#Swift Cheat Sheet
A quick cheat sheet and reference guide for Apple's Swift language. Guide covers all the key features of Swift, including Strings, Arrays, Dictionaries and Flow Control. There are few others on github, but this one is trying to keep it simple.
###Variables
var myInt = 1
var myExplicitInt: Int = 1 // explicit type
var x = 1, y = 2, z = 3 // declare multiple integers
myExplicitInt = 2 // set to another integer value
###Constants
let myInt = 1
myInt = 2 // compile-time error!
###Strings
var myString = "a"
let myImmutableString = "c"
myString += "b" // ab
myString = myString + myImmutableString // abc
myImmutableString += "d" // compile-time error!
let count = 7
let message = "There are \(count) days in a week"
###Logical Operators
var happy = true
var sad = !happy // logical NOT, sad = false
var everyoneHappy = happy && sad // logical AND, everyoneHappy = false
var someoneHappy = happy || sad // logical OR, someoneHappy = true
###Printing
let name = "swift"
println("Hello")
println("My name is \(name)")
print("See you ")
print("later")
/* Hello
My name is swift
See you later */
###Arrays
var colors = ["red", "blue"]
var moreColors: String[] = ["orange", "purple"] // explicit type
colors.append("green") // [red, blue, green]
colors += "yellow" // [red, blue, green, yellow]
colors += moreColors // [red, blue, green, yellow, orange, purple]
var days = ["mon", "thu"]
var firstDay = days[0] // mon
days.insert("tue", atIndex: 1) // [mon, tue, thu]
days[2] = "wed" // [mon, tue, wed]
days.removeAtIndex(0) // [tue, wed]
###Dictionaries
var days = ["mon": "monday", "tue": "tuseday"]
days["tue"] = "tuesday" // change the value for key "tue"
days["wed"] = "wednesday" // add a new key/value pair
var moreDays: Dictionary = ["thu": "thursday", "fri": "friday"]
moreDays["thu"] = nil // remove thu from the dictionary
moreDays.removeValueForKey("fri") // remove fri from the dictionary
##Conditionals ###If Statement
let happy = true
if happy {
println("We're Happy!")
} else {
println("We're Sad :('")
}
// We're Happy!
let speed = 28
if speed <= 0 {
println("Stationary")
} else if speed <= 30 {
println("Safe speed")
} else {
println("Too fast!")
}
// Safe speed
###Switch
let n = 2
switch n {
case 1:
println("It's 1!")
case 2...4:
println("It's between 2 and 4!")
case 5, 6:
println("It's 5 or 6")
default:
println("Its another number!")
}
// It's between 2 and 4!
###For Loops
for var index = 1; index < 3; ++index {
// loops with index taking values 1,2
}
for index in 1..3 {
// loops with index taking values 1,2
}
for index in 1...3 {
// loops with index taking values 1,2,3
}
let colors = ["red", "blue", "yellow"]
for color in colors {
println("Color: \(color)")
}
// Color: red
// Color: blue
// Color: yellow
let days = ["mon": "monday", "tue": "tuesday"]
for (shortDay, longDay) in days {
println("\(shortDay) is short for \(longDay)")
}
// mon is short for monday
// tue is short for tuesday
###While Loops
var count = 1
while count < 3 {
println("count is \(count)")
++count
}
// count is 1
// count is 2
count = 1
while count < 1 {
println("count is \(count)")
++count
}
//
count = 1
do {
println("count is \(count)")
++count
} while count < 3
// count is 1
// count is 2
count = 1
do {
println("count is \(count)")
++count
} while count < 1
// count is 1
###Functions
func iAdd(a: Int, b: Int) -> Int {
return a + b
}
iAdd(2, 3) // returns 5
func eitherSide(n: Int) -> (nMinusOne: Int, nPlusOne: Int) {
return (n-1, n+1)
}
eitherSide(5) // returns the tuple (4,6)
###Classes
class TipCalculator {
// Properties
let total: Double
let taxPct: Double
let subtotal: Double
init(total:Double, taxPct:Double) {
self.total = total // init parameters have same name as properties, so we need to use self.
self.taxPct = taxPct
subtotal = total / (taxPct + 1)
}
// Method example with return
func calcTipWithTipPct(tipPct:Double) -> Double {
return subtotal * tipPct
}
func printPossibleTips() {
//Array example
let possibleTipsInferred = [0.15, 0.18, 0.20]
let possibleTipsExplicit:[Double] = [0.15, 0.18, 0.20]
for possibleTip in possibleTipsInferred {
println("\(possibleTip*100)%: \(calcTipWithTipPct(possibleTip))")
}
}
}
// Create instance of Class
let tipCalc = TipCalculator(total: 33.25, taxPct: 0.06)
// Method Call
tipCalc.printPossibleTips()