Manual installation. Select and download the release for the required engine version, extract the archive into your plugins project folder to get the following path: "[ProjectName] / Plugins / RuntimeAudioImporter".
Basic internal description
Any imported audio data is transcoded to 32-bit IEEE floating point PCM format, which is used to instantly transfer data to the audio render during playback. The plugin uses custom sound wave inherited from UProceduralSoundWave.
Example for importing and playing a sound wave
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