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Revolting cities #19

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guillaume-alvarez opened this issue Nov 23, 2014 · 1 comment
Closed

Revolting cities #19

guillaume-alvarez opened this issue Nov 23, 2014 · 1 comment
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@guillaume-alvarez
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The design goal is for new cities to pop from distant and scarcely controlled lands.

For this we will use the empire stability mechanism:

  • it is a percentage, starting at 100%
  • lost when losing battles and changing policies
  • regained slowly over time

For every controlled tile over which influence is decreasing and lower than instability we could randomly check if the tile should revolt.

Then a revolting a new city would be created on the tile, as capital to a new empire. Its culture would be the same as the original empire one. It would start with the same discoveries/policies.

@guillaume-alvarez
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There should be a notification when a city revolts in player empire.

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