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Phong Lighting Simulator

This WebGL project allows users to explore the concept of Phong lighting in a simple 3D scene. The Phong lighting model is a technique used in 3D computer graphics to calculate the way that light reflects off of different surfaces, resulting in realistic-looking lighting and shading.

In this simulation, users can adjust the properties of the light sources (point light, directional light, spotlight) and the materials of the objects in the scene to see how they affect the overall lighting.

This was a group project for the Computer Graphics and Interfaces class at FCT-UNL.

Usage

We set up a Github Pages for this repository, so you can check out the result here!

Alternitavely, you can clone the repository and open index.html with a Live Server. You can use this VSCode plugin to do so.


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