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Cardboard SDK for unity (Ver 0.7.0)
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cyisrael committed Mar 30, 2016
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18 changes: 18 additions & 0 deletions CHANGELOG
Expand Up @@ -136,3 +136,21 @@ v0.6 (1/12/2016):
- Fixed a link-time issue on iOS caused when using the -ObjC linker flag.
- Set the target SDK to 22 in AndroidManifest.xml to get around permission issues on Marshmallow.
- DEPRECATION NOTICE: The next SDK release will drop Unity 4 compatibility and remove the Legacy folder.

v0.7 (3/30/2016):
- Removed legacy support for Unity 4.x
- Minimum supported Android SDK is now KitKat (19)
- Removed the TapIsTrigger setting. A screen tap is always treated as a trigger now.
- Removed obsolete Cardboard.cs properties from pre-v0.5
- Removed the onboarding dialog and "sync with Cardboard" option.
- Fixed a crash bug from using the magnetic trigger or tilt event before loading a level.
- Fixed a bug caused by calling RenderTexture.Create() on some phones too early.
- Allow the CardboardReticle to change distance with non-interactive objects too.
- Worked around a crashing bug in Unity when using a native audio plugin.
- For Android, package the Java support code and resources in a .aar file.
- For iOS, the -ObjC Xcode flag is now required by native Cardboard code, and will be added at project build time.
- For iOS, bitcode is supplied in the native libraries.
- For iOS, manual Xcode project changes to support Cardboard are no longer required.
- Known issue: iOS Simulator is not supported.
- Known issue: Can't reliably start a CardboardAudioSource from Awake(). Use Start() instead.
- Known issue: Only one CardboardAudioListener can exist in the scene. Workaround is to put it on a "Microphone" game object, and reparent it to the current camera.

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