- Agility: d8
- Smarts: d10
- Spirit: d8
- Strength: d6
- Vigor: d8
- Athletics: d6
- Common Knowledge: d8
- Driving: d6
- Fighting: d8
- Intimidation: d10
- Notice: d8
- Persuasion: d8
- Shooting: d10
- Stealth: d6
- Streetwise (Networking): d10
- Pace: 6
- Parry: 6
- Toughness: 6
- Charisma: 0
- Major: Enemy (Various supernatural and criminal factions)
- Minor: Loyal (to his people and organization)
- Minor: Ruthless (willing to do whatever it takes to protect his interests)
- Level-Headed: When dealt multiple Action Cards, choose the best for initiative.
- Rich: Starts with three times the normal starting funds.
- Connections: Has powerful connections in the criminal underworld.
- Command: Friendly characters within Command Range (5") gain +1 to Spirit rolls made to recover from being Shaken.
- Strong Willed: +2 to resist Tests of Will.
- Custom-tailored suit: +1 Armor to torso
- Glock 17 (9mm semi-automatic pistol): Range 12/24/48, Damage 2d6, RoF 1, AP 1, Shots 17
- Spare magazines
- Smartphone
- Hidden body armor: +2 Armor to torso