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Specify a MIN_FILTER for render target textures #220

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4 changes: 4 additions & 0 deletions filament/src/driver/opengl/OpenGLDriver.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -887,6 +887,10 @@ void OpenGLDriver::textureStorage(OpenGLDriver::GLTexture* t,
bindTexture(MAX_TEXTURE_UNITS - 1, t->gl.target, t, t->gl.targetIndex);
activeTexture(MAX_TEXTURE_UNITS - 1);

// The default min filtering is GL_NEAREST_MIPMAP_LINEAR, but allocated
// textures don't have mipmaps.
glTexParameteri(t->gl.target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);

switch (t->gl.target) {
case GL_TEXTURE_2D:
case GL_TEXTURE_CUBE_MAP:
Expand Down