Move the ResourceAllocator from Engine to Renderer #7993
Merged
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The ResourceAllocator used to be global and owned by the Engine, this was causing some issues when using several Renderers because each one could cause the eviction of cache data for another.
We now have a ResourceAllocator per Renderer, which makes more sense because most resources are allocated by the FrameGraph.
We also introduce a ResourceAllocatorDisposer class, which is used for checking in and out a texture from the cache, and destroy the texture when it's checked-out. That objet is still global.