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games-gen.go
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games-gen.go
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// Copyright 2022 Google LLC.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
// Code generated file. DO NOT EDIT.
// Package games provides access to the Google Play Game Services.
//
// For product documentation, see: https://developers.google.com/games/
//
// Creating a client
//
// Usage example:
//
// import "google.golang.org/api/games/v1"
// ...
// ctx := context.Background()
// gamesService, err := games.NewService(ctx)
//
// In this example, Google Application Default Credentials are used for authentication.
//
// For information on how to create and obtain Application Default Credentials, see https://developers.google.com/identity/protocols/application-default-credentials.
//
// Other authentication options
//
// By default, all available scopes (see "Constants") are used to authenticate. To restrict scopes, use option.WithScopes:
//
// gamesService, err := games.NewService(ctx, option.WithScopes(games.GamesScope))
//
// To use an API key for authentication (note: some APIs do not support API keys), use option.WithAPIKey:
//
// gamesService, err := games.NewService(ctx, option.WithAPIKey("AIza..."))
//
// To use an OAuth token (e.g., a user token obtained via a three-legged OAuth flow), use option.WithTokenSource:
//
// config := &oauth2.Config{...}
// // ...
// token, err := config.Exchange(ctx, ...)
// gamesService, err := games.NewService(ctx, option.WithTokenSource(config.TokenSource(ctx, token)))
//
// See https://godoc.org/google.golang.org/api/option/ for details on options.
package games // import "google.golang.org/api/games/v1"
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strconv"
"strings"
googleapi "google.golang.org/api/googleapi"
internal "google.golang.org/api/internal"
gensupport "google.golang.org/api/internal/gensupport"
option "google.golang.org/api/option"
internaloption "google.golang.org/api/option/internaloption"
htransport "google.golang.org/api/transport/http"
)
// Always reference these packages, just in case the auto-generated code
// below doesn't.
var _ = bytes.NewBuffer
var _ = strconv.Itoa
var _ = fmt.Sprintf
var _ = json.NewDecoder
var _ = io.Copy
var _ = url.Parse
var _ = gensupport.MarshalJSON
var _ = googleapi.Version
var _ = errors.New
var _ = strings.Replace
var _ = context.Canceled
var _ = internaloption.WithDefaultEndpoint
const apiId = "games:v1"
const apiName = "games"
const apiVersion = "v1"
const basePath = "https://games.googleapis.com/"
const mtlsBasePath = "https://games.mtls.googleapis.com/"
// OAuth2 scopes used by this API.
const (
// See, create, and delete its own configuration data in your Google
// Drive
DriveAppdataScope = "https://www.googleapis.com/auth/drive.appdata"
// Create, edit, and delete your Google Play Games activity
GamesScope = "https://www.googleapis.com/auth/games"
)
// NewService creates a new Service.
func NewService(ctx context.Context, opts ...option.ClientOption) (*Service, error) {
scopesOption := internaloption.WithDefaultScopes(
"https://www.googleapis.com/auth/drive.appdata",
"https://www.googleapis.com/auth/games",
)
// NOTE: prepend, so we don't override user-specified scopes.
opts = append([]option.ClientOption{scopesOption}, opts...)
opts = append(opts, internaloption.WithDefaultEndpoint(basePath))
opts = append(opts, internaloption.WithDefaultMTLSEndpoint(mtlsBasePath))
client, endpoint, err := htransport.NewClient(ctx, opts...)
if err != nil {
return nil, err
}
s, err := New(client)
if err != nil {
return nil, err
}
if endpoint != "" {
s.BasePath = endpoint
}
return s, nil
}
// New creates a new Service. It uses the provided http.Client for requests.
//
// Deprecated: please use NewService instead.
// To provide a custom HTTP client, use option.WithHTTPClient.
// If you are using google.golang.org/api/googleapis/transport.APIKey, use option.WithAPIKey with NewService instead.
func New(client *http.Client) (*Service, error) {
if client == nil {
return nil, errors.New("client is nil")
}
s := &Service{client: client, BasePath: basePath}
s.AchievementDefinitions = NewAchievementDefinitionsService(s)
s.Achievements = NewAchievementsService(s)
s.Applications = NewApplicationsService(s)
s.Events = NewEventsService(s)
s.Leaderboards = NewLeaderboardsService(s)
s.Metagame = NewMetagameService(s)
s.Players = NewPlayersService(s)
s.Revisions = NewRevisionsService(s)
s.Scores = NewScoresService(s)
s.Snapshots = NewSnapshotsService(s)
s.Stats = NewStatsService(s)
return s, nil
}
type Service struct {
client *http.Client
BasePath string // API endpoint base URL
UserAgent string // optional additional User-Agent fragment
AchievementDefinitions *AchievementDefinitionsService
Achievements *AchievementsService
Applications *ApplicationsService
Events *EventsService
Leaderboards *LeaderboardsService
Metagame *MetagameService
Players *PlayersService
Revisions *RevisionsService
Scores *ScoresService
Snapshots *SnapshotsService
Stats *StatsService
}
func (s *Service) userAgent() string {
if s.UserAgent == "" {
return googleapi.UserAgent
}
return googleapi.UserAgent + " " + s.UserAgent
}
func NewAchievementDefinitionsService(s *Service) *AchievementDefinitionsService {
rs := &AchievementDefinitionsService{s: s}
return rs
}
type AchievementDefinitionsService struct {
s *Service
}
func NewAchievementsService(s *Service) *AchievementsService {
rs := &AchievementsService{s: s}
return rs
}
type AchievementsService struct {
s *Service
}
func NewApplicationsService(s *Service) *ApplicationsService {
rs := &ApplicationsService{s: s}
return rs
}
type ApplicationsService struct {
s *Service
}
func NewEventsService(s *Service) *EventsService {
rs := &EventsService{s: s}
return rs
}
type EventsService struct {
s *Service
}
func NewLeaderboardsService(s *Service) *LeaderboardsService {
rs := &LeaderboardsService{s: s}
return rs
}
type LeaderboardsService struct {
s *Service
}
func NewMetagameService(s *Service) *MetagameService {
rs := &MetagameService{s: s}
return rs
}
type MetagameService struct {
s *Service
}
func NewPlayersService(s *Service) *PlayersService {
rs := &PlayersService{s: s}
return rs
}
type PlayersService struct {
s *Service
}
func NewRevisionsService(s *Service) *RevisionsService {
rs := &RevisionsService{s: s}
return rs
}
type RevisionsService struct {
s *Service
}
func NewScoresService(s *Service) *ScoresService {
rs := &ScoresService{s: s}
return rs
}
type ScoresService struct {
s *Service
}
func NewSnapshotsService(s *Service) *SnapshotsService {
rs := &SnapshotsService{s: s}
return rs
}
type SnapshotsService struct {
s *Service
}
func NewStatsService(s *Service) *StatsService {
rs := &StatsService{s: s}
return rs
}
type StatsService struct {
s *Service
}
// AchievementDefinition: An achievement definition object.
type AchievementDefinition struct {
// AchievementType: The type of the achievement.
//
// Possible values:
// "ACHIEVEMENT_TYPE_UNSPECIFIED" - Safe default, don't use.
// "STANDARD" - Achievement is either locked or unlocked.
// "INCREMENTAL" - Achievement is incremental.
AchievementType string `json:"achievementType,omitempty"`
// Description: The description of the achievement.
Description string `json:"description,omitempty"`
// ExperiencePoints: Experience points which will be earned when
// unlocking this achievement.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// FormattedTotalSteps: The total steps for an incremental achievement
// as a string.
FormattedTotalSteps string `json:"formattedTotalSteps,omitempty"`
// Id: The ID of the achievement.
Id string `json:"id,omitempty"`
// InitialState: The initial state of the achievement.
//
// Possible values:
// "INITIAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
InitialState string `json:"initialState,omitempty"`
// IsRevealedIconUrlDefault: Indicates whether the revealed icon image
// being returned is a default image, or is provided by the game.
IsRevealedIconUrlDefault bool `json:"isRevealedIconUrlDefault,omitempty"`
// IsUnlockedIconUrlDefault: Indicates whether the unlocked icon image
// being returned is a default image, or is game-provided.
IsUnlockedIconUrlDefault bool `json:"isUnlockedIconUrlDefault,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementDefinition`.
Kind string `json:"kind,omitempty"`
// Name: The name of the achievement.
Name string `json:"name,omitempty"`
// RevealedIconUrl: The image URL for the revealed achievement icon.
RevealedIconUrl string `json:"revealedIconUrl,omitempty"`
// TotalSteps: The total steps for an incremental achievement.
TotalSteps int64 `json:"totalSteps,omitempty"`
// UnlockedIconUrl: The image URL for the unlocked achievement icon.
UnlockedIconUrl string `json:"unlockedIconUrl,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementType") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementType") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *AchievementDefinition) MarshalJSON() ([]byte, error) {
type NoMethod AchievementDefinition
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementDefinitionsListResponse: A list of achievement definition
// objects.
type AchievementDefinitionsListResponse struct {
// Items: The achievement definitions.
Items []*AchievementDefinition `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementDefinitionsListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementDefinitionsListResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementDefinitionsListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementIncrementResponse: An achievement increment response
type AchievementIncrementResponse struct {
// CurrentSteps: The current steps recorded for this incremental
// achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementIncrementResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether the current steps for the achievement has
// reached the number of steps required to unlock.
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentSteps") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementIncrementResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementIncrementResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementRevealResponse: An achievement reveal response
type AchievementRevealResponse struct {
// CurrentState: The current state of the achievement for which a reveal
// was attempted. This might be `UNLOCKED` if the achievement was
// already unlocked.
//
// Possible values:
// "REVEAL_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementRevealResponse`.
Kind string `json:"kind,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentState") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentState") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementRevealResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementRevealResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementSetStepsAtLeastResponse: An achievement set steps at least
// response.
type AchievementSetStepsAtLeastResponse struct {
// CurrentSteps: The current steps recorded for this incremental
// achievement.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementSetStepsAtLeastResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether the current steps for the achievement has
// reached the number of steps required to unlock.
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "CurrentSteps") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "CurrentSteps") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementSetStepsAtLeastResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementSetStepsAtLeastResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUnlockResponse: An achievement unlock response
type AchievementUnlockResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUnlockResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
// whether the unlock request for the achievement was the first for the
// player).
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUnlockResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUnlockResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateMultipleRequest: A list of achievement update
// requests.
type AchievementUpdateMultipleRequest struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateMultipleRequest`.
Kind string `json:"kind,omitempty"`
// Updates: The individual achievement update requests.
Updates []*AchievementUpdateRequest `json:"updates,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateMultipleRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateMultipleRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateMultipleResponse: Response message for
// UpdateMultipleAchievements rpc.
type AchievementUpdateMultipleResponse struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateMultipleResponse`.
Kind string `json:"kind,omitempty"`
// UpdatedAchievements: The updated state of the achievements.
UpdatedAchievements []*AchievementUpdateResponse `json:"updatedAchievements,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateMultipleResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateMultipleResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateRequest: A request to update an achievement.
type AchievementUpdateRequest struct {
// AchievementId: The achievement this update is being applied to.
AchievementId string `json:"achievementId,omitempty"`
// IncrementPayload: The payload if an update of type `INCREMENT` was
// requested for the achievement.
IncrementPayload *GamesAchievementIncrement `json:"incrementPayload,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateRequest`.
Kind string `json:"kind,omitempty"`
// SetStepsAtLeastPayload: The payload if an update of type
// `SET_STEPS_AT_LEAST` was requested for the achievement.
SetStepsAtLeastPayload *GamesAchievementSetStepsAtLeast `json:"setStepsAtLeastPayload,omitempty"`
// UpdateType: The type of update being applied.
//
// Possible values:
// "ACHIEVEMENT_UPDATE_TYPE_UNSPECIFIED" - Safe default, don't use.
// "REVEAL" - Achievement is revealed.
// "UNLOCK" - Achievement is unlocked.
// "INCREMENT" - Achievement is incremented.
// "SET_STEPS_AT_LEAST" - Achievement progress is set to at least the
// passed value.
UpdateType string `json:"updateType,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementId") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateRequest) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateRequest
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// AchievementUpdateResponse: An updated achievement.
type AchievementUpdateResponse struct {
// AchievementId: The achievement this update is was applied to.
AchievementId string `json:"achievementId,omitempty"`
// CurrentState: The current state of the achievement.
//
// Possible values:
// "UPDATED_ACHIEVEMENT_STATE_UNSPECIFIED" - Safe default, don't use.
// "HIDDEN" - Achievement is hidden.
// "REVEALED" - Achievement is revealed.
// "UNLOCKED" - Achievement is unlocked.
CurrentState string `json:"currentState,omitempty"`
// CurrentSteps: The current steps recorded for this achievement if it
// is incremental.
CurrentSteps int64 `json:"currentSteps,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#achievementUpdateResponse`.
Kind string `json:"kind,omitempty"`
// NewlyUnlocked: Whether this achievement was newly unlocked (that is,
// whether the unlock request for the achievement was the first for the
// player).
NewlyUnlocked bool `json:"newlyUnlocked,omitempty"`
// UpdateOccurred: Whether the requested updates actually affected the
// achievement.
UpdateOccurred bool `json:"updateOccurred,omitempty"`
// ForceSendFields is a list of field names (e.g. "AchievementId") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementId") to include
// in API requests with the JSON null value. By default, fields with
// empty values are omitted from API requests. However, any field with
// an empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *AchievementUpdateResponse) MarshalJSON() ([]byte, error) {
type NoMethod AchievementUpdateResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Application: The Application resource.
type Application struct {
// AchievementCount: The number of achievements visible to the currently
// authenticated player.
AchievementCount int64 `json:"achievement_count,omitempty"`
// Assets: The assets of the application.
Assets []*ImageAsset `json:"assets,omitempty"`
// Author: The author of the application.
Author string `json:"author,omitempty"`
// Category: The category of the application.
Category *ApplicationCategory `json:"category,omitempty"`
// Description: The description of the application.
Description string `json:"description,omitempty"`
// EnabledFeatures: A list of features that have been enabled for the
// application.
//
// Possible values:
// "APPLICATION_FEATURE_UNSPECIFIED" - Safe default, don't use.
// "SNAPSHOTS" - Saved Games (snapshots).
EnabledFeatures []string `json:"enabledFeatures,omitempty"`
// Id: The ID of the application.
Id string `json:"id,omitempty"`
// Instances: The instances of the application.
Instances []*Instance `json:"instances,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#application`.
Kind string `json:"kind,omitempty"`
// LastUpdatedTimestamp: The last updated timestamp of the application.
LastUpdatedTimestamp int64 `json:"lastUpdatedTimestamp,omitempty,string"`
// LeaderboardCount: The number of leaderboards visible to the currently
// authenticated player.
LeaderboardCount int64 `json:"leaderboard_count,omitempty"`
// Name: The name of the application.
Name string `json:"name,omitempty"`
// ThemeColor: A hint to the client UI for what color to use as an
// app-themed color. The color is given as an RGB triplet (e.g.
// "E0E0E0").
ThemeColor string `json:"themeColor,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AchievementCount") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AchievementCount") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *Application) MarshalJSON() ([]byte, error) {
type NoMethod Application
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ApplicationCategory: An application category object.
type ApplicationCategory struct {
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#applicationCategory`.
Kind string `json:"kind,omitempty"`
// Primary: The primary category.
Primary string `json:"primary,omitempty"`
// Secondary: The secondary category.
Secondary string `json:"secondary,omitempty"`
// ForceSendFields is a list of field names (e.g. "Kind") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Kind") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *ApplicationCategory) MarshalJSON() ([]byte, error) {
type NoMethod ApplicationCategory
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// ApplicationVerifyResponse: A third party application verification
// response resource.
type ApplicationVerifyResponse struct {
// AlternatePlayerId: An alternate ID that was once used for the player
// that was issued the auth token used in this request. (This field is
// not normally populated.)
AlternatePlayerId string `json:"alternate_player_id,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#applicationVerifyResponse`.
Kind string `json:"kind,omitempty"`
// PlayerId: The ID of the player that was issued the auth token used in
// this request.
PlayerId string `json:"player_id,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "AlternatePlayerId")
// to unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "AlternatePlayerId") to
// include in API requests with the JSON null value. By default, fields
// with empty values are omitted from API requests. However, any field
// with an empty value appearing in NullFields will be sent to the
// server as null. It is an error if a field in this list has a
// non-empty value. This may be used to include null fields in Patch
// requests.
NullFields []string `json:"-"`
}
func (s *ApplicationVerifyResponse) MarshalJSON() ([]byte, error) {
type NoMethod ApplicationVerifyResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// Category: Data related to individual game categories.
type Category struct {
// Category: The category name.
Category string `json:"category,omitempty"`
// ExperiencePoints: Experience points earned in this category.
ExperiencePoints int64 `json:"experiencePoints,omitempty,string"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#category`.
Kind string `json:"kind,omitempty"`
// ForceSendFields is a list of field names (e.g. "Category") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Category") to include in
// API requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *Category) MarshalJSON() ([]byte, error) {
type NoMethod Category
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// CategoryListResponse: A third party list metagame categories
// response.
type CategoryListResponse struct {
// Items: The list of categories with usage data.
Items []*Category `json:"items,omitempty"`
// Kind: Uniquely identifies the type of this resource. Value is always
// the fixed string `games#categoryListResponse`.
Kind string `json:"kind,omitempty"`
// NextPageToken: Token corresponding to the next page of results.
NextPageToken string `json:"nextPageToken,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Items") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Items") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *CategoryListResponse) MarshalJSON() ([]byte, error) {
type NoMethod CategoryListResponse
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)
}
// EndPoint: Container for a URL end point of the requested type.
type EndPoint struct {
// Url: A URL suitable for loading in a web browser for the requested
// endpoint.
Url string `json:"url,omitempty"`
// ServerResponse contains the HTTP response code and headers from the
// server.
googleapi.ServerResponse `json:"-"`
// ForceSendFields is a list of field names (e.g. "Url") to
// unconditionally include in API requests. By default, fields with
// empty or default values are omitted from API requests. However, any
// non-pointer, non-interface field appearing in ForceSendFields will be
// sent to the server regardless of whether the field is empty or not.
// This may be used to include empty fields in Patch requests.
ForceSendFields []string `json:"-"`
// NullFields is a list of field names (e.g. "Url") to include in API
// requests with the JSON null value. By default, fields with empty
// values are omitted from API requests. However, any field with an
// empty value appearing in NullFields will be sent to the server as
// null. It is an error if a field in this list has a non-empty value.
// This may be used to include null fields in Patch requests.
NullFields []string `json:"-"`
}
func (s *EndPoint) MarshalJSON() ([]byte, error) {
type NoMethod EndPoint
raw := NoMethod(*s)
return gensupport.MarshalJSON(raw, s.ForceSendFields, s.NullFields)