Skip to content
kaffeewolf edited this page Mar 28, 2016 · 2 revisions

February/March 2016

  • Batching game data while an app is running long longer causes asserts (even while saving in leveleditor)
  • Changing the name, copying a level file will create an actual copy in the database
  • Saving levels will use a two-step mechanism, save to a temporary file first and then replace the original
  • Added an fps and freecam. Leveleditor has an additional camera that can be switched to by using tab
  • Split application into smaller components, one per feature. When linking an executable use application_features as a library
  • Level references. You can add a complete level file as a reference into another one. Saving the level will store any changes made to entities contained in that level. Referenced levels work on their own as well.
  • Export/import of selections, import of levels
  • Sorting of entities by name/type in leveleditor. Right click on the title row to enable
  • Minimap component
  • Marquee selection in leveleditor. Dragging down to the right only selects completely contained items, dragging up/left anything that is touched by the selection box
  • Support for PhysX

Note: Changes older than 2016.2 are ignored here, check the commitlogs

Clone this wiki locally