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Releases: gtav-ent/GTAV-EnhancedNativeTrainer

Update 28 Beta 1

02 Aug 14:22
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  • Prop Spawner, with 3815 (mostly) named and categorised props to choose from, all of which should work. Many options and features here – have a play around.
  • Contributions that are wholly or mostly thanks to Robert Kwapisz:
    o Bodyguards
    o Chauffeur to marker in Locations menu
    o Vehicle neon lights
    o Vehicle ‘extra power’ feature replaced by detailed option
    o Weapons damage modifier
  • Contributions from sub205:
    o Option to fully upgrade cars, and spawn vehicles fully upgraded
    o Some more teleport locations
  • Weapon menu’s ‘No Reload’ feature is improved and now works better with rockets etc. Thanks to Shane Allgeier.
  • Blackout option added to World menu
  • Scenarios named and added to Animations menu
  • Ability to set custom skins by manually entering the name
  • Vehicles now spawn a distance from the player proportional to their size, thereby avoiding spawning large planes etc on top of the player
  • Prevention against trainer working online; should still allow FiveM use
  • Support for nkjellman’s “Heist Map Updates in Single Player” mod. Turn on the teleportation options in Misc > Trainer Options.
  • Improvements to ‘reset skin on death’ to remove version dependency and prevent game crashes.
  • Scrollable menu items now work by pressing Confirm first and then selecting an option.
  • “Never Wanted” is rolled into Freeze Wanted Level
  • Marksman Pistol was missing tint options
  • Miscellaneous bug fixes and improvements

Update 25

29 Jun 21:05
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Changes:

  • Updated ScriptHook library – you need the latest version
  • Added images to vehicle spawn menu. Hopefully everything is covered and correct. Thanks to CrazyAGaming and Didjos for helping with sourcing images. PS: this is why the ASI filesize has increased significantly.
  • Vehicle invulnerability on/off replaced by four stages: Off, Mechanical, Mechanical + Visual, and then Mechanical + Visual + Cosmetic. Be aware that you can sometimes still explode your car with ‘Mechanical Only’.
  • Added hotkeys. Define 1-9 of these in the XML, then set their function in-game in the Misc -> Trainer Options menu. Only a few functions are available for now, suggestions welcome.
  • Added ‘No Pedestrians’ and ‘No Traffic’ to the World menu. For now, these are applied once on selection, so other things may disrupt them.
  • Added Chrome to available wheel colours. Thanks to sjaak for pointing out how this works.
  • Introduced paint fade to paint menu. This only applies to some vehicles, and unfortunately the trainer can’t identify which.
  • Added ‘teleport to last vehicle’ to teleport menu.
  • Added convertible state to vehicle door menu, when in convertible
  • Added dirt, paint fade, neon lights, tyre smoke and convertible roof state to saved vehicles. You cannot currently edit neon lights or tyre smoke in this trainer, but you can save and restore whatever you do at LSC.
  • For the feature ‘slow motion whilst aiming’, it now incrementally slows down to the target speed over a couple of seconds, giving the player chance to raise their weapon at reasonable speed.
  • Various bug fixes and improvements to Vehicle Paint; hopefully this matches LSC behaviours now
  • Added ‘Primary and Secondary’ paint option to change both to same colour at once for convenience
  • Spawned cars (not the saved ones) were randomly dirty/faded; they are now clean
  • Movement clipsets (rather than individual walk/run/etc) added to animations menu. This is still experimental and many don’t load – it times out after 5 seconds.
  • Bug fix: vehicle door menu left/right didn’t seem to match which door it affected
  • Bug fix: The game feature of slow motion whilst selecting a character was being overridden
  • Bug fix: ‘Pause Time’ was not being re-applied if anything else disabled it
  • Performance improvement: animation tree parsing (slow) done on separate thread, may reduce startup crashes for some people
  • Various bug fixes, especially features not applying while in wait loops (this caused e.g. flickering HUD when HUD was off and menu key pressed)

Update 24

19 Jun 07:02
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Changes:

  • “Radio always off” feature added to Misc menu
  • Seatbelt-in-car feature improved; thanks to Alexander Blade for the code
  • Menu items that involve left/right selection made a little clearer
  • Slow-mo-whilst-aiming now doesn’t apply in cutscenes
  • Added ‘Freeze Wanted Level’, thanks to sondaismith! Note: for now, this is not saved or reapplied on restart.
  • Drunk Mode, added to end of Player menu.
  • Teleportation location fixes or additions: Humane Labs Underwater Tunnel, Stadium, Max Renda, Simeon’s Showroom
  • When saving & restoring cars repainted at Los Santos Customs, paint now matches better, possibly perfectly
  • Now able to spawn vehicles by manually entering the model name. This is useful if you’ve added content yourself.
  • Ability to set walk/run/idle movement anims. This whole anim thing is still experimental.
  • Airbrake mode help text can be toggled. Default key: H.
  • Added NOT_BOUND and VK_NOTHING to controller & keyboard mapping possibilities. This allows you to assign no controller buttons and/or keys to a function.
  • Bug fix: sometimes experienced stuck keyboard keys
  • Bug fix: Sorted out the mismatched horns in vehicle mod menu, after they changed recently
  • Bug fix: Various options weren’t reset to proper state when selecting Reset All Settings
  • Bug fix: Various settings and values weren’t saving properly
  • Various minor fixes & UI improvements

Update 23

14 Jun 20:21
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Changes:

  • Xbox/XInput controller support. See the XML file for the default map.
  • By default, game input disabled whilst in the menu/airbrake. You’ll find you want this if you’re primarily using a gamepad. However, it can be turned off via the Misc menu.
  • The Update 22 feature, Vehicle invincibility covering cosmetic damage, is also now optional in the Misc menu.
  • “Ill Gotten Gains” weapon skins added to weapons mod menu
  • Keyboard support overhaul – now supports Ctrl/Alt/Shift modifiers. The ‘teleport slightly forward’ key is therefore changed to Ctrl-Numpad-Divide.
  • Extra time options: move forward/backwards a day, or five minutes. Thanks to dratom for this work.
  • Extra time option: slow motion only whilst aiming
  • Workaround for frozen weather, which using previous API calls causes a permanently flat ocean (no waves) in the new game version. This is probably a game bug.
  • ‘No helmet’ option in vehicle menu, thanks to sondaismith
  • Bug fix: Moon Gravity wasn’t working
  • Bug fix: Couldn’t change wheel colour on vehicle with matte paint
  • Bug fix: Slight movement in Airbrake mode removed
  • Various minor bug fixes & optimisations
  • World/time menu reorganised

Update 22

11 Jun 21:41
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Changes:

  • “Ill Gotten Gains” vehicles (6 cars, 1 plane, 1 helo) and weapon (Combat PDW) added. The new weapon tints are not yet added.
  • Anims added – second page of player menu. They’re broken down into a tree, e.g. “@amb@bagels@male@walking static” becomes a six level menu of ‘amb’ -> ‘bagels’ etc. This feature is experimental and may not work properly.
  • Database performance improvements: connection always open, transactions and mutexes added
  • Minor tweaks to vehicle names etc.
  • Bug fix: armour changes weren’t applied in vehicle mod menu
  • Vehicle invulnerability now prevents visual damage
  • Configurable value for slow motion in the time menu; use menu left/right to select
  • Airbrake mode now has ‘toggle freeze time’ (almost) key – by default this is T
  • Minor graphical tweaks
  • Produces error message on trying to change colour of default wheels, which game does not allow
  • Bug fix: custom tyres were missing from vehicle save/restore

Update 21

08 Jun 12:39
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Changes:

  • Skins can be saved/restored, just like vehicles
  • Minor bug fixes to vehicle save

Update 20

08 Jun 09:30
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THIS RELEASE (R20, 8th June)

  • Because of varying write permissions on the game folder when in use in the wild, the database file has been moved to %APPDATA% and the ‘GTAV Enhanced Native Trainer’ directory within it. If you run into problems you may need/want to delete this.
  • Ability to change number plate text. This is in the Vehicle Mods menu, at the end.
  • Ability to save and restore vehicles, and manage the save slots. This is in the Vehicle menu. This should save and restore mods, extras, paint etc, but there are probably issues and imperfections yet to be found.
  • Most status messages moved to new mechanism that displays in bottom left corner – thanks to qaisjp
  • Updated ScriptHook to the ‘B’ release, which you should have

PREVIOUS RELEASE - not described on GitHub (R19, 6th June)

  • Bug fixes for case where writing database not allowed due to permissions
  • Aded 'Restricted Areas' toggle to World menu. In theory, when turned off, this means you don't get shot down at Fort Zancudo, set off alarms in the prison, etc

Update 18

27 May 19:55
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THIS RELEASE (R18, 26th May)

Changes:

  • Bug fix: infinite ammo was still broken
  • Various scenery-based locations added; e.g. hospital, LifeInvader, sunken cargo ship, etc
  • Another attempt at fixing cash text comma bug on foreign locales
  • Various minor fixes

PREVIOUS RELEASE - not described on GitHub (R17, 26th May)

Changes:

  • Bug fix: early Release 16 apps had stuttering on slower PCs due to periodic saving of settings. Now done in the background instead of disrupting the main thread. Saved every 20 sec or so.
  • Bug fix: infinite ammo, no reload etc were broken in R16
  • Bug fix: the threading in R16 crashed or confused Script Hook when reloading mod or sometimes on exit. Now switched to a different framework, seems OK.
  • Weapons menu now temporarily arms the weapon being edited; restores previous weapon on exit
  • Various internal fixes

Update 16

26 May 08:40
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Changes:

  • On/off setting states are saved across trainer loads. Delete ent.db from your game directory if you run into trouble. More persistence stuff will be coming in due course.
  • ‘Individual weapons’ menu. Lets you add/remove individual weapons, add ammo to each, configure mods on each. Thanks to TSM4278 for the bulk of the mods/tints piece.
  • Slow Motion (currently 0.5x time) added to Time Menu
  • Vehicle paint menu simplified, bugs fixed – thanks to TSM4278
  • ‘Everyone ignores you’ now stops nearby peds fleeing
  • Highlighted page number in menu. If you think ‘Fast Run’ etc are missing, then this is for you – there are two pages!
  • Carry-over of weapons on skin change now applies to skin change on death
  • Transfer of weapon mods and tints on skin change
  • Bug fix: most weapon cheats (e.g. explosive ammo) were broken in last release
  • ‘Move through door’ hotkey (default Num-Slash) now defined in XML config
  • Bug fix: Airbrake ‘move through door’ feature now doesn’t apply in vehicles
  • Reset of skin to Michael on death is now optional, on by default – see the Misc menu
  • Added ‘Reset All’ option to main menu
  • Bug fix: 'Random Cops' option wasn't toggleable since initial trainer

Update 15

22 May 07:45
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Changes:

  • Added texture selection to props
  • Removed ‘please select a skin first’ constraint from skin customisation menu
  • Skin selection menu levels now default to your current choice, meaning settings not so easily lost
  • Possibly fixed weird symbol instead of comma in $10,000 text under some non-English locales
  • ‘Infinite parachutes’ option added to weapons menu. Hey look everyone, it’s Just Cause!
  • Weapons, ammo, parachute, armour carried over when changing skin. This does not yet include weapon mods. Thanks to sjaak327 for providing some code for this!