Correct rendering of highway=path in tunnels #384

Merged
merged 5 commits into from Mar 11, 2014

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@math1985
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  • Make background of path in tunnels wider, so that it does not disappear below the path itself
  • Line-opacity of background of path should only apply to regular roads, not to tunnels

This PR depends on #382.

math1985 added some commits Mar 3, 2014
@math1985 math1985 Restore rendering of service roads and living_streets in tunnels and …
…on bridges
3c74350
@math1985 math1985 Resolve bug that causes spur, siding and yard not to render properly 541aa94
@math1985 math1985 Do not hide some bridges in z12/z13
- Do not hide secondary road bridges on z12
- Do not hide tertiary, residential, unclassified, and road bridges on z13

Conflicts:

	roads.mss
c60c077
@math1985 math1985 Collapse definitions for normal roads, tunnels and bridges
This collapses, per road type, definitions that are the same for normal
roads, tunnels and/or bridges.
In addition, it gives some instances clearer names.
This makes it more easy to maintain the code, and to detect inconsistent
definitions.

Changes in rendering:
* Render minor service roads on bridges and tunnels smaller and on higher
  zoomlevels only, just like minor service roads that are not on a
  bridge or tunnel. This solves #269 on Github and 3883 on trac.
* Restore bridges of bridleway, footway, cycleway, path, lightrail on
  z13.
0619b0b
@math1985 math1985 Correct rendering of highway=path in tunnels
- Make background of path in tunnels wider, so that it does not
  disappear below the path itself
- Line-opacity of background of path should only apply to regular
  roads, not to tunnels
593e73f
@gravitystorm gravitystorm merged commit 36c0c4b into gravitystorm:master Mar 11, 2014
@math1985 math1985 deleted the math1985:paths-in-tunnels branch Apr 10, 2014
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