Skip to content

gotzl/hid-fanatecff-tools

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

27 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

This project helps to access the sysfs functions of the hid-fanatecff driver and aims to connect games with the (extended) features of the CSL Elite Wheel. It is not needed for force-feedback to work.

Usage

Checkout the repository

git clone --recurse-submodules https://github.com/gotzl/hid-fanatecff-tools.git 

To get some blinking lights on the wheel, the telemetry data that some games expose is to utilized. This is what the fanatec_led_server.py is for

cd hid-fanatecff-tools/tools
sudo ./fanatec_led_server.py --device 0005 --display speedKmh

Use the PID of your fanatec wheel instead of 0005. Possible values for display are gear (default), speedKmh. Press CTRL-c to stop the application. The command starts a thread per supported game and waits for connection to the respective telemetry data. Currently, only a small number of games is supported and each game requires some additional setup first, see below.

DBus service (!!not working yet!!)

To give unpriviledged users access to the extended features of the wheel, a DBus service is installed which accesses the drivers sysfs. The following calls are currently implemented:

  • write display value
  • write LED staus
  • write load cell value
  • tuning menu

Communication with games

In Windows, games access the extended features of the wheel via the Fanatec SDK. Atm, it is unclear to me how to extract the calls of the SDK and how to propagate them through wine, or how to find out how the SDK detects and communicates with the wheel in first place.

However, many games offer telemetry vie UDP or shared memory, which is used by fanatec_led_server.py. See the following how to setup the games to be able to communicate with it.

AC

AC has a UDP endpoint running per default, nothing todo here :)

Note: AC UDP protocol lacks support for MAX RPMs, so a car database (car_data.json) is used to look up MAX RPMs for selected car. 9000 RPM is used as a fallback value.

ACC

ACC makes use of what's called named-mapping in windows. These named-mappings have to be bridged to linux. See the tools/pyacc/README on how to setup ACC.

AMS2

AMS2 sends telemetry via UDP. This has to be activated in-game: Options -> System -> UDP Protocol Version -> Projects CARS2.

RF2

For RF2, there is a plugin that creates named-mappings which has to be installed first (it's a fork of this and creates named-mappings directly in /dev/shm/). The procedure is the same as for using TinyPedal in Linux. (don't forget to activate the plugin in-game after installation)

F1 X

F1 X sends telemetry via UDP. This has to be activated in-game, for instance in the pause menu there is a 'telemetry' section. The defaults are sufficient.

Note: F1 X lacks support for TC-in-action/ABS-in-action.

WRC

WRC sends telemetry via UDP, see this for full information. To activate and use wiht hid-fanatecff-tools, place a file called hid-fanatecff-tools.json in .../My Documents/My Games/WRC/telemetry/udp/ with the following contents:

{
	"versions":
	{
		"schema": 1,
		"data": 3
	},
	"id": "hid-fanatecff-tools",
	"header":
	{
		"channels": []
	},
	"packets": [
		{
			"id": "session_update",
			"channels": [
				"packet_uid",
				"shiftlights_fraction",
				"shiftlights_rpm_start",
				"shiftlights_rpm_end",
				"shiftlights_rpm_valid",
				"vehicle_gear_index",
				"vehicle_gear_index_neutral",
				"vehicle_gear_index_reverse",
				"vehicle_gear_maximum",
				"vehicle_speed",
				"vehicle_transmission_speed",
				"vehicle_engine_rpm_current",
			]
		}
	]
}

and modify the packets list in .../My Documents/My Games/WRC/telemetry/config.json by adding

			{
				"structure": "hid-fanatecff-tools",
				"packet": "session_update",
				"ip": "127.0.0.1",
				"port": 20778,
				"frequencyHz": 30,
				"bEnabled": true
			}

Adding a game

The specifics for each game are located in python files with their implementation of fanatec_led_server.Client class. Each file can by run on its own, although the defaults for the device may not match your device. If you want to add a game, easiest would be to follow an existing game that uses the same technique and start from there. Then add it in the main function of fanatec_led_server.py.