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Spaghetti code intensifies #193

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system86 opened this issue Dec 9, 2019 · 7 comments
Closed

Spaghetti code intensifies #193

system86 opened this issue Dec 9, 2019 · 7 comments

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@system86
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system86 commented Dec 9, 2019

Stop tacking your tangled spaghetti code onto the already messy official(tm) goon spaghetti code. Only they are allowed to do that.

@system86
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system86 commented Dec 9, 2019

Also ensure that your code makes it at least a 2 hour task to debug the game to get it to compile. Not run. Running is not the goal here.

@Wirewraith
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Did you accidentally write a new issue instead of...replying to something somewhere? What are you talking about?

@system86
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system86 commented Dec 9, 2019

this entire repo

@Wirewraith
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Who is tacking what where

@system86
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system86 commented Dec 9, 2019

see : /code/WorkInProgress/Railgun.dm

@Wirewraith
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The changes to that file were basic ones necessary for the codebase to compile on Byond 513. Byond compatibility changes are generally the only things we do on this repo.

@ZeWaka
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ZeWaka commented Dec 10, 2019

I have contributed various mapping patches such as 73bce6a. These were to insure the interoperability of community-submitted maps, as all community-created content is derived from this repository. Furthermore, We (the ones who can commit to this repo) are the Goonstation™ coders, and therefore can do whatever we want with this repository as we are the owners of it.

@ZeWaka ZeWaka closed this as completed Dec 10, 2019
@goonstation goonstation locked as resolved and limited conversation to collaborators Dec 10, 2019
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3 participants