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gameserverallocation.go
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gameserverallocation.go
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// Copyright 2022 Google LLC All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// This code was autogenerated. Do not edit directly.
// Code generated by client-gen. DO NOT EDIT.
package v1
import (
"context"
v1 "agones.dev/agones/pkg/apis/allocation/v1"
scheme "agones.dev/agones/pkg/client/clientset/versioned/scheme"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
rest "k8s.io/client-go/rest"
)
// GameServerAllocationsGetter has a method to return a GameServerAllocationInterface.
// A group's client should implement this interface.
type GameServerAllocationsGetter interface {
GameServerAllocations(namespace string) GameServerAllocationInterface
}
// GameServerAllocationInterface has methods to work with GameServerAllocation resources.
type GameServerAllocationInterface interface {
Create(ctx context.Context, gameServerAllocation *v1.GameServerAllocation, opts metav1.CreateOptions) (*v1.GameServerAllocation, error)
GameServerAllocationExpansion
}
// gameServerAllocations implements GameServerAllocationInterface
type gameServerAllocations struct {
client rest.Interface
ns string
}
// newGameServerAllocations returns a GameServerAllocations
func newGameServerAllocations(c *AllocationV1Client, namespace string) *gameServerAllocations {
return &gameServerAllocations{
client: c.RESTClient(),
ns: namespace,
}
}
// Create takes the representation of a gameServerAllocation and creates it. Returns the server's representation of the gameServerAllocation, and an error, if there is any.
func (c *gameServerAllocations) Create(ctx context.Context, gameServerAllocation *v1.GameServerAllocation, opts metav1.CreateOptions) (result *v1.GameServerAllocation, err error) {
result = &v1.GameServerAllocation{}
err = c.client.Post().
Namespace(c.ns).
Resource("gameserverallocations").
VersionedParams(&opts, scheme.ParameterCodec).
Body(gameServerAllocation).
Do(ctx).
Into(result)
return
}