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// ASTC HDR compressed formats usable if "texture-compression-astc-hdr" is both
// supported by the device/user agent and enabled in requestDevice.
"astc-4x4-hdr",
"astc-5x4-hdr",
"astc-5x5-hdr",
"astc-6x5-hdr",
"astc-6x6-hdr",
"astc-8x5-hdr",
"astc-8x6-hdr",
"astc-8x8-hdr",
"astc-10x5-hdr",
"astc-10x6-hdr",
"astc-10x8-hdr",
"astc-10x10-hdr",
"astc-12x10-hdr",
"astc-12x12-hdr"
This feature is implementable in Metal (MTLPixelFormatASTC_[NxM]_HDR) and Vulkan VkPhysicalDeviceTextureCompressionASTCHDRFeatures. My understanding is D3D12 does not have support for ASTC HDR textures.
The text was updated successfully, but these errors were encountered:
We would like to propose an extension to the texture formats table and features for HDR ASTC textures.
Specifically under Section 25. Feature Index: https://gpuweb.github.io/gpuweb/#feature-index
"texture-compression-astc-hdr"
would be added as 25.11 after "bgra8unorm-storage"
When
"texture-compression-astc-hdr"
is supported, the following entries in https://gpuweb.github.io/gpuweb/#enumdef-gputextureformat would be supported:This feature is implementable in Metal (MTLPixelFormatASTC_[NxM]_HDR) and Vulkan VkPhysicalDeviceTextureCompressionASTCHDRFeatures. My understanding is D3D12 does not have support for ASTC HDR textures.
The text was updated successfully, but these errors were encountered: