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uGUI 用のレンダラを追加してみました。
lwf_combinedmesh_*.cs を改造してあります。
LWFObject のレンダラ選択部分も少し変えてあります。
一応、手元のデータでは、他の uGUI コンポーネントとの前後関係が正しく出るのを確認しています。
CanvasRenderer に対応する上で、 MeshRenderer に存在して CanvasRenderer にない機能などを単にコメントアウトするだけにとどめている部分があります。
問題があるようでしたらお知らせください。