Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support WololoKingdoms #31

Open
goto-bus-stop opened this issue Nov 16, 2016 · 1 comment
Open

Support WololoKingdoms #31

goto-bus-stop opened this issue Nov 16, 2016 · 1 comment

Comments

@goto-bus-stop
Copy link
Owner

WololoKingdoms recorded games can be read, but some of its unit IDs are different, eg because of:

https://github.com/Tails8521/WololoKingdoms/blob/master/fixes/ai900unitidfix.cpp

We can deal with that in ResourcePacks\AgeOfEmpires::normalizeUnit, if we can detect when WololoKingdoms is in use.

@happyleavesaoc
Copy link

You can look at these bytes to detect WK: https://github.com/happyleavesaoc/aoc-mgz/blob/master/mgz/header/playerstats.py#L218-L221

At least until another mod uses this mechanic, but it should be pretty safe for competitive recs.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants