/
main.rs
379 lines (337 loc) · 9.32 KB
/
main.rs
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use std::f64::consts::PI;
use clap::*;
use gre::*;
use noise::*;
use rand::Rng;
use svg::node::element::path::Data;
use svg::node::element::*;
#[derive(Parser)]
#[clap()]
pub struct Opts {
#[clap(short, long, default_value = "image.svg")]
file: String,
#[clap(short, long, default_value = "420.0")]
pub height: f64,
#[clap(short, long, default_value = "297.0")]
pub width: f64,
#[clap(short, long, default_value = "5.0")]
pub pad: f64,
#[clap(short, long, default_value = "0.0")]
pub seed: f64,
}
pub struct Frame {
index: usize,
pos: (f64, f64),
rot: f64,
size: f64,
}
fn cell(
seed: f64,
width: f64,
height: f64,
offset: usize,
) -> Vec<Vec<(f64, f64)>> {
// Prepare all the random values
let mut rng = rng_from_seed(seed);
let perlin = Perlin::new();
let min_route = 2;
let stopy = rng.gen_range(0.1, 0.4) * height;
let passage_threshold = 9;
// all the lines to draw are pushed here
let mut routes = Vec::new();
let mut height_map: Vec<f64> = Vec::new();
let precision = rng.gen_range(0.2, 0.3);
let count = rng.gen_range(2, 8);
for j in 0..3 {
let peakfactor = rng.gen_range(-0.001, 0.002)
* rng.gen_range(0.0, 1.0)
* rng.gen_range(0.0, 1.0);
let ampfactor = rng.gen_range(0.03, 0.1);
let ynoisefactor = rng.gen_range(0.02, 0.2);
let yincr = 0.4 + rng.gen_range(0.0, 2.0) * rng.gen_range(0.0, 1.0);
let amp2 = rng.gen_range(1.0, 12.0);
let offsetstrategy = rng.gen_range(0, 5);
let mut passage = Passage::new(0.5, width, height);
let stopy = mix(height, stopy, (j as f64 / (count as f64)) * 0.7 + 0.3);
// Build the mountains bottom-up, with bunch of perlin noises
let mut base_y = height * 5.0;
let mut miny = height;
loop {
if miny < stopy {
break;
}
let mut route = Vec::new();
let mut x = 0.0;
let mut was_outside = true;
loop {
if x > width {
break;
}
let xv = (4.0 - base_y / height) * (x - width / 2.);
let amp = height * ampfactor;
let mut y = base_y;
if offsetstrategy == 0 {
y += amp * peakfactor * xv * xv;
}
y += -amp
* perlin
.get([
//
xv * 0.004 + 9.9,
y * 0.02 - 3.1,
77.
+ seed / 7.3
+ perlin.get([
//
-seed * 7.3,
8.3 + xv * 0.015,
y * 0.1,
]),
])
.abs();
if offsetstrategy == 1 {
y += amp * peakfactor * xv * xv;
}
y += amp2
* amp
* perlin.get([
//
8.3 + xv * 0.008,
88.1 + y * ynoisefactor,
seed * 97.3,
]);
if offsetstrategy == 2 {
y += amp * peakfactor * xv * xv;
}
y += amp
* perlin.get([
//
seed * 9.3 + 77.77,
xv * 0.08 + 9.33,
y * 0.5,
])
* perlin
.get([
//
xv * 0.015 - 88.33,
88.1 + y * 0.2,
-seed / 7.7 - 6.66,
])
.min(0.0);
if offsetstrategy == 3 {
y += amp * peakfactor * xv * xv;
}
y += 0.1
* amp
* (1.0 - miny / height)
* perlin.get([
//
6666.6 + seed * 1.3,
8.3 + xv * 0.5,
88.1 + y * 0.5,
]);
if offsetstrategy == 4 {
y += amp * peakfactor * xv * xv;
}
if y < miny {
miny = y;
}
let mut collides = false;
let xi = (x / precision) as usize;
if xi >= height_map.len() {
height_map.push(y);
} else {
if y > height_map[xi] {
collides = true;
} else {
height_map[xi] = y;
}
}
let inside = !collides && 0. < x && x < width && 0. < y && y < height;
if inside && passage.get((x, y)) < passage_threshold {
if was_outside {
if route.len() > min_route {
routes.push(route);
}
route = Vec::new();
}
was_outside = false;
route.push((x, y));
passage.count((x, y));
} else {
was_outside = true;
}
x += precision;
}
if route.len() > min_route {
routes.push(route);
}
base_y -= yincr;
}
// calculate a moving average to smooth the stick men positions
let smooth = 16;
let sf = smooth as f64;
let mut sum = 0.0;
let mut acc = Vec::new();
let mut smooth_heights: Vec<(f64, f64, f64)> = Vec::new();
for (i, h) in height_map.iter().enumerate() {
if acc.len() == smooth {
let avg = sum / sf;
let xtheoric = (i as f64 - sf / 2.0) * precision;
let l = smooth_heights.len();
let b = (xtheoric, avg, 0.0);
let a = if l > 2 { smooth_heights[l - 2] } else { b };
let rot = -PI / 2.0 + (b.0 - a.0).atan2(b.1 - a.1);
let p = (xtheoric, avg, rot);
smooth_heights.push(p);
let prev = acc.remove(0);
sum -= prev;
}
acc.push(h);
sum += h;
}
let gif_frames = 10;
let gif_ratio = 420. / 504.;
let size = rng.gen_range(6.0, 10.0);
let count = rng.gen_range(4, 16);
// Calculate the "frames" that are all the rectangles to put images frame on
let mut frames = Vec::new();
for i in 0..count {
let x = ((i as f64 + offset as f64 / 10.) / (count as f64)) * width;
let hindex = (x / precision) as usize;
let p = smooth_heights[hindex % smooth_heights.len()];
if p.1 > height {
continue;
}
let rot = p.2 * 0.8;
let pos = (p.0, p.1);
frames.push(Frame {
index: (i + offset) % gif_frames,
pos,
rot,
size,
});
}
for f in frames {
let get_color =
image_gif_get_color("images/YoungGrossHoopoe.gif", f.index).unwrap();
// 4 corners of the image to project
let x1 = f.pos.0 - f.size / 2.0;
let x2 = f.pos.0 + f.size / 2.0;
let y1 = f.pos.1 - 0.9 * f.size / gif_ratio;
let y2 = f.pos.1 + 0.1 * f.size / gif_ratio;
// stroke a lot of lines to plot the image
let res = (f.size / 0.2) as usize;
for x in 0..res {
let mut route = Vec::new();
for y in 0..res {
let v = (x as f64 / (res as f64), y as f64 / (res as f64));
let p = (mix(x1, x2, v.0), mix(y1, y2, v.1));
let q = (p.0 - f.pos.0, p.1 - f.pos.1);
let p = p_r(q, f.rot);
let p = (p.0 + f.pos.0, p.1 + f.pos.1);
let c = get_color(v);
if c.0 < 0.5 {
route.push(p);
} else {
if route.len() > 0 {
routes.push(route)
}
route = Vec::new();
}
}
if route.len() > 0 {
routes.push(route);
}
}
}
}
// External frame to around the whole piece
let d = 0.0;
let pad = 0.0;
routes.push(vec![
(pad + d, pad + d),
(pad + d, height - pad - d),
(width - pad - d, height - pad - d),
(width - pad - d, pad + d),
(pad + d, pad + d),
]);
routes
}
fn art(opts: &Opts) -> Vec<Group> {
let pad = 20.0;
let divx = 2;
let divy = 5;
let w = (opts.width - 2.0 * pad) / (divx as f64);
let h = (opts.height - 2.0 * pad) / (divy as f64);
let mut all = Vec::new();
for xi in 0..divx {
for yi in 0..divy {
let offset = yi + xi * divy;
let dx = pad + xi as f64 * w;
let dy = pad + yi as f64 * h;
let mut routes = cell(opts.seed, w, h, offset);
routes = routes
.iter()
.map(|route| route.iter().map(|&p| (p.0 + dx, p.1 + dy)).collect())
.collect();
all.push(routes);
}
}
let routes = all.concat();
// Make the SVG
let color = "black";
let mut data = Data::new();
for route in routes.clone() {
data = render_route(data, route);
}
let mut l = layer(color);
l = l.add(base_path(color, 0.35, data));
vec![l]
}
fn main() {
let opts: Opts = Opts::parse();
let groups = art(&opts);
let mut document = base_document("white", opts.width, opts.height);
for g in groups {
document = document.add(g);
}
svg::save(opts.file, &document).unwrap();
}
#[derive(Clone)]
struct Passage {
precision: f64,
width: f64,
height: f64,
counters: Vec<usize>,
}
impl Passage {
pub fn new(precision: f64, width: f64, height: f64) -> Self {
let wi = (width / precision).ceil() as usize;
let hi = (height / precision).ceil() as usize;
let counters = vec![0; wi * hi];
Passage {
precision,
width,
height,
counters,
}
}
fn index(self: &Self, (x, y): (f64, f64)) -> usize {
let wi = (self.width / self.precision).ceil() as usize;
let hi = (self.height / self.precision).ceil() as usize;
let xi = ((x / self.precision).round() as usize).max(0).min(wi - 1);
let yi = ((y / self.precision).round() as usize).max(0).min(hi - 1);
yi * wi + xi
}
pub fn count(self: &mut Self, p: (f64, f64)) -> usize {
let i = self.index(p);
let v = self.counters[i] + 1;
self.counters[i] = v;
v
}
pub fn get(self: &Self, p: (f64, f64)) -> usize {
let i = self.index(p);
self.counters[i]
}
}