Store vtables sorted in Rust builder #6765
Merged
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The previous implementation was slow if there were too many tables.
It linearly searches a vector for vtable duplicates. The new implementation
binary searches a vector for duplicates.
Asymototically when inserting the n^th vtable: The old implementation
took O(n) lookup steps and O(1) insertion. The new implementation is
O(log n) lookup and O(n) insertion. This might be improved further by
using a balanced binary tree stored in a vector.
Note that std::collections do not work for us. This is because we store keys
into the flatbuffer's owned buffer. This buffer may move due to reallocation
so we cannot rely on references/pointers, instead we must pass the buffer
with each comparison, which does not fit the standard API.
Benchmarking, create_many_tables is 7.5x faster (on my laptop):
// Simple vector cache
test create_many_tables ... bench: 728,875 ns/iter (+/- 12,279) = 44 MB/s
// Sorted vector cache
test create_many_tables ... bench: 97,843 ns/iter (+/- 4,430) = 334 MB/s