This repository has been archived by the owner on Nov 8, 2019. It is now read-only.
GVR SDK for Unity v1.110.0
Breaking changes
- The ScrollingUIDemo has been removed from the SDK. It is still available via Daydream Elements, and will continue to be maintained there.
Deprecations
- The
GvrAudio*
components are deprecated. Please upgrade your project to use Resonance Audio (requires Unity 2017.1 or later) instead (developers.google.com/resonance-audio/migrate).
Behavioral changes
- No longer print a build time error message when building for Android when a non-GVR VR SDK is included in Player Settings > Android > Virtual Reality SDKs.
Other changes
- Auto API updater no longer needed to update
UnityEngine.VR
toUnityEngine.XR
when using Unity 2017.2 or later. - Consolidated various
"cardboard"
and"daydream"
string constants intoGvrSettings.VR_SDK_{CARDBOARD|DAYDREAM}
. - Bundled lib GVR for Android v1.101.0.
Bug fixes
- Moved all demo code to their own namespaces to avoid naming conflicts with developer code. Fixed issue #734.
- Fixed a bug in the Arm Model where the torso direction wouldn't be reset to the gaze direction when a recenter occurs -or- the
GvrArmModel
'sOnEnable()
is called. - Fixed an editor bug where
GvrEditorEmulator
would be updated in the middle of a frame, meaning it was non-deterministic when a recenter would be applied to the editor head rotation. - Fixed an editor bug where the neck model would not be applied until one frame after the recenter event.
- Fixed an editor bug where
GvrArmModel
would throw an exception inOnDrawGizmosSelected
when placed at the root of the scene hierarchy. - Fixed several issues with the
GvrRecenterOnlyController
script.- Fixed an issue where recentering would cause the controller's laser to point in the wrong direction.
- Orientation changes are now handled using
localRotation
so that this won't clobber the initial rotation on any parent objects. - Orientation changes are now relative, so the initial rotation of the transform will be maintained through re-center events.
- Fixed an Instant Preview bug (gvr-instant-preview issue 11) where disabling and enabling cameras would unnecessarily create new eye cameras.
- Fixed cube room texture import settings for iOS and Standalone. Shrunk texture image down to save 1.5MB.
- Fixed Instant Preview version inconsistencies which caused the apk to be constantly reinstalled. New version of plugin and apk is 1.1.0 for both Windows and OSX.
- Fixed a bug where requesting permissions would display the app's name inside a box for a second before popping up the permission request.
- Fixed a bug in
GvrHeadset
that would prevent Standalone (6DoF) APIs from working.