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Hang if shader does not end with newline #211

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hypernewbie opened this issue Apr 27, 2016 · 3 comments
Closed

Hang if shader does not end with newline #211

hypernewbie opened this issue Apr 27, 2016 · 3 comments
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@hypernewbie
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If input shader does not end with newline, glslc.exe will hang.

@dekimir
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dekimir commented Apr 27, 2016

Sorry about that; it's a known issue with glslang's TPpContext::tokenize(). It's being looked at...

@dekimir
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dekimir commented Apr 27, 2016

Actually, there's an upstream fix proposed already: KhronosGroup/glslang#228

@hypernewbie
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Awesome. closing.

Kangz pushed a commit to Kangz/shaderc that referenced this issue Sep 3, 2019
* Use a descriptor for BindGroupLayout
* Fix MatchesLambda
* Add WireTests.StructureOfStructureArrayArgument
* Add BindGroupValidationTests.BindGroupLayoutCache
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