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SD - Togashi Ichi (#3790)
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* Tests and implementation for Togashi Ichi

* Updated test
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marcsoiferman-cm authored and The-Outcast committed Dec 8, 2019
1 parent 9f44960 commit 145f7b5
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21 changes: 21 additions & 0 deletions server/game/cards/09.6-SD/TogashiIchi.js
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import { Locations } from '../../Constants.js';
const DrawCard = require('../../drawcard.js');
const AbilityDsl = require('../../abilitydsl');

class TogashiIchi extends DrawCard {
setupCardAbilities() {
this.action({
title: 'Break the province',
condition: context => context.source.isAttacking() &&
(this.game.currentConflict.getNumberOfCardsPlayed(context.player) + this.game.currentConflict.getNumberOfCardsPlayed(context.player.opponent)) >= 10 &&
this.game.currentConflict.conflictProvince.location !== Locations.StrongholdProvince,
gameAction: AbilityDsl.actions.break(context => ({
target: context.game.currentConflict.conflictProvince
}))
});
}
}

TogashiIchi.id = 'togashi-ichi';

module.exports = TogashiIchi;
181 changes: 181 additions & 0 deletions test/server/cards/09.6-SD/TogashiIchi.spec.js
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describe('Togashi Ichi', function() {
integration(function() {
describe('Togashi Ichi\'s ability', function() {
beforeEach(function() {
this.setupTest({
phase: 'conflict',
player1: {
inPlay: ['togashi-ichi', 'doji-whisperer'],
hand: ['a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name']
},
player2: {
inPlay: ['bayushi-manipulator'],
hand: ['a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name', 'a-new-name']
}
});
this.ichi = this.player1.findCardByName('togashi-ichi');
this.whisperer = this.player1.findCardByName('doji-whisperer');
this.manipulator = this.player2.findCardByName('bayushi-manipulator');

this.P1ANN = [];
this.P2ANN = [];
this.player1.filterCardsByName('a-new-name').forEach(card => this.P1ANN.push(card));
this.player2.filterCardsByName('a-new-name').forEach(card => this.P2ANN.push(card));

this.p1shameful1 = this.player1.findCardByName('shameful-display', 'province 1');

this.shameful1 = this.player2.findCardByName('shameful-display', 'province 1');
this.shameful2 = this.player2.findCardByName('shameful-display', 'province 2');
this.shameful3 = this.player2.findCardByName('shameful-display', 'province 3');
this.shameful4 = this.player2.findCardByName('shameful-display', 'province 4');
this.shamefulSH = this.player2.findCardByName('shameful-display', 'stronghold province');

this.shameful2.isBroken = true;
this.shameful3.isBroken = true;
this.shameful4.isBroken = true;

this.noMoreActions();
});

it('should trigger once ten cards have been played (just me)', function() {
this.initiateConflict({
type: 'military',
attackers: [this.ichi, this.whisperer],
defenders: [this.manipulator],
province: this.shameful1
});

this.player2.pass();
let i = 0;
for(i = 0; i < this.P1ANN.length; i++) {
this.player1.clickCard(this.ichi);
expect(this.player1).toHavePrompt('Conflict Action Window');
this.player1.clickCard(this.P1ANN[i]);
this.player1.clickCard(this.ichi);
this.player2.pass();
}

expect(this.shameful1.isBroken).toBe(false);
this.player1.clickCard(this.ichi);
expect(this.shameful1.isBroken).toBe(true);
});

it('should trigger once ten cards have been played (opponent)', function() {
this.initiateConflict({
type: 'military',
attackers: [this.ichi, this.whisperer],
defenders: [this.manipulator],
province: this.shameful1
});

let i = 0;
for(i = 0; i < this.P1ANN.length; i++) {
this.player2.clickCard(this.P2ANN[i]);
this.player2.clickCard(this.ichi);
if(i !== this.P1ANN.length - 1) {
this.player1.clickCard(this.ichi);
expect(this.player1).toHavePrompt('Conflict Action Window');
this.player1.pass();
}
}

expect(this.shameful1.isBroken).toBe(false);
this.player1.clickCard(this.ichi);
expect(this.shameful1.isBroken).toBe(true);
});

it('should trigger once ten cards have been played (mix)', function() {
this.initiateConflict({
type: 'military',
attackers: [this.ichi, this.whisperer],
defenders: [this.manipulator],
province: this.shameful1
});

let i = 0;
for(i = 0; i < 5; i++) {
this.player2.clickCard(this.P2ANN[i]);
this.player2.clickCard(this.ichi);

this.player1.clickCard(this.ichi);
expect(this.player1).toHavePrompt('Conflict Action Window');
this.player1.clickCard(this.P1ANN[i]);
this.player1.clickCard(this.ichi);
}
this.player2.pass();

expect(this.shameful1.isBroken).toBe(false);
this.player1.clickCard(this.ichi);
expect(this.shameful1.isBroken).toBe(true);
});

it('should not trigger at the stronghold province', function() {
this.initiateConflict({
type: 'military',
attackers: [this.ichi, this.whisperer],
defenders: [this.manipulator],
province: this.shamefulSH
});

this.player2.pass();
let i = 0;
for(i = 0; i < this.P1ANN.length; i++) {
this.player1.clickCard(this.P1ANN[i]);
this.player1.clickCard(this.ichi);
this.player2.pass();
}

expect(this.shamefulSH.isBroken).toBe(false);
this.player1.clickCard(this.ichi);
expect(this.shamefulSH.isBroken).toBe(false);
expect(this.player1).toHavePrompt('Conflict Action Window');
});

it('should not trigger if not participating', function() {
this.initiateConflict({
type: 'military',
attackers: [this.whisperer],
defenders: [this.manipulator],
province: this.shameful1
});

this.player2.pass();
let i = 0;
for(i = 0; i < this.P1ANN.length; i++) {
this.player1.clickCard(this.P1ANN[i]);
this.player1.clickCard(this.ichi);
this.player2.pass();
}

expect(this.shamefulSH.isBroken).toBe(false);
this.player1.clickCard(this.ichi);
expect(this.shamefulSH.isBroken).toBe(false);
expect(this.player1).toHavePrompt('Conflict Action Window');
});

it('should not trigger on defense', function() {
this.player1.passConflict();
this.noMoreActions();

this.initiateConflict({
type: 'military',
attackers: [this.manipulator],
defenders: [this.ichi],
province: this.p1shameful1
});

let i = 0;
for(i = 0; i < this.P1ANN.length; i++) {
this.player1.clickCard(this.P1ANN[i]);
this.player1.clickCard(this.ichi);
this.player2.pass();
}

expect(this.p1shameful1.isBroken).toBe(false);
this.player1.clickCard(this.ichi);
expect(this.p1shameful1.isBroken).toBe(false);
expect(this.player1).toHavePrompt('Conflict Action Window');
});
});
});
});

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