Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

No sound on wireless headphones with pipewire #1592

Open
2 tasks done
Pentasis opened this issue Oct 7, 2023 · 3 comments
Open
2 tasks done

No sound on wireless headphones with pipewire #1592

Pentasis opened this issue Oct 7, 2023 · 3 comments
Labels
Status: Awaiting Feedback This will be closed whitout feedback. Type: Bug Non fatal problems who can be ignored/worked around

Comments

@Pentasis
Copy link

Pentasis commented Oct 7, 2023

  • I searched the issue tracker for other issues covering my case
  • This is a Launcher issue. (Usually if you can reproduce it with a fresh instance)

Describe the bug
Using wireless headphones on Linux with Pipewire, there is no sound (there is with other sound output like wired speakers)

Possible solutions
I created a symbolic links between usr/lib/libopenal.so and gdlauncher_next/instances/<name>/natives/libopenal.so which solved the problem.

Operating System:

  • OS: Manjaro
  • Launcher Version: 1.1.30
  • Java Version: 17
  • Minecraft Version: 1.20.1
  • Mod Loader: n/a

Additional context
The problem does not occur (for me) using Pulseaudio

@Eskaan
Copy link
Collaborator

Eskaan commented Oct 20, 2023

Do you use pulseaudio over alsa or pulseaudio?
I think you can change the output device in the minecraft sound settings, could you look what it says there and, if possible, try using another sink? There should at least be the option between the default and the one device you are mentioning.

@Eskaan Eskaan added Type: Bug Non fatal problems who can be ignored/worked around Status: Awaiting Feedback This will be closed whitout feedback. labels Oct 20, 2023
@Pentasis
Copy link
Author

In Minecraft sound settings there are 2 devices listed I can choose from: "System Default" and "JACK Default". Neither works without the aforementioned workaround.

Pulseaudio works fine. It is pipewire that gave me problems.
So to be clear: the problem only occurs using wireless earbuds with pipewire. everything else works fine (other speakers, other device etc.)

@Eskaan
Copy link
Collaborator

Eskaan commented Oct 24, 2023

Sorry, I missread your original post there, So it seems the output of Minecraft is working.

Can you output other sound on your wireless device (spotify, mpc, etc)? I would also suggest to check that you check the minecraft sound output appears and is connected to your wireless headphones using a tool like helvum. Be aware that the output isn't named "minecraft" but has some other name of the library minecraft uses (I don't exactly remember it atm, just watch if something appears there when starting the game).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Status: Awaiting Feedback This will be closed whitout feedback. Type: Bug Non fatal problems who can be ignored/worked around
Development

No branches or pull requests

2 participants