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The current implementation on Windows is a temporary solution using GLFW; the goal is to implement a more flexible, view-based solution that could be used in an existing application, similar to what currently exists on macOS.
I have been making good progress on a Win32/UWP implementation based on Angle. There are currently two engine changes blocking my fork: the first is a null reference exception in Dart. I have filed an issue on the Dart repo here dart-lang/sdk#33826 and developed a fix here: clarkezone/sdk@42f67a7.
The second is a change to Skia to make it delay load Angle. I need to clean up the code and will then prepare that next.
The current implementation on Windows is a temporary solution using GLFW; the goal is to implement a more flexible, view-based solution that could be used in an existing application, similar to what currently exists on macOS.
See previous discussion in issue #6.
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