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RealityKitViewController.swift
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RealityKitViewController.swift
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//
// RealityKitViewController.swift
// Example
//
// Created by Vladislav Grigoryev on 17.08.2020.
// Copyright © 2020 GORA Studio. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
import Foundation
import ARKit
import RealityKit
import AVKit
import SCNRecorder
@available(iOS 13.0, *)
class RealityKitViewController: UIViewController {
// swiftlint:disable force_cast
lazy var realityView: ARView = view as! ARView
// swiftlint:enable force_cast
override func loadView() { view = ARView() }
override func viewDidLoad() {
super.viewDidLoad()
// Load the "Box" scene from the "Experience" Reality File
do {
// For now cocoapods doesn't suppor rcproject files.
#if !COCOAPODS
let boxAnchor = try Experience.loadBox()
// Add the box anchor to the scene
realityView.scene.anchors.append(boxAnchor)
#endif
#if !targetEnvironment(simulator)
realityView.automaticallyConfigureSession = false
#endif
}
catch { }
// You must call prepareForRecording() before capturing something using SCNRecorder
// It is recommended to do that at viewDidLoad
realityView.prepareForRecording()
}
#if !targetEnvironment(simulator)
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
// Create a session configuration
let configuration = ARWorldTrackingConfiguration()
// We want to record audio as well
configuration.providesAudioData = true
// Run the view's session
realityView.session.run(configuration)
}
#endif
}
@available(iOS 13.0, *)
extension RealityKitViewController: Controllable {
func takePhoto(handler: @escaping (UIImage) -> Void) {
realityView.takePhoto(completionHandler: handler)
}
func startVideoRecording(size: CGSize) throws -> VideoRecording {
try realityView.startVideoRecording(size: size)
}
func finishVideoRecording(handler: @escaping (URL) -> Void) {
realityView.finishVideoRecording(completionHandler: { handler($0.url) })
}
}