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The GraphicsFuzz parser can be slow on large shaders. Right now when a shader times out during parsing as part of a reduction, the reduction is shown as having failed with an exception. It would be better to single out this case and indicate why the reduction failed.
The text was updated successfully, but these errors were encountered:
The GraphicsFuzz parser can be slow on large shaders. Right now when a shader times out during parsing as part of a reduction, the reduction is shown as having failed with an exception. It would be better to single out this case and indicate why the reduction failed.
The text was updated successfully, but these errors were encountered: