This repository has been archived by the owner on Jul 9, 2019. It is now read-only.
Releases: groundflyer/physhader-for-mantra
Releases · groundflyer/physhader-for-mantra
PhyShader for Mantra v1.2.0
Usability release.
- BSDF has changed to GTR
- New artist-friendly SSS
- Added layer support
- Added metallic desaturation
- Improved dispersion
- Materials:
- Added PhySurface Layered material
- Added PhySurface Nested material
- Improved PhySurface material
- Viewport support
- UI:
- New Inside IOR presets menu
- Changed dispersion presets menu
- Numerous bugfixes
PhyShader for Mantra v1.1.0
H15 compatibility release:
- various bugfixes
- improved PhySurface material
- minor UI change of PhySurface: separated IOR
- inside IOR is now vector2 (n, k)
- outside IOR is now standalone float parameter
- PhyVolume is now a full part of PhyShader:
- per-light exports support (in "volume_direct" variable)
- fixed anisotropic volume BSDF sampling
- added scattering color coefficient
- added absorption color coefficient
- physhader.otl is renamed to physhader.hda to comply with new naming conventions
Don't forget to remove old *.otl file to avoid possible conflicts of operator types
PhyShader for Mantra
- Added BSDF sampling mode for RayTrace/Micropoly
- Implemented variance antialiasing for RayTrace/Micropoly
- Dispersion now is not limited to only smooth surface, it affects all transmission components.
- Introduced volume model
- Improved volume absorption and single scattering at glossy surfaces
- Fixed thick sheet shading
- Fixed complex Fresnel