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M5PaperUI

This project is a proof-of-concept on how to build a UI framework for the M5Paper device. The factory M5Paper device comes pre-loaded with an application called "FactoryTest" that shows very nicely how beautiful applications can look like on the device.

Initially, I tried to extend the code of the application to build my own applications, but the code was not badly documented and did not feel very easy to use and extend.

Since I wanted to understand better how to build similarity beautiful, but better designed applications, I started on this project by trying to apply well-known patterns that I've seen in other UI frameworks to the M5Paper.

The main difference I found between traditional UI frameworks and building a framework for the M5Paper is that the E-Paper display behaves differently to update the screen.

Usually, you would expect that on every loop iteration the screen is re-drawn and this is done as often as the display refreshes. In contrast, refreshing the e-paper display is an expensive operation, and issuing a refresh is only done upon state changes. Furthermore, it is possible to refresh only a subset of the whole screen much faster than the whole screen.

main scren

The goal?

Provide a good sample library with lot's of documentation in the code that makes it easier to learn about how to build UIs for e-paper displays.

What now?

If you like the approach, take the code and fork it, extend it or built a better version. If I ever figure out how to make this a platformio library, I'll try to push it there.

Architecture

On top of the stack is the WidgetContext, it keeps track of all known object and its Draw() method should be invoked on every loop iteration.

Drawable objects are grouped in a Frame. A Frame contains a collection of Widgets and must be registered in the WidgetContext before the Frame is drawn for the first time. As long as a Frame is registered, its state is available on subsequent reuse. All Widgets drawn on a Frame can share the same canvas and delegate refreshing the canvas to the Frame. The upside is fewer refresh events on the screen, but the downside is that the Frame can only be updated in one operation rather than performing a partial refresh of the screen.

The general idea of the refresh loop is outlined below. The key principle is that even though Frame::Draw() or Widget::Draw() are executed on every application loop iteration, they will only issue an actual event to the device when the view is marked as dirty.

Loop:
  -> WidgetContext::Draw
    -> for Frame f in view_stack:
        -> f::Draw()
        -> for Widget w in f::widgets:
          -> w::Draw()

A Widget is the smallest drawable unit, a widget comes with traditional properties like WidgetStyle, background color, text size etc. By default, the Widget shares the canvas of the parent Frame. However, it is possible to make the Widget use a separate canvas. One example for this use case is the implementation of the WButton. The button has two states: normal and pushed. If the button is in the normal state the regular canvas is drawn, if the button is pushed a secondary canvas is pushed to the screen.

Current Sample Applications

Right now, the following sample applications are part of the repository.

  • Paint - A simple widget that can be embedded in any Frame and lets the user draw with their finger on the screen. In addition to drawing the line, the size of the line depends on the size of the touch events. Change the positioning of your finger on the screen to draw bigger or smaller arcs.

    Paint App

  • Tic Tac Toe - Very simple implementation of the well-known game. The main idea behind this game is to show how to combine using the canvas of the parent frame together with individual other frames during partial refreshes of the screen.

    Tic Tac Toe

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Simple Windowing System for the M5Paper

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