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Saving Players

McDiod edited this page Dec 29, 2018 · 1 revision

Save players by setting the relevant attributes in CfgGradPersistence to 1.

When saving the mission, all players will be saved. Additionally every player that disconnects will be saved before his unit is deleted.

All players will be loaded on mission start. JIP players will be loaded automatically.

Attributes

Attribute Default Value Explanation
savePlayerInventory 1 0/1 - Toggles saving of player inventories.
savePlayerDamage 1 0/1 - Toggles saving of player health.
savePlayerPosition 1 0/1 - Toggles saving of player position.
savePlayerMoney 1 0/1 - Toggles saving of player money. Needs GRAD ListBuymenu or GRAD Moneymenu