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This repository has been archived by the owner on Jul 9, 2019. It is now read-only.

Releases: groundflyer/physhader-for-mantra

PhyShader for Mantra v1.2.0

31 Aug 15:18
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Usability release.

  • BSDF has changed to GTR
  • New artist-friendly SSS
  • Added layer support
  • Added metallic desaturation
  • Improved dispersion
  • Materials:
    • Added PhySurface Layered material
    • Added PhySurface Nested material
    • Improved PhySurface material
    • Viewport support
  • UI:
    • New Inside IOR presets menu
    • Changed dispersion presets menu
  • Numerous bugfixes

PhyShader for Mantra v1.1.0

27 Mar 08:56
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H15 compatibility release:

  • various bugfixes
  • improved PhySurface material
  • minor UI change of PhySurface: separated IOR
    • inside IOR is now vector2 (n, k)
    • outside IOR is now standalone float parameter
  • PhyVolume is now a full part of PhyShader:
    • per-light exports support (in "volume_direct" variable)
    • fixed anisotropic volume BSDF sampling
    • added scattering color coefficient
    • added absorption color coefficient
  • physhader.otl is renamed to physhader.hda to comply with new naming conventions

Don't forget to remove old *.otl file to avoid possible conflicts of operator types

PhyShader for Mantra

18 Mar 10:24
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  • Added BSDF sampling mode for RayTrace/Micropoly
  • Implemented variance antialiasing for RayTrace/Micropoly
  • Dispersion now is not limited to only smooth surface, it affects all transmission components.
  • Introduced volume model
  • Improved volume absorption and single scattering at glossy surfaces
  • Fixed thick sheet shading
  • Fixed complex Fresnel