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FAQ

This is a collection of common questions I receive, hopefully with some good answers.

2D Creative Coding

2d Canvas API

This is an amazing web API, and I highly recommend it.

PixiJS

Want to leverage WebGL, with a nice 2d API. I recommend PixiJS. It has a really nice API and great docs. It's actively supported and a mature product.

Phaser

Want to make 2d games? Phaser has everything you need. Under the hood it's powered by Pixi.js, but it includes things like physics systems, a full fledged game engine, and great docs. I also recommend checking out Tiled.

3D Creative Coding

three.js

If you want to get started doing 3d, then I highly recommend learning by using three.js. Start by reading the source of the examples. I helped out in the early days with documentation, and reading the source code of how three.js works was a nice way to learn 3d for me.

regl

I leave my preferred WebGL library for the end. I don't recommend starting out with it, but once you've graduated to knowing more about how WebGL works, it's a great library to do things from scratch. It makes it fun to work with the WebGL API. It's what I've used to build all of my Sessions.

Learning WebGL

Going from three.js which is a great abstraction, to knowing raw WebGL is a big leap. I'd recommend if you want to do this, try first by rendering a lit bunny rabbit from scratch. The following are a list of resources I've used to help on my path.

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