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This repository has been archived by the owner on Nov 8, 2019. It is now read-only.

GVR SDK for Unity v1.110.0

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@rusmaxham rusmaxham released this 08 Nov 19:23
· 14 commits to master since this release

Breaking changes

  • The ScrollingUIDemo has been removed from the SDK. It is still available via Daydream Elements, and will continue to be maintained there.

Deprecations

Behavioral changes

  • No longer print a build time error message when building for Android when a non-GVR VR SDK is included in Player Settings > Android > Virtual Reality SDKs.

Other changes

  • Auto API updater no longer needed to update UnityEngine.VR to UnityEngine.XR when using Unity 2017.2 or later.
  • Consolidated various "cardboard" and "daydream" string constants into GvrSettings.VR_SDK_{CARDBOARD|DAYDREAM}.
  • Bundled lib GVR for Android v1.101.0.

Bug fixes

  • Moved all demo code to their own namespaces to avoid naming conflicts with developer code. Fixed issue #734.
  • Fixed a bug in the Arm Model where the torso direction wouldn't be reset to the gaze direction when a recenter occurs -or- the GvrArmModel's OnEnable() is called.
  • Fixed an editor bug where GvrEditorEmulator would be updated in the middle of a frame, meaning it was non-deterministic when a recenter would be applied to the editor head rotation.
  • Fixed an editor bug where the neck model would not be applied until one frame after the recenter event.
  • Fixed an editor bug where GvrArmModel would throw an exception in OnDrawGizmosSelected when placed at the root of the scene hierarchy.
  • Fixed several issues with the GvrRecenterOnlyController script.
    • Fixed an issue where recentering would cause the controller's laser to point in the wrong direction.
    • Orientation changes are now handled using localRotation so that this won't clobber the initial rotation on any parent objects.
    • Orientation changes are now relative, so the initial rotation of the transform will be maintained through re-center events.
  • Fixed an Instant Preview bug (gvr-instant-preview issue 11) where disabling and enabling cameras would unnecessarily create new eye cameras.
  • Fixed cube room texture import settings for iOS and Standalone. Shrunk texture image down to save 1.5MB.
  • Fixed Instant Preview version inconsistencies which caused the apk to be constantly reinstalled. New version of plugin and apk is 1.1.0 for both Windows and OSX.
  • Fixed a bug where requesting permissions would display the app's name inside a box for a second before popping up the permission request.
  • Fixed a bug in GvrHeadset that would prevent Standalone (6DoF) APIs from working.