSEGV), code 0, fault addr 0x283b00006652 in tid 26343 (FEngine::loop), pid 26194 (adambiz.pk.arab)
2021-09-18 18:11:27.281 26564-26564/? A/DEBUG: pid: 26194, tid: 26343, name: FEngine::loop >>> com.badambiz.pk.arab <<<

@sniperPqc
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I build debug aar to run in my project, and find this error:
2021-09-18 21:45:39.723 32373-32765/com.badambiz.pk.arab E/IMGSRV: :0: DoCompileShader: Failed to compile shader
2021-09-18 21:45:39.723 32373-32765/com.badambiz.pk.arab E/Filament: Compilation error in fragment shader "gltflite_lit_opaque":
"Compile failed.
WARNING: 0:4: Extension GL_GOOGLE_cpp_style_line_directive not supported
WARNING: 0:56: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:66: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:87: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:94: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:99: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 6 compilation warnings.

@sniperPqc
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2021-09-18 21:45:29.700 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:30.915 32373-32373/com.badambiz.pk.arab E/ResourceType: Style contains key with bad entry: 0x0101058c
2021-09-18 21:45:30.936 32373-32373/com.badambiz.pk.arab E/ResourceType: Style contains key with bad entry: 0x0101058c
2021-09-18 21:45:31.670 32373-32373/com.badambiz.pk.arab E/AudioRoom: MESSAGE
release
2021-09-18 21:45:31.672 32373-32373/com.badambiz.pk.arab E/AudioRoom: MUSIC
release
2021-09-18 21:45:31.672 32373-32373/com.badambiz.pk.arab E/AudioRoom: ROOM
release
2021-09-18 21:45:31.672 32373-32373/com.badambiz.pk.arab E/AudioRoom: SEAT_MIC
release
2021-09-18 21:45:31.673 32373-32373/com.badambiz.pk.arab E/AudioRoom: SOCKET
release
2021-09-18 21:45:31.673 32373-32373/com.badambiz.pk.arab E/AudioRoom: USERS
release
2021-09-18 21:45:31.674 32373-32373/com.badambiz.pk.arab E/AudioRoom: TOP_UI
release
2021-09-18 21:45:31.674 32373-32373/com.badambiz.pk.arab E/AudioRoom: CONSUME
release
2021-09-18 21:45:31.675 32373-32373/com.badambiz.pk.arab E/AudioRoom: AUDIO
release
2021-09-18 21:45:31.675 32373-32373/com.badambiz.pk.arab E/AudioRoom: RESOURCES
release
2021-09-18 21:45:31.676 32373-32373/com.badambiz.pk.arab E/AudioRoom: AUDIO
join_room
2021-09-18 21:45:31.766 32373-32373/com.badambiz.pk.arab E/OcsBase.d: init color client impl
2021-09-18 21:45:31.819 32373-32373/com.badambiz.pk.arab E/CheckPermission: _bluetooth code = 3
2021-09-18 21:45:31.820 32373-32373/com.badambiz.pk.arab E/CheckPermission: _bluetooth code = 11
2021-09-18 21:45:31.836 32373-32679/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:31.836 32373-32679/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:31.837 32373-32679/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:31.837 32373-32679/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:31.843 32373-32682/com.badambiz.pk.arab E/AudioRoom: AUDIO
event:8,2
2021-09-18 21:45:31.988 32373-32682/com.badambiz.pk.arab E/AudioRoom: AUDIO
event:1,3
2021-09-18 21:45:31.996 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:31.996 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:31.996 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:31.996 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:32.043 32373-32373/com.badambiz.pk.arab E/AudioRoom: MESSAGE
join_room
2021-09-18 21:45:32.046 32373-32373/com.badambiz.pk.arab E/AudioRoom: MUSIC
join_room
2021-09-18 21:45:32.047 32373-32373/com.badambiz.pk.arab E/AudioRoom: ROOM
join_room
2021-09-18 21:45:32.048 32373-32373/com.badambiz.pk.arab E/AudioRoom: SEAT_MIC
join_room
2021-09-18 21:45:32.050 32373-32373/com.badambiz.pk.arab E/AudioRoom: SOCKET
join_room
2021-09-18 21:45:32.056 32373-32373/com.badambiz.pk.arab E/AudioRoom: USERS
join_room
2021-09-18 21:45:32.072 32373-32373/com.badambiz.pk.arab E/AudioRoom: TOP_UI
join_room
2021-09-18 21:45:32.083 32373-32373/com.badambiz.pk.arab E/AudioRoom: CONSUME
join_room
2021-09-18 21:45:32.084 32373-32373/com.badambiz.pk.arab E/AudioRoom: RESOURCES
join_room
2021-09-18 21:45:32.119 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:32.381 32373-32682/com.badambiz.pk.arab E/AudioRoom: AUDIO
event:3,-2147483648
2021-09-18 21:45:32.386 32373-32682/com.badambiz.pk.arab E/AudioRoom: AUDIO
event:6,441
2021-09-18 21:45:32.400 429-29335/? E/se.dirac.effect: first processing
2021-09-18 21:45:32.413 32373-32682/com.badambiz.pk.arab E/AudioRoom: AUDIO
event:7,494
2021-09-18 21:45:32.427 429-29334/? E/AudioALSAPlaybackHandlerBase: -getHardwareBufferInfo(), pcm_get_htimestamp fail, ret = -1, pcm_get_error =
2021-09-18 21:45:32.928 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:32.929 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:32.929 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:32.929 32373-32373/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:33.061 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:33.111 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:35.535 32373-32373/com.badambiz.pk.arab E/ResourceType: Style contains key with bad entry: 0x0101058c
2021-09-18 21:45:35.537 32373-32373/com.badambiz.pk.arab E/ResourceType: Style contains key with bad entry: 0x0101058c
2021-09-18 21:45:35.553 32373-32373/com.badambiz.pk.arab E/ResourceType: Style contains key with bad entry: 0x0101058c
2021-09-18 21:45:36.035 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:36.036 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:36.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:36.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:36.823 32373-32373/com.badambiz.pk.arab E/ResourceType: Style contains key with bad entry: 0x0101058c
2021-09-18 21:45:36.893 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:38.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:38.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:38.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:38.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:39.723 32373-32765/com.badambiz.pk.arab E/IMGSRV: :0: DoCompileShader: Failed to compile shader
2021-09-18 21:45:39.723 32373-32765/com.badambiz.pk.arab E/Filament: Compilation error in fragment shader "gltflite_lit_opaque":
"Compile failed.
WARNING: 0:4: Extension GL_GOOGLE_cpp_style_line_directive not supported
WARNING: 0:56: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:66: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:87: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:94: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 0:99: Calls to any function that may require a gradient calculation inside a conditional block may return undefined results
WARNING: 6 compilation warnings.

"

2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 1: #version 300 es
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 2:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 3: #define TARGET_MOBILE
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 4: #extension GL_GOOGLE_cpp_style_line_directive : enable
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 5:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 6: #define TARGET_GLES_ENVIRONMENT
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 7:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 8: #define FILAMENT_OPENGL_SEMANTICS
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 9:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 10: precision mediump float;
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 11: precision mediump int;
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 12: precision lowp sampler2DArray;
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 13: precision lowp sampler3D;
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 14: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 15: #line 0
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 16: #endif
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 17: #if defined(FILAMENT_VULKAN_SEMANTICS)
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 18: #define LAYOUT_LOCATION(x) layout(location = x)
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 19: #else
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 20: #define LAYOUT_LOCATION(x)
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 21: #endif
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 22:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 23: #define bool2 bvec2
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 24: #define bool3 bvec3
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 25: #define bool4 bvec4
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 26:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 27: #define int2 ivec2
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 28: #define int3 ivec3
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 29: #define int4 ivec4
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 30:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 31: #define uint2 uvec2
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 32: #define uint3 uvec3
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 33: #define uint4 uvec4
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 34:
2021-09-18 21:45:39.724 32373-32765/com.badambiz.pk.arab E/Filament: 35: #define float2 vec2
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 36: #define float3 vec3
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 37: #define float4 vec4
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 38:
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 39: #define float3x3 mat3
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 40: #define float4x4 mat4
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 41:
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 42: #define FILAMENT_QUALITY_LOW 0
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 43: #define FILAMENT_QUALITY_NORMAL 1
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 44: #define FILAMENT_QUALITY_HIGH 2
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 45: #define FILAMENT_QUALITY FILAMENT_QUALITY_LOW
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 46: #define GEOMETRIC_SPECULAR_AA
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 47: #define CLEAR_COAT_IOR_CHANGE
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 48: #define MAX_SHADOW_CASTING_SPOTS 6
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 49: #define SPECULAR_AMBIENT_OCCLUSION 1
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 50: #define MULTI_BOUNCE_AMBIENT_OCCLUSION 0
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 51: #define MATERIAL_HAS_DOUBLE_SIDED_CAPABILITY
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 52: #define BLEND_MODE_OPAQUE
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 53: #define POST_LIGHTING_BLEND_MODE_TRANSPARENT
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 54: #define SHADING_MODEL_LIT
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 55: #define MATERIAL_HAS_BASE_COLOR
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 56: #define MATERIAL_HAS_ROUGHNESS
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 57: #define MATERIAL_HAS_METALLIC
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 58: #define MATERIAL_HAS_REFLECTANCE
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 59: #define MATERIAL_HAS_AMBIENT_OCCLUSION
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 60: #define MATERIAL_HAS_EMISSIVE
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 61: #define MATERIAL_HAS_NORMAL
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 62: #define MATERIAL_NEEDS_TBN
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 63: #define SHADING_INTERPOLATION
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 64: #define HAS_ATTRIBUTE_TANGENTS
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 65: #define HAS_ATTRIBUTE_COLOR
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 66: #define HAS_ATTRIBUTE_UV0
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 67: #define HAS_ATTRIBUTE_UV1
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 68: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 69: #line 0
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 70: #endif
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 71: //------------------------------------------------------------------------------
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 72: // Attributes and uniforms
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 73: //------------------------------------------------------------------------------
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 74:
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 75: LAYOUT_LOCATION(4) in highp vec3 vertex_worldPosition;
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 76:
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 77: #if defined(HAS_ATTRIBUTE_TANGENTS)
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 78: LAYOUT_LOCATION(5) SHADING_INTERPOLATION in mediump vec3 vertex_worldNormal;
2021-09-18 21:45:39.725 32373-32765/com.badambiz.pk.arab E/Filament: 79: #if defined(MATERIAL_NEEDS_TBN)
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 80: LAYOUT_LOCATION(6) SHADING_INTERPOLATION in mediump vec4 vertex_worldTangent;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 81: #endif
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 82: #endif
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 83:
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 84: LAYOUT_LOCATION(7) in highp vec4 vertex_position;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 85:
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 86: #if defined(HAS_ATTRIBUTE_COLOR)
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 87: LAYOUT_LOCATION(9) in mediump vec4 vertex_color;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 88: #endif
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 89:
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 90: #if defined(HAS_ATTRIBUTE_UV0) && !defined(HAS_ATTRIBUTE_UV1)
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 91: LAYOUT_LOCATION(10) in highp vec2 vertex_uv01;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 92: #elif defined(HAS_ATTRIBUTE_UV1)
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 93: LAYOUT_LOCATION(10) in highp vec4 vertex_uv01;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 94: #endif
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 95:
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 96: #if defined(HAS_SHADOWING) && defined(HAS_DIRECTIONAL_LIGHTING)
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 97: LAYOUT_LOCATION(11) in highp vec4 vertex_lightSpacePosition;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 98: #endif
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 99:
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 100: // Note that fragColor is an output and is not declared here; see main.fs and depth_main.fs
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 101:
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 102: layout(std140) uniform FrameUniforms {
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 103: highp mat4 viewFromWorldMatrix;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 104: highp mat4 worldFromViewMatrix;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 105: highp mat4 clipFromViewMatrix;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 106: highp mat4 viewFromClipMatrix;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 107: highp mat4 clipFromWorldMatrix;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 108: highp mat4 worldFromClipMatrix;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 109: highp mat4 lightFromWorldMatrix[4];
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 110: highp vec4 cascadeSplits;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 111: highp vec4 resolution;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 112: highp vec3 cameraPosition;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 113: highp float time;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 114: vec4 lightColorIntensity;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 115: vec4 sun;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 116: vec4 padding0;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 117: vec3 lightDirection;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 118: uint fParamsX;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 119: vec3 shadowBias;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 120: float oneOverFroxelDimensionY;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 121: vec4 zParams;
2021-09-18 21:45:39.726 32373-32765/com.badambiz.pk.arab E/Filament: 122: uvec2 fParams;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 123: vec2 origin;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 124: float oneOverFroxelDimension;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 125: float iblLuminance;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 126: highp float exposure;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 127: float ev100;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 128: vec3 iblSH[9];
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 129: vec4 userTime;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 130: float iblRoughnessOneLevel;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 131: float cameraFar;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 132: float refractionLodOffset;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 133: uint directionalShadows;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 134: vec3 worldOffset;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 135: float ssContactShadowDistance;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 136: float fogStart;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 137: float fogMaxOpacity;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 138: float fogHeight;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 139: float fogHeightFalloff;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 140: vec3 fogColor;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 141: float fogDensity;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 142: float fogInscatteringStart;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 143: float fogInscatteringSize;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 144: float fogColorFromIbl;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 145: uint cascades;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 146: float aoSamplingQualityAndEdgeDistance;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 147: float aoReserved1;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 148: float aoReserved2;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 149: float aoReserved3;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 150: vec2 clipControl;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 151: vec2 padding1;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 152: float vsmExponent;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 153: float vsmDepthScale;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 154: float vsmLightBleedReduction;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 155: float vsmReserved0;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 156: vec4 padding2[59];
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 157: } frameUniforms;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 158:
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 159: layout(std140) uniform ObjectUniforms {
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 160: highp mat4 worldFromModelMatrix;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 161: highp mat3 worldFromModelNormalMatrix;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 162: highp vec4 morphWeights;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 163: int skinningEnabled;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 164: int morphingEnabled;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 165: uint screenSpaceContactShadows;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 166: float userData;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 167: } objectUniforms;
2021-09-18 21:45:39.727 32373-32765/com.badambiz.pk.arab E/Filament: 168:
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 169: layout(std140) uniform LightsUniforms {
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 170: highp mat4 lights[256];
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 171: } lightsUniforms;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 172:
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 173: layout(std140) uniform FroxelRecordUniforms {
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 174: highp uvec4 records[1024];
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 175: } froxelRecordUniforms;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 176:
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 177: layout(std140) uniform MaterialParams {
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 178: int baseColorIndex;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 179: vec4 baseColorFactor;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 180: int metallicRoughnessIndex;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 181: float metallicFactor;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 182: float roughnessFactor;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 183: int normalIndex;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 184: float normalScale;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 185: int aoIndex;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 186: float aoStrength;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 187: int emissiveIndex;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 188: vec3 emissiveFactor;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 189: float reflectance;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 190: float _specularAntiAliasingVariance;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 191: float _specularAntiAliasingThreshold;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 192: bool _doubleSided;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 193: } materialParams;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 194:
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 195: uniform mediump sampler2DArrayShadow light_shadowMap;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 196: uniform mediump usampler2D light_froxels;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 197: uniform mediump sampler2D light_iblDFG;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 198: uniform mediump samplerCube light_iblSpecular;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 199: uniform mediump sampler2D light_ssao;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 200: uniform mediump sampler2D light_ssr;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 201: uniform mediump sampler2D light_structure;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 202:
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 203: uniform sampler2D materialParams_baseColorMap;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 204: uniform sampler2D materialParams_metallicRoughnessMap;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 205: uniform sampler2D materialParams_normalMap;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 206: uniform sampler2D materialParams_occlusionMap;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 207: uniform sampler2D materialParams_emissiveMap;
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 208:
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 209: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.728 32373-32765/com.badambiz.pk.arab E/Filament: 210: #line 0
2021-09-18 21:45:39.729 32373-32765/com.badambiz.pk.arab E/Filament: 211: #endif
2021-09-18 21:45:39.729 32373-32765/com.badambiz.pk.arab E/Filament: 212: //------------------------------------------------------------------------------
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 213: // Common math
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 214: //------------------------------------------------------------------------------
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 215:
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 216: /** @public-api /
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 217: #define PI 3.14159265359
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 218: /
* @public-api /
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 219: #define HALF_PI 1.570796327
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 220:
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 221: #define MEDIUMP_FLT_MAX 65504.0
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 222: #define MEDIUMP_FLT_MIN 0.00006103515625
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 223:
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 224: #ifdef TARGET_MOBILE
2021-09-18 21:45:39.730 32373-32765/com.badambiz.pk.arab E/Filament: 225: #define FLT_EPS MEDIUMP_FLT_MIN
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 226: #define saturateMediump(x) min(x, MEDIUMP_FLT_MAX)
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 227: #else
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 228: #define FLT_EPS 1e-5
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 229: #define saturateMediump(x) x
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 230: #endif
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 231:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 232: #define saturate(x) clamp(x, 0.0, 1.0)
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 233: #define atan2(x, y) atan(y, x)
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 234:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 235: //------------------------------------------------------------------------------
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 236: // Scalar operations
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 237: //------------------------------------------------------------------------------
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 238:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 239: /
*
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 240: * Computes x^5 using only multiply operations.
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 241: *
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 242: * @public-api
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 243: /
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 244: float pow5(float x) {
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 245: float x2 = x * x;
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 246: return x2 * x2 * x;
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 247: }
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 248:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 249: /
*
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 250: * Computes x^2 as a single multiplication.
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 251: *
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 252: * @public-api
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 253: /
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 254: float sq(float x) {
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 255: return x * x;
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 256: }
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 257:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 258: //------------------------------------------------------------------------------
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 259: // Vector operations
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 260: //------------------------------------------------------------------------------
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 261:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 262: /
*
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 263: * Returns the maximum component of the specified vector.
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 264: *
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 265: * @public-api
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 266: /
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 267: float max3(const vec3 v) {
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 268: return max(v.x, max(v.y, v.z));
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 269: }
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 270:
2021-09-18 21:45:39.731 32373-32765/com.badambiz.pk.arab E/Filament: 271: /
*
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 272: * Returns the minimum component of the specified vector.
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 273: *
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 274: * @public-api
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 275: /
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 276: float min3(const vec3 v) {
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 277: return min(v.x, min(v.y, v.z));
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 278: }
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 279:
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 280: //------------------------------------------------------------------------------
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 281: // Trigonometry
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 282: //------------------------------------------------------------------------------
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 283:
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 284: /
*
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 285: * Approximates acos(x) with a max absolute error of 9.0x10^-3.
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 286: * Valid in the range -1..1.
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 287: /
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 288: float acosFast(float x) {
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 289: // Lagarde 2014, "Inverse trigonometric functions GPU optimization for AMD GCN architecture"
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 290: // This is the approximation of degree 1, with a max absolute error of 9.0x10^-3
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 291: float y = abs(x);
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 292: float p = -0.1565827 * y + 1.570796;
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 293: p = sqrt(1.0 - y);
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 294: return x >= 0.0 ? p : PI - p;
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 295: }
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 296:
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 297: /

2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 298: * Approximates acos(x) with a max absolute error of 9.0x10^-3.
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 299: * Valid only in the range 0..1.
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 300: /
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 301: float acosFastPositive(float x) {
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 302: float p = -0.1565827 * x + 1.570796;
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 303: return p * sqrt(1.0 - x);
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 304: }
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 305:
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 306: //------------------------------------------------------------------------------
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 307: // Matrix and quaternion operations
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 308: //------------------------------------------------------------------------------
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 309:
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 310: /
*
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 311: * Multiplies the specified 3-component vector by the 4x4 matrix (m * v) in
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 312: * high precision.
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 313: *
2021-09-18 21:45:39.732 32373-32765/com.badambiz.pk.arab E/Filament: 314: * @public-api
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 315: /
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 316: vec4 mulMat4x4Float3(const highp mat4 m, const highp vec3 v) {
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 317: return v.x * m[0] + (v.y * m[1] + (v.z * m[2] + m[3]));
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 318: }
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 319:
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 320: /
*
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 321: * Multiplies the specified 3-component vector by the 3x3 matrix (m * v) in
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 322: * high precision.
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 323: *
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 324: * @public-api
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 325: /
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 326: vec3 mulMat3x3Float3(const highp mat4 m, const highp vec3 v) {
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 327: return v.x * m[0].xyz + (v.y * m[1].xyz + (v.z * m[2].xyz));
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 328: }
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 329:
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 330: /
*
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 331: * Extracts the normal vector of the tangent frame encoded in the specified quaternion.
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 332: /
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 333: void toTangentFrame(const highp vec4 q, out highp vec3 n) {
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 334: n = vec3( 0.0, 0.0, 1.0) +
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 335: vec3( 2.0, -2.0, -2.0) * q.x * q.zwx +
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 336: vec3( 2.0, 2.0, -2.0) * q.y * q.wzy;
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 337: }
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 338:
2021-09-18 21:45:39.733 32373-32765/com.badambiz.pk.arab E/Filament: 339: /
*
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 349: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 350: #line 0
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 351: #endif
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 352: //------------------------------------------------------------------------------
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 353: // Shadowing
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 354: //------------------------------------------------------------------------------
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 357: /**
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 358: * Computes the light space position of the specified world space point.
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 359: * The returned point may contain a bias to attempt to eliminate common
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 360: * shadowing artifacts such as "acne". To achieve this, the world space
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 361: * normal at the point must also be passed to this function.
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 362: /
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 363: highp vec4 computeLightSpacePosition(const highp vec3 p, const highp vec3 n, const highp vec3 l,
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 369: float NoL = saturate(dot(n, l));
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 370: float sinTheta = sqrt(1.0 - NoL * NoL);
2021-09-18 21:45:39.734 32373-32765/com.badambiz.pk.arab E/Filament: 371: highp vec3 offsetPosition = p + n * (sinTheta * b);
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 375: }
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 376: #endif
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 377: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 378: #line 0
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 379: #endif
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 380: // These variables should be in a struct but some GPU drivers ignore the
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 381: // precision qualifier on individual struct members
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 387: vec3 shading_reflected; // reflection of view about normal
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 388: float shading_NoV; // dot(normal, view), always strictly >= MIN_N_DOT_V
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 389:
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 390: #if defined(MATERIAL_HAS_BENT_NORMAL)
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 391: vec3 shading_bentNormal; // normalized transformed normal, in world space
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 393:
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 394: #if defined(MATERIAL_HAS_CLEAR_COAT)
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 396: #endif
2021-09-18 21:45:39.735 32373-32765/com.badambiz.pk.arab E/Filament: 397:
2021-09-18 21:45:39.736 32373-32765/com.badambiz.pk.arab E/Filament: 405:
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 415:
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 417: * Computes the pre-exposed intensity using the specified intensity and exposure.
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 418: * This function exists to force highp precision on the two parameters
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 419: /
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 420: float computePreExposedIntensity(const highp float intensity, const highp float exposure) {
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 421: return intensity * exposure;
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 424: void unpremultiply(inout vec4 color) {
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 425: color.rgb /= max(color.a, FLT_EPS);
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 426: }
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 427:
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 428: /

2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 430: *
2021-09-18 21:45:39.737 32373-32765/com.badambiz.pk.arab E/Filament: 431: * @public-api
2021-09-18 21:45:39.738 32373-32765/com.badambiz.pk.arab E/Filament: 444: //------------------------------------------------------------------------------
2021-09-18 21:45:39.739 32373-32765/com.badambiz.pk.arab E/Filament: 463: // sRGB input
2021-09-18 21:45:39.739 32373-32765/com.badambiz.pk.arab E/Filament: 470: * linear RGB color and returns a linear RGB color. The inverse tone mapping operator
2021-09-18 21:45:39.739 32373-32765/com.badambiz.pk.arab E/Filament: 471: * may be an approximation of the real inverse operation.
2021-09-18 21:45:39.739 32373-32765/com.badambiz.pk.arab E/Filament: 472: *
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 473: * @public-api
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 478: return Inverse_Tonemap_Unreal(pow(linear, vec3(1.0 / 2.2)));
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 479: }
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 480:
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 481: //------------------------------------------------------------------------------
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 482: // Common texture operations
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 483: //------------------------------------------------------------------------------
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 486: * Decodes the specified RGBM value to linear HDR RGB.
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 487: /
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 488: vec3 decodeRGBM(vec4 c) {
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 489: c.rgb = (c.a * 16.0);
2021-09-18 21:45:39.740 32373-32765/com.badambiz.pk.arab E/Filament: 491: }
2021-09-18 21:45:39.741 32373-32765/com.badambiz.pk.arab E/Filament: 501:
2021-09-18 21:45:39.741 32373-32765/com.badambiz.pk.arab E/Filament: 505: } else if (v == 1u) {
2021-09-18 21:45:39.741 32373-32765/com.badambiz.pk.arab E/Filament: 506: return vec3(0.0, 0.0, 1.0); // blue
2021-09-18 21:45:39.741 32373-32765/com.badambiz.pk.arab E/Filament: 508: return vec3(1.0, 1.0, 0.0); // yellow
2021-09-18 21:45:39.741 32373-32765/com.badambiz.pk.arab E/Filament: 514: return vec3(0.0, 1.0, 1.0); // cyan
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 517: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 518: #line 0
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 520: #if defined(TARGET_MOBILE)
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 521: // min roughness such that (MIN_PERCEPTUAL_ROUGHNESS^4) > 0 in fp16 (i.e. 2^(-14/4), rounded up)
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 522: #define MIN_PERCEPTUAL_ROUGHNESS 0.089
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 524: #else
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 525: #define MIN_PERCEPTUAL_ROUGHNESS 0.045
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 530:
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 531: float clampNoV(float NoV) {
2021-09-18 21:45:39.742 32373-32765/com.badambiz.pk.arab E/Filament: 534: }
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 539:
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 540: vec3 computeF0(const vec4 baseColor, float metallic, float reflectance) {
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 544: float computeDielectricF0(float reflectance) {
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 545: return 0.16 * reflectance * reflectance;
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 546: }
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 547:
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 548: float computeMetallicFromSpecularColor(const vec3 specularColor) {
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 549: return max3(specularColor);
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 550: }
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 551:
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 552: float computeRoughnessFromGlossiness(float glossiness) {
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 553: return 1.0 - glossiness;
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 554: }
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 557: return perceptualRoughness * perceptualRoughness;
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 558: }
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 560: float roughnessToPerceptualRoughness(float roughness) {
2021-09-18 21:45:39.743 32373-32765/com.badambiz.pk.arab E/Filament: 561: return sqrt(roughness);
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 562: }
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 563:
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 564: float iorToF0(float transmittedIor, float incidentIor) {
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 565: return sq((transmittedIor - incidentIor) / (transmittedIor + incidentIor));
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 570: return (1.0 + r) / (1.0 - r);
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 572:
2021-09-18 21:45:39.744 32373-32765/com.badambiz.pk.arab E/Filament: 576: #if FILAMENT_QUALITY == FILAMENT_QUALITY_LOW
2021-09-18 21:45:39.745 32373-32765/com.badambiz.pk.arab E/Filament: 582: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 599: /
@public-api /
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 600: highp mat4 getClipFromViewMatrix() {
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 601: return frameUniforms.clipFromViewMatrix;
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 602: }
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 603:
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 604: /
* @public-api /
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 605: highp mat4 getViewFromClipMatrix() {
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 606: return frameUniforms.viewFromClipMatrix;
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 609: /
* @public-api /
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 610: highp mat4 getClipFromWorldMatrix() {
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 613:
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 614: /
* @public-api /
2021-09-18 21:45:39.746 32373-32765/com.badambiz.pk.arab E/Filament: 615: highp mat4 getWorldFromClipMatrix() {
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 618:
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 619: /
* @public-api /
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 622: }
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 623:
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 626: return frameUniforms.cameraPosition;
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 627: }
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 630: highp vec3 getWorldOffset() {
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 631: return frameUniforms.worldOffset;
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 632: }
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 635: float getTime() {
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 636: return frameUniforms.time;
2021-09-18 21:45:39.747 32373-32765/com.badambiz.pk.arab E/Filament: 640: highp vec4 getUserTime() {
2021-09-18 21:45:39.748 32373-32765/com.badambiz.pk.arab E/Filament: 641: return frameUniforms.userTime;
2021-09-18 21:45:39.748 32373-32765/com.badambiz.pk.arab E/Filament: 642: }
2021-09-18 21:45:39.748 32373-32765/com.badambiz.pk.arab E/Filament: 658: return frameUniforms.ev100;
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 659: }
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 662: #endif
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 663: #if defined(HAS_ATTRIBUTE_COLOR)
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 666: return vertex_color;
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 667: }
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 671: /
* @public-api /
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 673: return vertex_uv01.xy;
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 676:
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 677: #if defined(HAS_ATTRIBUTE_UV1)
2021-09-18 21:45:39.749 32373-32765/com.badambiz.pk.arab E/Filament: 681: }
2021-09-18 21:45:39.750 32373-32765/com.badambiz.pk.arab E/Filament: 682: #endif
2021-09-18 21:45:39.750 32373-32765/com.badambiz.pk.arab E/Filament: 685: /
* @public-api /
2021-09-18 21:45:39.750 32373-32765/com.badambiz.pk.arab E/Filament: 686: float getMaskThreshold() {
2021-09-18 21:45:39.751 32373-32765/com.badambiz.pk.arab E/Filament: 714: }
2021-09-18 21:45:39.752 32373-32765/com.badambiz.pk.arab E/Filament: 719: }
2021-09-18 21:45:39.753 32373-32765/com.badambiz.pk.arab E/Filament: 732: * the first row of texels in glTexImage2D is interpreted as the bottom row.
2021-09-18 21:45:39.753 32373-32765/com.badambiz.pk.arab E/Filament: 733: *
2021-09-18 21:45:39.754 32373-32765/com.badambiz.pk.arab E/Filament: 757: #endif
2021-09-18 21:45:39.754 32373-32765/com.badambiz.pk.arab E/Filament: 764: /
2021-09-18 21:45:39.755 32373-32765/com.badambiz.pk.arab E/Filament: 769:
2021-09-18 21:45:39.755 32373-32765/com.badambiz.pk.arab E/Filament: 775: vertex_worldNormal, dir, bias, shadowUniforms.spotLightFromWorldMatrix[index]);
2021-09-18 21:45:39.755 32373-32765/com.badambiz.pk.arab E/Filament: 779: // See the computeVsmLightSpaceMatrix comments in ShadowMap.cpp.
2021-09-18 21:45:39.756 32373-32765/com.badambiz.pk.arab E/Filament: 785: #endif
2021-09-18 21:45:39.756 32373-32765/com.badambiz.pk.arab E/Filament: 788: bool isDoubleSided() {
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 812: }
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 818: // For VSM, do not project the Z coordinate. It remains as linear Z in light space.
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 819: // See the computeVsmLightSpaceMatrix comments in ShadowMap.cpp.
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 821: #else
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 822: return pos.xyz * (1.0 / pos.w);
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 825:
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 826: #endif
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 827: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 828: #line 0
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 829: #endif
2021-09-18 21:45:39.758 32373-32765/com.badambiz.pk.arab E/Filament: 830: // Decide if we can skip lighting when dot(n, l) <= 0.0
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 835: #elif defined(SHADING_MODEL_SUBSURFACE) || defined(MATERIAL_HAS_CUSTOM_SURFACE_SHADING)
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 836: // Cannot skip lighting
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 837: #else
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 841: struct MaterialInputs {
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 842: vec4 baseColor;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 845: float roughness;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 846: #endif
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 847: #if !defined(SHADING_MODEL_CLOTH) && !defined(SHADING_MODEL_SPECULAR_GLOSSINESS)
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 848: float metallic;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 849: float reflectance;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 850: #endif
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 851: float ambientOcclusion;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 852: #endif
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 853: vec4 emissive;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 854:
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 857: float sheenRoughness;
2021-09-18 21:45:39.759 32373-32765/com.badambiz.pk.arab E/Filament: 858: #endif
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 866: #if defined(SHADING_MODEL_SUBSURFACE) || defined(HAS_REFRACTION)
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 867: float thickness;
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 868: #endif
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 871: vec3 subsurfaceColor;
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 874: #if defined(SHADING_MODEL_CLOTH)
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 876: #if defined(MATERIAL_HAS_SUBSURFACE_COLOR)
2021-09-18 21:45:39.760 32373-32765/com.badambiz.pk.arab E/Filament: 877: vec3 subsurfaceColor;
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 878: #endif
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 884: #endif
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 885:
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 886: #if defined(MATERIAL_HAS_NORMAL)
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 889: #if defined(MATERIAL_HAS_BENT_NORMAL)
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 890: vec3 bentNormal;
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 892: #if defined(MATERIAL_HAS_CLEAR_COAT) && defined(MATERIAL_HAS_CLEAR_COAT_NORMAL)
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 896: #if defined(MATERIAL_HAS_POST_LIGHTING_COLOR)
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 897: vec4 postLightingColor;
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 898: #endif
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 899:
2021-09-18 21:45:39.761 32373-32765/com.badambiz.pk.arab E/Filament: 900: #if !defined(SHADING_MODEL_CLOTH) && !defined(SHADING_MODEL_SUBSURFACE) && !defined(SHADING_MODEL_UNLIT)
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 903: vec3 absorption;
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 904: #endif
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 905: #if defined(MATERIAL_HAS_TRANSMISSION)
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 906: float transmission;
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 908: #if defined(MATERIAL_HAS_IOR)
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 909: float ior;
2021-09-18 21:45:39.762 32373-32765/com.badambiz.pk.arab E/Filament: 913: #endif
2021-09-18 21:45:39.763 32373-32765/com.badambiz.pk.arab E/Filament: 938: material.sheenColor = vec3(0.0);
2021-09-18 21:45:39.763 32373-32765/com.badambiz.pk.arab E/Filament: 939: material.sheenRoughness = 0.0;
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 942:
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 943: #if defined(MATERIAL_HAS_CLEAR_COAT)
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 944: material.clearCoat = 1.0;
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 946: #endif
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 947:
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 948: #if defined(MATERIAL_HAS_ANISOTROPY)
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 949: material.anisotropy = 0.0;
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 950: material.anisotropyDirection = vec3(1.0, 0.0, 0.0);
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 953: #if defined(SHADING_MODEL_SUBSURFACE) || defined(HAS_REFRACTION)
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 954: material.thickness = 0.5;
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 955: #endif
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 958: material.subsurfaceColor = vec3(1.0);
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 959: #endif
2021-09-18 21:45:39.764 32373-32765/com.badambiz.pk.arab E/Filament: 961: #if defined(SHADING_MODEL_CLOTH)
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 964: material.subsurfaceColor = vec3(0.0);
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 966: #endif
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 967:
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 970: material.specularColor = vec3(0.0);
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 971: #endif
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 972:
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 975: #endif
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 978: #endif
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 979: #if defined(MATERIAL_HAS_CLEAR_COAT) && defined(MATERIAL_HAS_CLEAR_COAT_NORMAL)
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 980: material.clearCoatNormal = vec3(0.0, 0.0, 1.0);
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 982:
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 983: #if defined(MATERIAL_HAS_POST_LIGHTING_COLOR)
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 984: material.postLightingColor = vec4(0.0);
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 985: #endif
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 986:
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 987: #if !defined(SHADING_MODEL_CLOTH) && !defined(SHADING_MODEL_SUBSURFACE) && !defined(SHADING_MODEL_UNLIT)
2021-09-18 21:45:39.765 32373-32765/com.badambiz.pk.arab E/Filament: 990: material.absorption = vec3(0.0);
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 991: #endif
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 992: #if defined(MATERIAL_HAS_TRANSMISSION)
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 993: material.transmission = 1.0;
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 994: #endif
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 996: material.ior = 1.5;
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 997: #endif
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 998: #if defined(MATERIAL_HAS_MICRO_THICKNESS) && (REFRACTION_TYPE == REFRACTION_TYPE_THIN)
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 1003: material.ior = 1.5;
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 1009: #if defined(MATERIAL_HAS_CUSTOM_SURFACE_SHADING)
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 1010: /
@public-api /
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 1011: struct LightData {
2021-09-18 21:45:39.766 32373-32765/com.badambiz.pk.arab E/Filament: 1012: vec4 colorIntensity;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1013: vec3 l;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1014: float NdotL;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1015: vec3 worldPosition;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1020: /
* @public-api /
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1023: float perceptualRoughness;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1024: vec3 f0;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1025: float roughness;
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1028: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1029: #line 0
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1030: #endif
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1033: //------------------------------------------------------------------------------
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1034:
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1035: /
*
2021-09-18 21:45:39.767 32373-32765/com.badambiz.pk.arab E/Filament: 1038: */
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1039: void computeShadingParams() {
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1040: #if defined(HAS_ATTRIBUTE_TANGENTS)
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1041: highp vec3 n = vertex_worldNormal;
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1042: #if defined(MATERIAL_NEEDS_TBN)
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1044: highp vec3 b = cross(n, t) * sign(vertex_worldTangent.w);
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1045: #endif
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1046:
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1052: b = gl_FrontFacing ? b : -b;
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1053: #endif
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1055: #endif
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1056:
2021-09-18 21:45:39.768 32373-32765/com.badambiz.pk.arab E/Filament: 1057: shading_geometricNormal = normalize(n);
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1064:
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1069: // p = clipFromWorldMatrix * shading_position;
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1070: // shading_normalizedViewportCoord = p.xy * 0.5 / p.w + 0.5
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1073:
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1077: * applying the normal map). These parameters can be useful to material authors
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1078: * to compute other material properties.
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1079: *
2021-09-18 21:45:39.769 32373-32765/com.badambiz.pk.arab E/Filament: 1080: * This function must be invoked by the user's material code (guaranteed by
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1081: * the material compiler) after setting a value for MaterialInputs.normal.
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1082: */
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1083: void prepareMaterial(const MaterialInputs material) {
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1084: #if defined(HAS_ATTRIBUTE_TANGENTS)
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1087: #else
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1088: shading_normal = getWorldGeometricNormalVector();
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1090: shading_NoV = clampNoV(dot(shading_normal, shading_view));
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1091: shading_reflected = reflect(-shading_view, shading_normal);
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1092:
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1093: #if defined(MATERIAL_HAS_BENT_NORMAL)
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1094: shading_bentNormal = normalize(shading_tangentToWorld * material.bentNormal);
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1095: #endif
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1096:
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1102: #endif
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1103: #endif
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1104: #endif
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1105: }
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1106: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1107: #line 0
2021-09-18 21:45:39.770 32373-32765/com.badambiz.pk.arab E/Filament: 1108: #endif
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1112:
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1113: vec4 fog(vec4 color, vec3 view) {
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1114: if (frameUniforms.fogDensity > 0.0) {
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1115: float A = frameUniforms.fogDensity;
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1116: float B = frameUniforms.fogHeightFalloff;
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1117:
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1120: float h = max(0.001, view.y);
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1121: // The function below is continuous at h=0, so to avoid a divide-by-zero, we just clamp h
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1122: float fogIntegralFunctionOfDistance = A * ((1.0 - exp(-B * h)) / h);
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1123: float fogIntegral = fogIntegralFunctionOfDistance * max(d - frameUniforms.fogStart, 0.0);
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1124: float fogOpacity = max(1.0 - exp2(-fogIntegral), 0.0);
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1127: fogOpacity = min(fogOpacity, frameUniforms.fogMaxOpacity);
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1128:
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1131:
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1132: if (frameUniforms.fogColorFromIbl > 0.0) {
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1133: // get fog color from envmap
2021-09-18 21:45:39.771 32373-32765/com.badambiz.pk.arab E/Filament: 1134: float lod = frameUniforms.iblRoughnessOneLevel;
2021-09-18 21:45:39.772 32373-32765/com.badambiz.pk.arab E/Filament: 1148: float sunInscattering = pow(sunAmount, frameUniforms.fogInscatteringSize);
2021-09-18 21:45:39.772 32373-32765/com.badambiz.pk.arab E/Filament: 1149:
2021-09-18 21:45:39.772 32373-32765/com.badambiz.pk.arab E/Filament: 1150: fogColor += sunColor * (sunInscattering * inscatteringOpacity);
2021-09-18 21:45:39.772 32373-32765/com.badambiz.pk.arab E/Filament: 1151: }
2021-09-18 21:45:39.772 32373-32765/com.badambiz.pk.arab E/Filament: 1152:
2021-09-18 21:45:39.772 32373-32765/com.badambiz.pk.arab E/Filament: 1156: fogColor *= color.a;
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1157: #elif defined(BLEND_MODE_ADD)
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1158: fogColor = vec3(0.0);
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1161: #elif defined(BLEND_MODE_MULTIPLY)
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1162: // FIXME: unclear what to do here
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1163: #elif defined(BLEND_MODE_SCREEN)
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1164: // FIXME: unclear what to do here
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1166:
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1167: color.rgb = color.rgb * (1.0 - fogOpacity) + fogColor;
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1169: return color;
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1170: }
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1172: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1174: #endif
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1175:
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1177: float2 uvs[2];
2021-09-18 21:45:39.773 32373-32765/com.badambiz.pk.arab E/Filament: 1178: uvs[0] = getUV0();
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1182: if (materialParams.normalIndex > -1) {
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1183: float2 uv = uvs[materialParams.normalIndex];
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1184: material.normal = texture(materialParams_normalMap, uv).xyz * 2.0 - 1.0;
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1185: material.normal.xy = materialParams.normalScale;
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1186: }
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1189: prepareMaterial(material);
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1190: material.baseColor = materialParams.baseColorFactor;
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1191:
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1192: if (materialParams.baseColorIndex > -1) {
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1195: }
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1196:
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1197: #if defined(BLEND_MODE_TRANSPARENT)
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1198: material.baseColor.rgb = material.baseColor.a;
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1199: #endif
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1200:
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1203: #if !defined(SHADING_MODEL_UNLIT)
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1204: #if defined(SHADING_MODEL_LIT)
2021-09-18 21:45:39.774 32373-32765/com.badambiz.pk.arab E/Filament: 1205: material.roughness = materialParams.roughnessFactor;
2021-09-18 21:45:39.775 32373-32765/com.badambiz.pk.arab E/Filament: 1207: material.reflectance = materialParams.reflectance;
2021-09-18 21:45:39.775 32373-32765/com.badambiz.pk.arab E/Filament: 1208: #endif
2021-09-18 21:45:39.775 32373-32765/com.badambiz.pk.arab E/Filament: 1213: float2 uv = uvs[materialParams.metallicRoughnessIndex];
2021-09-18 21:45:39.775 32373-32765/com.badambiz.pk.arab E/Filament: 1222: material.ambientOcclusion = texture(materialParams_occlusionMap, uv).r *
2021-09-18 21:45:39.777 32373-32765/com.badambiz.pk.arab E/Filament: 1250: float perceptualRoughnessUnclamped;
2021-09-18 21:45:39.777 32373-32765/com.badambiz.pk.arab E/Filament: 1253: vec3 dfg;
2021-09-18 21:45:39.777 32373-32765/com.badambiz.pk.arab E/Filament: 1254: vec3 energyCompensation;
2021-09-18 21:45:39.777 32373-32765/com.badambiz.pk.arab E/Filament: 1258: float clearCoatPerceptualRoughness;
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1261:
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1262: #if defined(MATERIAL_HAS_SHEEN_COLOR)
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1263: vec3 sheenColor;
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1264: #if !defined(SHADING_MODEL_CLOTH)
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1270: #endif
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1271:
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1274: vec3 anisotropicB;
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1275: float anisotropy;
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1278: #if defined(SHADING_MODEL_SUBSURFACE) || defined(HAS_REFRACTION)
2021-09-18 21:45:39.778 32373-32765/com.badambiz.pk.arab E/Filament: 1281: #if defined(SHADING_MODEL_SUBSURFACE)
2021-09-18 21:45:39.780 32373-32765/com.badambiz.pk.arab E/Filament: 1307: #endif
2021-09-18 21:45:39.780 32373-32765/com.badambiz.pk.arab E/Filament: 1311:
2021-09-18 21:45:39.780 32373-32765/com.badambiz.pk.arab E/Filament: 1312: // Diffuse BRDFs
2021-09-18 21:45:39.780 32373-32765/com.badambiz.pk.arab E/Filament: 1315:
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1316: // Specular BRDF
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1317: // Normal distribution functions
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1318: #define SPECULAR_D_GGX 0
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1319:
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1320: // Anisotropic NDFs
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1321: #define SPECULAR_D_GGX_ANISOTROPIC 0
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1322:
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1323: // Cloth NDFs
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1324: #define SPECULAR_D_CHARLIE 0
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1327: #define SPECULAR_V_SMITH_GGX 0
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1328: #define SPECULAR_V_SMITH_GGX_FAST 1
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1331: #define SPECULAR_V_NEUBELT 4
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1332:
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1333: // Fresnel functions
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1334: #define SPECULAR_F_SCHLICK 0
2021-09-18 21:45:39.781 32373-32765/com.badambiz.pk.arab E/Filament: 1335:
2021-09-18 21:45:39.782 32373-32765/com.badambiz.pk.arab E/Filament: 1356:
2021-09-18 21:45:39.782 32373-32765/com.badambiz.pk.arab E/Filament: 1357: //------------------------------------------------------------------------------
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1358: // Specular BRDF implementations
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1361: float D_GGX(float roughness, float NoH, const vec3 h) {
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1362: // Walter et al. 2007, "Microfacet Models for Refraction through Rough Surfaces"
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1363:
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1364: // In mediump, there are two problems computing 1.0 - NoH^2
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1365: // 1) 1.0 - NoH^2 suffers floating point cancellation when NoH^2 is close to 1 (highlights)
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1370: // ||a x b||^2 = ||a||^2 ||b||^2 - (a . b)^2
2021-09-18 21:45:39.783 32373-32765/com.badambiz.pk.arab E/Filament: 1377: float oneMinusNoHSquared = dot(NxH, NxH);
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1378: #else
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1380: #endif
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1381:
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1383: float k = roughness / (oneMinusNoHSquared + a * a);
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1392: // The dot product below computes perceptualRoughness^8. We cannot fit in fp16 without clamping
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1393: // the roughness to too high values so we perform the dot product and the division in fp32
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1395: highp vec3 d = vec3(ab * ToH, at * BoH, a2 * NoH);
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1397: float b2 = a2 / d2;
2021-09-18 21:45:39.784 32373-32765/com.badambiz.pk.arab E/Filament: 1398: return a2 * b2 * b2 * (1.0 / PI);
2021-09-18 21:45:39.785 32373-32765/com.badambiz.pk.arab E/Filament: 1399: }
2021-09-18 21:45:39.785 32373-32765/com.badambiz.pk.arab E/Filament: 1400:
2021-09-18 21:45:39.785 32373-32765/com.badambiz.pk.arab E/Filament: 1403: float invAlpha = 1.0 / roughness;
2021-09-18 21:45:39.785 32373-32765/com.badambiz.pk.arab E/Filament: 1406: return (2.0 + invAlpha) * pow(sin2h, invAlpha * 0.5) / (2.0 * PI);
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1418: // clamp to the maximum value representable in mediump
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1421:
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1422: float V_SmithGGXCorrelated_Fast(float roughness, float NoV, float NoL) {
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1424: float v = 0.5 / mix(2.0 * NoL * NoV, NoL + NoV, roughness);
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1425: return saturateMediump(v);
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1426: }
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1427:
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1428: float V_SmithGGXCorrelated_Anisotropic(float at, float ab, float ToV, float BoV,
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1431: // TODO: lambdaV can be pre-computed for all the lights, it should be moved out of this function
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1436: }
2021-09-18 21:45:39.786 32373-32765/com.badambiz.pk.arab E/Filament: 1439: // Kelemen 2001, "A Microfacet Based Coupled Specular-Matte BRDF Model with Importance Sampling"
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1440: return saturateMediump(0.25 / (LoH * LoH));
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1441: }
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1442:
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1447:
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1448: vec3 F_Schlick(const vec3 f0, float f90, float VoH) {
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1449: // Schlick 1994, "An Inexpensive BRDF Model for Physically-Based Rendering"
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1452:
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1453: vec3 F_Schlick(const vec3 f0, float VoH) {
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1454: float f = pow(1.0 - VoH, 5.0);
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1455: return f + f0 * (1.0 - f);
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1456: }
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1457:
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1458: float F_Schlick(float f0, float f90, float VoH) {
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1459: return f0 + (f90 - f0) * pow5(1.0 - VoH);
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1460: }
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1461:
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1462: //------------------------------------------------------------------------------
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1463: // Specular BRDF dispatch
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1464: //------------------------------------------------------------------------------
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1465:
2021-09-18 21:45:39.787 32373-32765/com.badambiz.pk.arab E/Filament: 1467: #if BRDF_SPECULAR_D == SPECULAR_D_GGX
2021-09-18 21:45:39.788 32373-32765/com.badambiz.pk.arab E/Filament: 1468: return D_GGX(roughness, NoH, h);
2021-09-18 21:45:39.788 32373-32765/com.badambiz.pk.arab E/Filament: 1470: }
2021-09-18 21:45:39.788 32373-32765/com.badambiz.pk.arab E/Filament: 1481: #if BRDF_SPECULAR_F == SPECULAR_F_SCHLICK
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1484: #else
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1485: float f90 = saturate(dot(f0, vec3(50.0 * 0.33)));
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1486: return F_Schlick(f0, f90, LoH);
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1487: #endif
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1490:
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1491: float distributionAnisotropic(float at, float ab, float ToH, float BoH, float NoH) {
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1492: #if BRDF_ANISOTROPIC_D == SPECULAR_D_GGX_ANISOTROPIC
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1493: return D_GGX_Anisotropic(at, ab, ToH, BoH, NoH);
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1495: }
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1496:
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1497: float visibilityAnisotropic(float roughness, float at, float ab,
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1499: #if BRDF_ANISOTROPIC_V == SPECULAR_V_SMITH_GGX
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1500: return V_SmithGGXCorrelated(roughness, NoV, NoL);
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1501: #elif BRDF_ANISOTROPIC_V == SPECULAR_V_GGX_ANISOTROPIC
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1503: #endif
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1504: }
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1505:
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1506: float distributionClearCoat(float roughness, float NoH, const vec3 h) {
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1507: #if BRDF_CLEAR_COAT_D == SPECULAR_D_GGX
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1508: return D_GGX(roughness, NoH, h);
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1511:
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1512: float visibilityClearCoat(float LoH) {
2021-09-18 21:45:39.789 32373-32765/com.badambiz.pk.arab E/Filament: 1513: #if BRDF_CLEAR_COAT_V == SPECULAR_V_KELEMEN
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1516: }
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1517:
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1521: #endif
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1522: }
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1523:
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1525: #if BRDF_CLOTH_V == SPECULAR_V_NEUBELT
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1526: return V_Neubelt(NoV, NoL);
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1528: }
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1529:
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1531: // Diffuse BRDF implementations
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1532: //------------------------------------------------------------------------------
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1535: return 1.0 / PI;
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1536: }
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1537:
2021-09-18 21:45:39.790 32373-32765/com.badambiz.pk.arab E/Filament: 1538: float Fd_Burley(float roughness, float NoV, float NoL, float LoH) {
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1542: float viewScatter = F_Schlick(1.0, f90, NoV);
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1543: return lightScatter * viewScatter * (1.0 / PI);
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1544: }
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1545:
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1548: return saturate((NoL + w) / sq(1.0 + w));
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1549: }
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1555: float diffuse(float roughness, float NoV, float NoL, float LoH) {
2021-09-18 21:45:39.791 32373-32765/com.badambiz.pk.arab E/Filament: 1556: #if BRDF_DIFFUSE == DIFFUSE_LAMBERT
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1562: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1565: #if defined(MATERIAL_HAS_SHEEN_COLOR)
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1568: float V = visibilityCloth(NoV, NoL);
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1569:
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1571: }
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1573:
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1575: float clearCoatLobe(const PixelParams pixel, const vec3 h, float NoH, float LoH, out float Fcc) {
2021-09-18 21:45:39.792 32373-32765/com.badambiz.pk.arab E/Filament: 1576: #if defined(MATERIAL_HAS_NORMAL) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL)
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1579: float clearCoatNoH = saturate(dot(shading_clearCoatNormal, h));
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1580: #else
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1581: float clearCoatNoH = NoH;
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1583:
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1585: float D = distributionClearCoat(pixel.clearCoatRoughness, clearCoatNoH, h);
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1586: float V = visibilityClearCoat(LoH);
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1587: float F = F_Schlick(0.04, 1.0, LoH) * pixel.clearCoat; // fix IOR to 1.5
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1588:
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1589: Fcc = F;
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1590: return D * V * F;
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1591: }
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1592: #endif
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1593:
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1594: #if defined(MATERIAL_HAS_ANISOTROPY)
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1595: vec3 anisotropicLobe(const PixelParams pixel, const Light light, const vec3 h,
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1596: float NoV, float NoL, float NoH, float LoH) {
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1597:
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1598: vec3 l = light.l;
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1599: vec3 t = pixel.anisotropicT;
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1600: vec3 b = pixel.anisotropicB;
2021-09-18 21:45:39.793 32373-32765/com.badambiz.pk.arab E/Filament: 1604: float BoV = dot(b, v);
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1609:
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1610: // Anisotropic parameters: at and ab are the roughness along the tangent and bitangent
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1611: // to simplify materials, we derive them from a single roughness parameter
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1615:
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1616: // specular anisotropic BRDF
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1617: float D = distributionAnisotropic(at, ab, ToH, BoH, NoH);
2021-09-18 21:45:39.794 32373-32765/com.badambiz.pk.arab E/Filament: 1620:
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1631:
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1632: return (D * V) * F;
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1633: }
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1636: float NoV, float NoL, float NoH, float LoH) {
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1637: #if defined(MATERIAL_HAS_ANISOTROPY)
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1639: #else
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1640: return isotropicLobe(pixel, light, h, NoV, NoL, NoH, LoH);
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1641: #endif
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1642: }
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1643:
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1644: vec3 diffuseLobe(const PixelParams pixel, float NoV, float NoL, float LoH) {
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1645: return pixel.diffuseColor * diffuse(pixel.roughness, NoV, NoL, LoH);
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1646: }
2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1648: /

2021-09-18 21:45:39.795 32373-32765/com.badambiz.pk.arab E/Filament: 1651: *
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1652: * Surface BRDF
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1655: * micro-facet model (see brdf.fs for more details). In addition, the specular
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1656: * can be either isotropic or anisotropic.
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1657: *
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1663: * BRDF's specular lobe (see brdf.fs).
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1664: */
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1665: vec3 surfaceShading(const PixelParams pixel, const Light light, float occlusion) {
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1668: float NoV = shading_NoV;
2021-09-18 21:45:39.796 32373-32765/com.badambiz.pk.arab E/Filament: 1669: float NoL = saturate(light.NoL);
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1673: vec3 Fr = specularLobe(pixel, light, h, NoV, NoL, NoH, LoH);
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1674: vec3 Fd = diffuseLobe(pixel, NoV, NoL, LoH);
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1675: #if defined(HAS_REFRACTION)
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1676: Fd = (1.0 - pixel.transmission);
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1677: #endif
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1680:
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1681: // The energy compensation term is used to counteract the darkening effect
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1682: // at high roughness
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1683: vec3 color = Fd + Fr * pixel.energyCompensation;
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1686: color = pixel.sheenScaling;
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1687: color += sheenLobe(pixel, NoV, NoL, NoH);
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1689:
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1690: #if defined(MATERIAL_HAS_CLEAR_COAT)
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1692: float clearCoat = clearCoatLobe(pixel, h, NoH, LoH, Fcc);
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1693: float attenuation = 1.0 - Fcc;
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1694:
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1695: #if defined(MATERIAL_HAS_NORMAL) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL)
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1696: color = attenuation * NoL;
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1698: // If the material has a normal map, we want to use the geometric normal
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1699: // instead to avoid applying the normal map details to the clear coat layer
2021-09-18 21:45:39.797 32373-32765/com.badambiz.pk.arab E/Filament: 1701: color += clearCoat * clearCoatNoL;
2021-09-18 21:45:39.798 32373-32765/com.badambiz.pk.arab E/Filament: 1703: // Early exit to avoid the extra multiplication by NoL
2021-09-18 21:45:39.798 32373-32765/com.badambiz.pk.arab E/Filament: 1704: return (color * light.colorIntensity.rgb) *
2021-09-18 21:45:39.798 32373-32765/com.badambiz.pk.arab E/Filament: 1721:
2021-09-18 21:45:39.800 32373-32765/com.badambiz.pk.arab E/Filament: 1746: // Read four AO samples and their depths values
2021-09-18 21:45:39.800 32373-32765/com.badambiz.pk.arab E/Filament: 1753: vec3 s11 = textureLodOffset(light_ssao, uv, 0.0, ivec2(1, 1)).rgb;
2021-09-18 21:45:39.800 32373-32765/com.badambiz.pk.arab E/Filament: 1754: vec3 s10 = textureLodOffset(light_ssao, uv, 0.0, ivec2(1, 0)).rgb;
2021-09-18 21:45:39.801 32373-32765/com.badambiz.pk.arab E/Filament: 1761: vec2 f = fract(uv * size - 0.5);
2021-09-18 21:45:39.801 32373-32765/com.badambiz.pk.arab E/Filament: 1765: b.z = f.x * (1.0 - f.y);
2021-09-18 21:45:39.801 32373-32765/com.badambiz.pk.arab E/Filament: 1767:
2021-09-18 21:45:39.801 32373-32765/com.badambiz.pk.arab E/Filament: 1770: depths.x = unpack(vec2(dg.x, db.x));
2021-09-18 21:45:39.802 32373-32765/com.badambiz.pk.arab E/Filament: 1784: // SSAO is not applied when blending is enabled
2021-09-18 21:45:39.802 32373-32765/com.badambiz.pk.arab E/Filament: 1785: return 1.0;
2021-09-18 21:45:39.802 32373-32765/com.badambiz.pk.arab E/Filament: 1791: return saturate(pow(NoV + visibility, exp2(-16.0 * roughness - 1.0)) - 1.0 + visibility);
2021-09-18 21:45:39.803 32373-32765/com.badambiz.pk.arab E/Filament: 1801:
2021-09-18 21:45:39.803 32373-32765/com.badambiz.pk.arab E/Filament: 1804: // We also remove a multiplication by 2 * PI to simplify the computation
2021-09-18 21:45:39.803 32373-32765/com.badambiz.pk.arab E/Filament: 1805: // since we divide by 2 * PI in computeBentSpecularAO()
2021-09-18 21:45:39.803 32373-32765/com.badambiz.pk.arab E/Filament: 1809: } else if (r1 + r2 <= d) {
2021-09-18 21:45:39.803 32373-32765/com.badambiz.pk.arab E/Filament: 1810: return 0.0;
2021-09-18 21:45:39.804 32373-32765/com.badambiz.pk.arab E/Filament: 1822: float SpecularAO_Cones(float NoV, float visibility, float roughness) {
2021-09-18 21:45:39.805 32373-32765/com.badambiz.pk.arab E/Filament: 1835: float ao = sphericalCapsIntersection(cosAv, cosAs, cosB) / (1.0 - cosAs);
2021-09-18 21:45:39.806 32373-32765/com.badambiz.pk.arab E/Filament: 1851: return SpecularAO_Cones(NoV, visibility, roughness);
2021-09-18 21:45:39.806 32373-32765/com.badambiz.pk.arab E/Filament: 1852: #else
2021-09-18 21:45:39.809 32373-32765/com.badambiz.pk.arab E/Filament: 1895: //------------------------------------------------------------------------------
2021-09-18 21:45:39.809 32373-32765/com.badambiz.pk.arab E/Filament: 1897: //------------------------------------------------------------------------------
2021-09-18 21:45:39.809 32373-32765/com.badambiz.pk.arab E/Filament: 1909:
2021-09-18 21:45:39.809 32373-32765/com.badambiz.pk.arab E/Filament: 1910: //------------------------------------------------------------------------------
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1911: // IBL utilities
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1912: //------------------------------------------------------------------------------
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1915: return data.rgb;
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1916: }
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1917:
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1918: //------------------------------------------------------------------------------
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1923: // coord = sqrt(linear_roughness), which is the mapping used by cmgen.
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1924: return textureLod(light_iblDFG, vec2(NoV, lod), 0.0).rgb;
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1927: //------------------------------------------------------------------------------
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1928: // IBL environment BRDF dispatch
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1929: //------------------------------------------------------------------------------
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1930:
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1931: vec3 prefilteredDFG(float perceptualRoughness, float NoV) {
2021-09-18 21:45:39.810 32373-32765/com.badambiz.pk.arab E/Filament: 1934: }
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1935:
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1940: vec3 Irradiance_SphericalHarmonics(const vec3 n) {
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1946: + frameUniforms.iblSH[3] * (n.x)
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1947: #endif
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1948: #if SPHERICAL_HARMONICS_BANDS >= 3
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1949: + frameUniforms.iblSH[4] * (n.y * n.x)
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1950: + frameUniforms.iblSH[5] * (n.y * n.z)
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1951: + frameUniforms.iblSH[6] * (3.0 * n.z * n.z - 1.0)
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1954: #endif
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1955: , 0.0);
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1956: }
2021-09-18 21:45:39.811 32373-32765/com.badambiz.pk.arab E/Filament: 1957:
2021-09-18 21:45:39.812 32373-32765/com.badambiz.pk.arab E/Filament: 1961: }
2021-09-18 21:45:39.812 32373-32765/com.badambiz.pk.arab E/Filament: 1962:
2021-09-18 21:45:39.812 32373-32765/com.badambiz.pk.arab E/Filament: 1963: //------------------------------------------------------------------------------
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 1995: float perceptualRoughnessToLod(float perceptualRoughness) {
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 1998: // a 256 cubemap with 5 levels used. But also scales well for other iblRoughnessOneLevel values.
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 1999: return frameUniforms.iblRoughnessOneLevel * perceptualRoughness * (2.0 - perceptualRoughness);
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2002: vec3 prefilteredRadiance(const vec3 r, float perceptualRoughness) {
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2003: float lod = perceptualRoughnessToLod(perceptualRoughness);
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2004: return decodeDataForIBL(textureLod(light_iblSpecular, r, lod));
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2005: }
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2007: vec3 prefilteredRadiance(const vec3 r, float roughness, float offset) {
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2008: float lod = frameUniforms.iblRoughnessOneLevel * roughness;
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2009: return decodeDataForIBL(textureLod(light_iblSpecular, r, lod + offset));
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2010: }
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2011:
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2012: vec3 getSpecularDominantDirection(const vec3 n, const vec3 r, float roughness) {
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2013: return mix(r, n, roughness * roughness);
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2014: }
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2015:
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2016: vec3 specularDFG(const PixelParams pixel) {
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2017: #if defined(SHADING_MODEL_CLOTH)
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2018: return pixel.f0 * pixel.dfg.z;
2021-09-18 21:45:39.814 32373-32765/com.badambiz.pk.arab E/Filament: 2019: #else
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2020: return mix(pixel.dfg.xxx, pixel.dfg.yyy, pixel.f0);
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2021: #endif
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2022: }
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2023:
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2024: /

2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2025: * Returns the reflected vector at the current shading point. The reflected vector
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2026: * return by this function might be different from shading_reflected:
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2027: * - For anisotropic material, we bend the reflection vector to simulate
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2028: * anisotropic indirect lighting
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2031: /
2021-09-18 21:45:39.815 32373-32765/com.badambiz.pk.arab E/Filament: 2032:
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2042: #else
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2045: return r;
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2047:
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2048: vec3 getReflectedVector(const PixelParams pixel, const vec3 n) {
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2049: #if defined(MATERIAL_HAS_ANISOTROPY)
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2050: vec3 r = getReflectedVector(pixel, shading_view, n);
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2051: #else
2021-09-18 21:45:39.816 32373-32765/com.badambiz.pk.arab E/Filament: 2055: }
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2065: const float tof = 0.5 / float(0x80000000U);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2066: uint bits = index;
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2068: bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2069: bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2070: bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2071: bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2073: }
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2074:
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2077: float a2 = roughness * roughness;
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2078: float phi = 2.0 * PI * u.x;
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2079: float cosTheta2 = (1.0 - u.y) / (1.0 + (a2 - 1.0) * u.y);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2080: float cosTheta = sqrt(cosTheta2);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2081: float sinTheta = sqrt(1.0 - cosTheta2);
2021-09-18 21:45:39.817 32373-32765/com.badambiz.pk.arab E/Filament: 2084:
2021-09-18 21:45:39.818 32373-32765/com.badambiz.pk.arab E/Filament: 2085: vec3 hemisphereCosSample(vec2 u) {
2021-09-18 21:45:39.818 32373-32765/com.badambiz.pk.arab E/Filament: 2086: float phi = 2.0f * PI * u.x;
2021-09-18 21:45:39.818 32373-32765/com.badambiz.pk.arab E/Filament: 2087: float cosTheta2 = 1.0 - u.y;
2021-09-18 21:45:39.818 32373-32765/com.badambiz.pk.arab E/Filament: 2088: float cosTheta = sqrt(cosTheta2);
2021-09-18 21:45:39.818 32373-32765/com.badambiz.pk.arab E/Filament: 2101: vec3 up = abs(v.z) < 0.9999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2113: vec3 h = p1 * t + p2 * b + sqrt(max(0.0, 1.0 - p1
p1 - p2
p2)) * v;
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2114:
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2117: return h;
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2118: }
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2119:
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2120: float prefilteredImportanceSampling(float ipdf, float omegaP) {
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2121: // See: "Real-time Shading with Filtered Importance Sampling", Jaroslav Krivanek
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2123: const float numSamples = float(IBL_INTEGRATION_IMPORTANCE_SAMPLING_COUNT);
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2124: const float invNumSamples = 1.0 / float(numSamples);
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2125: const float K = 4.0;
2021-09-18 21:45:39.819 32373-32765/com.badambiz.pk.arab E/Filament: 2126: float omegaS = invNumSamples * ipdf;
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2127: float mipLevel = log2(K * omegaS / omegaP) * 0.5; // log4
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2131: vec3 isEvaluateSpecularIBL(const PixelParams pixel, vec3 n, vec3 v, float NoV) {
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2132: const uint numSamples = uint(IBL_INTEGRATION_IMPORTANCE_SAMPLING_COUNT);
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2136: // TODO: for a true anisotropic BRDF, we need a real tangent space
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2137: // tangent space
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2138: mat3 T;
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2139: T[0] = normalize(cross(up, n));
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2140: T[1] = cross(n, T[0]);
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2141: T[2] = n;
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2142:
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2144: const vec3 m = vec3(0.06711056, 0.00583715, 52.9829189);
2021-09-18 21:45:39.820 32373-32765/com.badambiz.pk.arab E/Filament: 2148: mat3 R;
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2149: R[0] = vec3( c, s, 0);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2151: R[2] = vec3( 0, 0, 1);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2152: T *= R;
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2153:
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2154: float roughness = pixel.roughness;
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2155: float dim = float(textureSize(light_iblSpecular, 0).x);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2156: float omegaP = (4.0 * PI) / (6.0 * dim * dim);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2157:
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2158: vec3 indirectSpecular = vec3(0.0);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2159: for (uint i = 0u; i < numSamples; i++) {
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2160: vec2 u = hammersley(i);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2161: vec3 h = T * importanceSamplingNdfDggx(u, roughness);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2162:
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2165: vec3 l = getReflectedVector(pixel, v, h);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2166:
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2167: // Compute this sample's contribution to the brdf
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2168: float NoL = saturate(dot(n, l));
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2169: if (NoL > 0.0) {
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2170: float NoH = dot(n, h);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2171: float LoH = saturate(dot(l, h));
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2172:
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2173: // PDF inverse (we must use D_GGX() here, which is used to generate samples)
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2174: float ipdf = (4.0 * LoH) / (D_GGX(roughness, NoH, h) * NoH);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2175: float mipLevel = prefilteredImportanceSampling(ipdf, omegaP);
2021-09-18 21:45:39.821 32373-32765/com.badambiz.pk.arab E/Filament: 2179: float V = visibility(roughness, NoV, NoL);
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2181: vec3 Fr = F * (D * V * NoL * ipdf * invNumSamples);
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2187: return indirectSpecular;
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2188: }
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2189:
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2192: const float invNumSamples = 1.0 / float(numSamples);
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2194:
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2195: // TODO: for a true anisotropic BRDF, we need a real tangent space
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2199: T[1] = cross(n, T[0]);
2021-09-18 21:45:39.822 32373-32765/com.badambiz.pk.arab E/Filament: 2200: T[2] = n;
2021-09-18 21:45:39.823 32373-32765/com.badambiz.pk.arab E/Filament: 2201:
2021-09-18 21:45:39.823 32373-32765/com.badambiz.pk.arab E/Filament: 2202: // Random rotation around N per pixel
2021-09-18 21:45:39.823 32373-32765/com.badambiz.pk.arab E/Filament: 2203: const vec3 m = vec3(0.06711056, 0.00583715, 52.9829189);
2021-09-18 21:45:39.823 32373-32765/com.badambiz.pk.arab E/Filament: 2216: vec3 indirectDiffuse = vec3(0.0);
2021-09-18 21:45:39.823 32373-32765/com.badambiz.pk.arab E/Filament: 2217: for (uint i = 0u; i < numSamples; i++) {
2021-09-18 21:45:39.824 32373-32765/com.badambiz.pk.arab E/Filament: 2225: // Compute this sample's contribution to the brdf
2021-09-18 21:45:39.824 32373-32765/com.badambiz.pk.arab E/Filament: 2226: float NoL = saturate(dot(n, l));
2021-09-18 21:45:39.824 32373-32765/com.badambiz.pk.arab E/Filament: 2229: float ipdf = PI / NoL;
2021-09-18 21:45:39.824 32373-32765/com.badambiz.pk.arab E/Filament: 2233: indirectDiffuse += L;
2021-09-18 21:45:39.824 32373-32765/com.badambiz.pk.arab E/Filament: 2234: }
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2240: void isEvaluateClearCoatIBL(const PixelParams pixel, float specularAO, inout vec3 Fd, inout vec3 Fr) {
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2241: #if defined(MATERIAL_HAS_CLEAR_COAT)
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2242: #if defined(MATERIAL_HAS_NORMAL) || defined(MATERIAL_HAS_CLEAR_COAT_NORMAL)
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2248: vec3 clearCoatNormal = shading_normal;
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2249: #endif
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2250: // The clear coat layer assumes an IOR of 1.5 (4% reflectance)
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2251: float Fc = F_Schlick(0.04, 1.0, clearCoatNoV) * pixel.clearCoat;
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2252: float attenuation = 1.0 - Fc;
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2256: PixelParams p;
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2257: p.perceptualRoughness = pixel.clearCoatPerceptualRoughness;
2021-09-18 21:45:39.825 32373-32765/com.badambiz.pk.arab E/Filament: 2260: #if defined(MATERIAL_HAS_ANISOTROPY)
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2261: p.anisotropy = 0.0;
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2262: #endif
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2265: Fr += clearCoatLobe * (specularAO * pixel.clearCoat);
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2266: #endif
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2267: }
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2270: //------------------------------------------------------------------------------
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2277: // Simulate subsurface scattering with a wrap diffuse term
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2278: diffuse *= Fd_Wrap(shading_NoV, 0.5);
2021-09-18 21:45:39.826 32373-32765/com.badambiz.pk.arab E/Filament: 2279: #endif
2021-09-18 21:45:39.827 32373-32765/com.badambiz.pk.arab E/Filament: 2285: #if defined(MATERIAL_HAS_SHEEN_COLOR)
2021-09-18 21:45:39.827 32373-32765/com.badambiz.pk.arab E/Filament: 2290: vec3 reflectance = pixel.sheenDFG * pixel.sheenColor;
2021-09-18 21:45:39.827 32373-32765/com.badambiz.pk.arab E/Filament: 2297: #if IBL_INTEGRATION == IBL_INTEGRATION_IMPORTANCE_SAMPLING
2021-09-18 21:45:39.827 32373-32765/com.badambiz.pk.arab E/Filament: 2301:
2021-09-18 21:45:39.828 32373-32765/com.badambiz.pk.arab E/Filament: 2305: float clearCoatNoV = clampNoV(dot(shading_clearCoatNormal, shading_view));
2021-09-18 21:45:39.828 32373-32765/com.badambiz.pk.arab E/Filament: 2315: Fr = attenuation;
2021-09-18 21:45:39.830 32373-32765/com.badambiz.pk.arab E/Filament: 2342: r = refract(r, n, pixel.etaIR);
2021-09-18 21:45:39.830 32373-32765/com.badambiz.pk.arab E/Filament: 2345: ray.position = vec3(shading_position + r * d);
2021-09-18 21:45:39.831 32373-32765/com.badambiz.pk.arab E/Filament: 2352: const vec3 n, vec3 r, out Refraction ray) {
2021-09-18 21:45:39.831 32373-32765/com.badambiz.pk.arab E/Filament: 2353: vec3 rr = refract(r, n, pixel.etaIR);
2021-09-18 21:45:39.831 32373-32765/com.badambiz.pk.arab E/Filament: 2356: ray.position = vec3(shading_position + rr * d);
2021-09-18 21:45:39.831 32373-32765/com.badambiz.pk.arab E/Filament: 2364: }
2021-09-18 21:45:39.831 32373-32765/com.badambiz.pk.arab E/Filament: 2365:
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2369: #if defined(MATERIAL_HAS_MICRO_THICKNESS)
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2370: // note: we need the refracted ray to calculate the distance traveled
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2374: d = pixel.uThickness / max(-NoR, 0.001);
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2376: #else
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2377: ray.position = vec3(shading_position);
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2379: ray.direction = r;
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2381: }
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2383: void applyRefraction(
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2384: const PixelParams pixel,
2021-09-18 21:45:39.832 32373-32765/com.badambiz.pk.arab E/Filament: 2385: const vec3 n0, vec3 E, vec3 Fd, vec3 Fr,
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2387:
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2388: Refraction ray;
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2390: #if REFRACTION_TYPE == REFRACTION_TYPE_SOLID
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2391: refractionSolidSphere(pixel, n0, -shading_view, ray);
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2392: #elif REFRACTION_TYPE == REFRACTION_TYPE_THIN
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2393: refractionThinSphere(pixel, n0, -shading_view, ray);
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2396: #endif
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2397:
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2398: // compute transmission T
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2401: vec3 T = min(vec3(1.0), exp(-pixel.absorption * ray.d));
2021-09-18 21:45:39.833 32373-32765/com.badambiz.pk.arab E/Filament: 2402: #else
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2412: // For thin surfaces, the light will bounce off at the second interface in the direction of
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2413: // the reflection, effectively adding to the specular, but this process will repeat itself.
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2416: // This infinite series converges and is easy to simplify.
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2421:
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2422: /
sample the cubemap or screen-space */
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2425: // which is not the case when we'll read from the screen-space buffer
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2426: vec3 Ft = prefilteredRadiance(ray.direction, perceptualRoughness) * frameUniforms.iblLuminance;
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2427: #else
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2428: // compute the point where the ray exits the medium, if needed
2021-09-18 21:45:39.834 32373-32765/com.badambiz.pk.arab E/Filament: 2431:
2021-09-18 21:45:39.835 32373-32765/com.badambiz.pk.arab E/Filament: 2433: // Empirical factor to compensate for the gaussian approximation of Dggx, chosen so
2021-09-18 21:45:39.835 32373-32765/com.badambiz.pk.arab E/Filament: 2434: // cubemap and screen-space modes match at perceptualRoughness 0.125
2021-09-18 21:45:39.835 32373-32765/com.badambiz.pk.arab E/Filament: 2435: float tweakedPerceptualRoughness = perceptualRoughness * 1.74;
2021-09-18 21:45:39.835 32373-32765/com.badambiz.pk.arab E/Filament: 2438: vec3 Ft = textureLod(light_ssr, p.xy, lod).rgb;
2021-09-18 21:45:39.835 32373-32765/com.badambiz.pk.arab E/Filament: 2439: #endif
2021-09-18 21:45:39.835 32373-32765/com.badambiz.pk.arab E/Filament: 2440:
2021-09-18 21:45:39.836 32373-32765/com.badambiz.pk.arab E/Filament: 2454: color.rgb += Fr + mix(Fd, Ft, pixel.transmission);
2021-09-18 21:45:39.836 32373-32765/com.badambiz.pk.arab E/Filament: 2463: applyRefraction(pixel, n, E, Fd, Fr, color);
2021-09-18 21:45:39.836 32373-32765/com.badambiz.pk.arab E/Filament: 2467: }
2021-09-18 21:45:39.837 32373-32765/com.badambiz.pk.arab E/Filament: 2468:
2021-09-18 21:45:39.837 32373-32765/com.badambiz.pk.arab E/Filament: 2474: // specular layer
2021-09-18 21:45:39.837 32373-32765/com.badambiz.pk.arab E/Filament: 2478: vec3 r = getReflectedVector(pixel, shading_normal);
2021-09-18 21:45:39.839 32373-32765/com.badambiz.pk.arab E/Filament: 2514: multiBounceSpecularAO(specularAO, pixel.f0, Fr);
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2523: // Lighting
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2524: //------------------------------------------------------------------------------
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2527: #if defined(BLEND_MODE_TRANSPARENT) || defined(BLEND_MODE_FADE) || defined(BLEND_MODE_MASKED)
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2528: return a;
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2529: #else
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2530: return 1.0;
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2531: #endif
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2532: }
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2533:
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2535: float computeMaskedAlpha(float a) {
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2536: // Use derivatives to smooth alpha tested edges
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2537: return (a - getMaskThreshold()) / max(fwidth(a), 1e-3) + 0.5;
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2539: #endif
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2540:
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2541: void applyAlphaMask(inout vec4 baseColor) {
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2542: #if defined(BLEND_MODE_MASKED)
2021-09-18 21:45:39.840 32373-32765/com.badambiz.pk.arab E/Filament: 2543: baseColor.a = computeMaskedAlpha(baseColor.a);
2021-09-18 21:45:39.841 32373-32765/com.badambiz.pk.arab E/Filament: 2544: if (baseColor.a <= 0.0) {
2021-09-18 21:45:39.841 32373-32765/com.badambiz.pk.arab E/Filament: 2548: }
2021-09-18 21:45:39.841 32373-32765/com.badambiz.pk.arab E/Filament: 2549:
2021-09-18 21:45:39.841 32373-32765/com.badambiz.pk.arab E/Filament: 2553: // Tokuyoshi 2017, "Error Reduction and Simplification for Shading Anti-Aliasing"
2021-09-18 21:45:39.842 32373-32765/com.badambiz.pk.arab E/Filament: 2565:
2021-09-18 21:45:39.842 32373-32765/com.badambiz.pk.arab E/Filament: 2566: float variance = materialParams._specularAntiAliasingVariance * (dot(du, du) + dot(dv, dv));
2021-09-18 21:45:39.842 32373-32765/com.badambiz.pk.arab E/Filament: 2567:
2021-09-18 21:45:39.842 32373-32765/com.badambiz.pk.arab E/Filament: 2570: float squareRoughness = saturate(roughness * roughness + kernelRoughness);
2021-09-18 21:45:39.842 32373-32765/com.badambiz.pk.arab E/Filament: 2573: }
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2582: // in fade mode so we can apply alpha to both the specular and diffuse
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2584: unpremultiply(baseColor);
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2585: #endif
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2586:
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2590: float metallic = computeMetallicFromSpecularColor(specularColor);
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2591:
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2592: pixel.diffuseColor = computeDiffuseColor(baseColor, metallic);
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2593: pixel.f0 = specularColor;
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2594: #elif !defined(SHADING_MODEL_CLOTH)
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2595: pixel.diffuseColor = computeDiffuseColor(baseColor, material.metallic);
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2596: #if !defined(SHADING_MODEL_SUBSURFACE) && (!defined(MATERIAL_HAS_REFLECTANCE) && defined(MATERIAL_HAS_IOR))
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2597: float reflectance = iorToF0(max(1.0, material.ior), 1.0);
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2599: // Assumes an interface from air to an IOR of 1.5 for dielectrics
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2600: float reflectance = computeDielectricF0(material.reflectance);
2021-09-18 21:45:39.843 32373-32765/com.badambiz.pk.arab E/Filament: 2602: pixel.f0 = computeF0(baseColor, material.metallic, reflectance);
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2605: pixel.f0 = material.sheenColor;
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2607: pixel.subsurfaceColor = material.subsurfaceColor;
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2608: #endif
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2611: #if !defined(SHADING_MODEL_CLOTH) && !defined(SHADING_MODEL_SUBSURFACE)
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2612: #if defined(HAS_REFRACTION)
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2613: // Air's Index of refraction is 1.000277 at STP but everybody uses 1.0
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2615: #if !defined(MATERIAL_HAS_IOR)
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2616: // [common case] ior is not set in the material, deduce it from F0
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2618: #else
2021-09-18 21:45:39.844 32373-32765/com.badambiz.pk.arab E/Filament: 2619: // if ior is set in the material, use it (can lead to unrealistic materials)
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2626: #else
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2628: #endif
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2629: #if defined(MATERIAL_HAS_ABSORPTION)
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2633: pixel.absorption = saturate(material.absorption);
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2634: #endif
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2635: #else
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2638: #if defined(MATERIAL_HAS_THICKNESS)
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2640: #endif
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2641: #if defined(MATERIAL_HAS_MICRO_THICKNESS) && (REFRACTION_TYPE == REFRACTION_TYPE_THIN)
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2642: pixel.uThickness = max(0.0, material.microThickness);
2021-09-18 21:45:39.845 32373-32765/com.badambiz.pk.arab E/Filament: 2643: #else
2021-09-18 21:45:39.847 32373-32765/com.badambiz.pk.arab E/Filament: 2666:
2021-09-18 21:45:39.847 32373-32765/com.badambiz.pk.arab E/Filament: 2667: void getClearCoatPixelParams(const MaterialInputs material, inout PixelParams pixel) {
2021-09-18 21:45:39.848 32373-32765/com.badambiz.pk.arab E/Filament: 2682: pixel.clearCoatRoughness = perceptualRoughnessToRoughness(clearCoatPerceptualRoughness);
2021-09-18 21:45:39.848 32373-32765/com.badambiz.pk.arab E/Filament: 2686: // of 1.5, but the clear coat layer forms an interface from IOR 1.5 to IOR
2021-09-18 21:45:39.848 32373-32765/com.badambiz.pk.arab E/Filament: 2687: // 1.5. We recompute f0 by first computing its IOR, then reconverting to f0
2021-09-18 21:45:39.848 32373-32765/com.badambiz.pk.arab E/Filament: 2694: void getRoughnessPixelParams(const MaterialInputs material, inout PixelParams pixel) {
2021-09-18 21:45:39.848 32373-32765/com.badambiz.pk.arab E/Filament: 2698: float perceptualRoughness = material.roughness;
2021-09-18 21:45:39.849 32373-32765/com.badambiz.pk.arab E/Filament: 2704: #if defined(GEOMETRIC_SPECULAR_AA)
2021-09-18 21:45:39.849 32373-32765/com.badambiz.pk.arab E/Filament: 2705: perceptualRoughness = normalFiltering(perceptualRoughness, getWorldGeometricNormalVector());
2021-09-18 21:45:39.849 32373-32765/com.badambiz.pk.arab E/Filament: 2706: #endif
2021-09-18 21:45:39.849 32373-32765/com.badambiz.pk.arab E/Filament: 2712: float basePerceptualRoughness = max(perceptualRoughness, pixel.clearCoatPerceptualRoughness);
2021-09-18 21:45:39.849 32373-32765/com.badambiz.pk.arab E/Filament: 2713: perceptualRoughness = mix(perceptualRoughness, basePerceptualRoughness, pixel.clearCoat);
2021-09-18 21:45:39.849 32373-32765/com.badambiz.pk.arab E/Filament: 2714: #endif
2021-09-18 21:45:39.850 32373-32765/com.badambiz.pk.arab E/Filament: 2722: void getSubsurfacePixelParams(const MaterialInputs material, inout PixelParams pixel) {
2021-09-18 21:45:39.850 32373-32765/com.badambiz.pk.arab E/Filament: 2723: #if defined(SHADING_MODEL_SUBSURFACE)
2021-09-18 21:45:39.850 32373-32765/com.badambiz.pk.arab E/Filament: 2726: pixel.thickness = saturate(material.thickness);
2021-09-18 21:45:39.850 32373-32765/com.badambiz.pk.arab E/Filament: 2736: #endif
2021-09-18 21:45:39.851 32373-32765/com.badambiz.pk.arab E/Filament: 2747: #else
2021-09-18 21:45:39.853 32373-32765/com.badambiz.pk.arab E/Filament: 2781: * - Punctual lights
2021-09-18 21:45:39.855 32373-32765/com.badambiz.pk.arab E/Filament: 2807:
2021-09-18 21:45:39.855 32373-32765/com.badambiz.pk.arab E/Filament: 2808: #if defined(BLEND_MODE_FADE) && !defined(SHADING_MODEL_UNLIT)
2021-09-18 21:45:39.855 32373-32765/com.badambiz.pk.arab E/Filament: 2809: // In fade mode we un-premultiply baseColor early on, so we need to
2021-09-18 21:45:39.855 32373-32765/com.badambiz.pk.arab E/Filament: 2810: // premultiply again at the end (affects diffuse and specular lighting)
2021-09-18 21:45:39.855 32373-32765/com.badambiz.pk.arab E/Filament: 2817: void addEmissive(const MaterialInputs material, inout vec4 color) {
2021-09-18 21:45:39.856 32373-32765/com.badambiz.pk.arab E/Filament: 2822: #endif
2021-09-18 21:45:39.856 32373-32765/com.badambiz.pk.arab E/Filament: 2823: }
2021-09-18 21:45:39.856 32373-32765/com.badambiz.pk.arab E/Filament: 2829: * Returns a pre-exposed HDR RGBA color in linear space.
2021-09-18 21:45:39.856 32373-32765/com.badambiz.pk.arab E/Filament: 2836: #if defined(GL_GOOGLE_cpp_style_line_directive)
2021-09-18 21:45:39.857 32373-32765/com.badambiz.pk.arab E/Filament: 2838: #endif
2021-09-18 21:45:39.857 32373-32765/com.badambiz.pk.arab E/Filament: 2847: #elif defined(POST_LIGHTING_BLEND_MODE_ADD)
2021-09-18 21:45:39.857 32373-32765/com.badambiz.pk.arab E/Filament: 2848: color += material.postLightingColor;
2021-09-18 21:45:39.857 32373-32765/com.badambiz.pk.arab E/Filament: 2849: #elif defined(POST_LIGHTING_BLEND_MODE_MULTIPLY)
2021-09-18 21:45:39.857 32373-32765/com.badambiz.pk.arab E/Filament: 2855: #endif
2021-09-18 21:45:39.858 32373-32765/com.badambiz.pk.arab E/Filament: 2856:
2021-09-18 21:45:39.858 32373-32765/com.badambiz.pk.arab E/Filament: 2859: // Computes global variables we need to evaluate material and lighting
2021-09-18 21:45:39.858 32373-32765/com.badambiz.pk.arab E/Filament: 2869: fragColor = evaluateMaterial(inputs);
2021-09-18 21:45:39.858 32373-32765/com.badambiz.pk.arab E/Filament: 2874: fragColor.rgb *= uintToColorDebug(getShadowCascade());
2021-09-18 21:45:39.859 32373-32765/com.badambiz.pk.arab E/Filament: 2875: }
2021-09-18 21:45:39.859 32373-32765/com.badambiz.pk.arab E/Filament: 2882:
2021-09-18 21:45:39.859 32373-32765/com.badambiz.pk.arab E/Filament: 2883: #if defined(MATERIAL_HAS_POST_LIGHTING_COLOR)
2021-09-18 21:45:39.859 32373-32765/com.badambiz.pk.arab E/Filament: 2886: }
2021-09-18 21:45:39.859 32373-32765/com.badambiz.pk.arab E/Filament: 2887:
2021-09-18 21:45:40.034 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:40.035 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:40.035 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:40.035 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:40.296 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:42.034 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:42.035 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:42.035 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:42.036 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:43.311 1119-2882/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:46.320 1119-2882/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:46.672 32217-32219/? E/rutils: releaseProcess gCount = 0
2021-09-18 21:45:48.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:48.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:48.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:48.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:49.324 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:52.330 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:54.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:45:54.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:45:54.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:45:54.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:45:55.439 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:45:58.570 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:00.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:00.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:00.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:00.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:02.173 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:05.777 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:06.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:06.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:06.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:06.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:09.381 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:12.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:12.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:12.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:12.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:12.968 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:16.478 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:18.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:18.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:18.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:20.175 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:23.778 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:24.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:24.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:24.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:24.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:27.365 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:28.347 1119-1170/? E/BiometricsService.Main: return mBrightness != 0
2021-09-18 21:46:30.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:30.037 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:30.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:30.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:30.968 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:30.984 1119-1170/? E/BiometricsService.Main: return mBrightness != 0
2021-09-18 21:46:34.368 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:36.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:36.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:36.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:36.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:37.376 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:40.879 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:42.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:46:42.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:42.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:42.039 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:44.466 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:48.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:48.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:48.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:48.069 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:51.672 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:54.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:46:54.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:46:54.038 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:46:55.277 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:46:58.391 1119-2589/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:00.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:00.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:00.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:00.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:01.566 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:05.170 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:06.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:06.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:06.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:06.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:08.773 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:12.040 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:12.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:12.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:12.377 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:15.964 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:18.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:18.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:18.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:19.413 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:22.420 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:24.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:24.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:24.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:24.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:24.296 1119-1170/? E/BiometricsService.Main: return mBrightness != 0
2021-09-18 21:47:25.875 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:27.017 1119-1170/? E/BiometricsService.Main: return mBrightness != 0
2021-09-18 21:47:29.595 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:30.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:30.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:30.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:30.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:33.182 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:36.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:36.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:36.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:36.043 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:36.785 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:40.389 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:42.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:42.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:43.437 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:46.696 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:48.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:48.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:48.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:48.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:50.283 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:53.886 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:47:54.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:47:54.043 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:47:54.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:47:54.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:47:57.490 1119-2479/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:00.041 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:00.042 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:01.094 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:04.393 14312-626/? E/memtrack: Couldn't load memtrack module
2021-09-18 21:48:04.459 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:06.043 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:06.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:06.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:48:06.045 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:48:07.465 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:10.987 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:12.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:12.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:12.045 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:48:12.045 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:48:14.591 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:18.043 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:18.043 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:18.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:48:18.044 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:48:18.194 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:20.131 1119-1170/? E/BiometricsService.Main: return mBrightness != 0
2021-09-18 21:48:21.782 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:22.242 1119-1170/? E/BiometricsService.Main: return mBrightness != 0
2021-09-18 21:48:24.045 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:24.046 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:24.046 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:48:24.046 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:48:25.385 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:28.483 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:30.045 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:30.046 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:30.046 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:48:30.047 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"
2021-09-18 21:48:31.692 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:35.295 1119-2333/? E/Process: get_ion_cache_memory: Unable to open /d/ion/heaps/system
2021-09-18 21:48:36.046 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns1"
2021-09-18 21:48:36.047 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns2"
2021-09-18 21:48:36.047 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns3"
2021-09-18 21:48:36.047 32373-307/com.badambiz.pk.arab E/libc: Access denied finding property "net.dns4"

@romainguy
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Could you share the glb file that's causing issue?

@romainguy
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The crash in your first log happens in the GL driver's shader compiler. Probably not much we can do about it.

@pixelflinger pixelflinger added bug Something isn't working gpu specific This bug occurs only with a single GPU vendor. wontfix This will not be worked on labels Sep 20, 2021
@pixelflinger
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We've had a lot of issue with IMG drivers' glsl compiler. You might have more luck using the vulkan backend (not guaranteed). In any case, we can't do anything about it, unfortunately.

@pixelflinger pixelflinger added android Issue/feature request for Android only opengl Issue/request specific to OpenGL duplicate This issue or pull request already exists and removed wontfix This will not be worked on labels Nov 10, 2022
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android Issue/feature request for Android only bug Something isn't working duplicate This issue or pull request already exists gpu specific This bug occurs only with a single GPU vendor. opengl Issue/request specific to OpenGL
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