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BlockForceFieldGen.java
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BlockForceFieldGen.java
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package com.Splosions.ModularBosses.blocks;
import java.util.List;
import java.util.Random;
import com.Splosions.ModularBosses.MBCreativeTabs;
import com.Splosions.ModularBosses.ModularBosses;
import com.Splosions.ModularBosses.blocks.BlockRotationData.Rotation;
import com.Splosions.ModularBosses.blocks.tileentity.TileEntityControlBlock;
import com.Splosions.ModularBosses.entity.CustomEntityList;
import com.Splosions.ModularBosses.handler.GuiHandler;
import com.Splosions.ModularBosses.network.PacketDispatcher;
import com.Splosions.ModularBosses.network.client.OpenControlBlockEditorPacket;
import net.minecraft.block.Block;
import net.minecraft.block.BlockContainer;
import net.minecraft.block.BlockRedstoneWire;
import net.minecraft.block.BlockWorkbench;
import net.minecraft.block.material.Material;
import net.minecraft.block.properties.IProperty;
import net.minecraft.block.properties.PropertyBool;
import net.minecraft.block.properties.PropertyDirection;
import net.minecraft.block.state.BlockState;
import net.minecraft.block.state.IBlockState;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityList;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.player.EntityPlayerMP;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.EnumWorldBlockLayer;
import net.minecraft.util.MathHelper;
import net.minecraft.util.RegistryNamespacedDefaultedByKey;
import net.minecraft.util.StringUtils;
import net.minecraft.world.Explosion;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
import net.minecraftforge.fml.common.eventhandler.Event.Result;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
public class BlockForceFieldGen extends Block implements IVanillaRotation {
public static final PropertyDirection FACING = PropertyDirection.create("facing", EnumFacing.Plane.HORIZONTAL);
public static final PropertyBool POWERED = PropertyBool.create("powered");
public BlockForceFieldGen(Material material) {
super(material);
setHardness(10.0F);
setHarvestLevel("pickaxe", 2);
setStepSound(soundTypeStone);
this.setDefaultState(this.blockState.getBaseState().withProperty(FACING, EnumFacing.NORTH).withProperty(POWERED,
Boolean.valueOf(false)));
setCreativeTab(MBCreativeTabs.tabBlocks);
}
@Override
public Rotation getRotationPattern() {
return BlockRotationData.Rotation.PISTON_CONTAINER;
}
@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing face, float hitX, float hitY, float hitZ,
int meta, EntityLivingBase entity) {
EnumFacing enumfacing = entity.getHorizontalFacing();
return super.onBlockPlaced(world, pos, face, hitX, hitY, hitZ, meta, entity).withProperty(FACING, enumfacing)
.withProperty(POWERED, false);
}
@Override
public void onBlockPlacedBy(World world, BlockPos pos, IBlockState state, EntityLivingBase entity,
ItemStack stack) {
EnumFacing face = EnumFacing.fromAngle(entity.rotationYaw);
world.setBlockState(pos, state.withProperty(FACING, face.getOpposite()).withProperty(POWERED, false));
}
@Override
public IBlockState getStateFromMeta(int meta) {
boolean powered = false;
int facing = meta;
if (facing >= 4) {
facing -= 4;
powered = true;
}
return this.getDefaultState().withProperty(FACING, EnumFacing.getHorizontal(meta & 3)).withProperty(POWERED,
powered);
}
@Override
public int getMetaFromState(IBlockState state) {
EnumFacing rot = (EnumFacing) state.getValue(FACING);
int i;
i = rot.getHorizontalIndex();
if (((Boolean) state.getValue(POWERED)).booleanValue()) {
i += 4;
}
return i;
}
@Override
protected BlockState createBlockState() {
return new BlockState(this, new IProperty[] { FACING, POWERED });
}
@Override
public boolean canProvidePower() {
return true;
}
protected boolean canPowerSide(Block blockIn) {
return true;
}
@Override
public int isProvidingWeakPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) {
EnumFacing enumfacing = (EnumFacing) state.getValue(FACING);
if (enumfacing == side && !((Boolean) state.getValue(POWERED)).booleanValue()) {
return 15;
} else {
return 0;
}
}
@Override
public int isProvidingStrongPower(IBlockAccess worldIn, BlockPos pos, IBlockState state, EnumFacing side) {
return 0;
}
/**
* Called when a neighboring block changes.
*/
public void onNeighborBlockChange(World worldIn, BlockPos pos, IBlockState state, Block neighborBlock) {
if (neighborBlock.canProvidePower()) {
worldIn.scheduleUpdate(pos, this, 40);
}
}
@Override
public void updateTick(World worldIn, BlockPos pos, IBlockState state, Random rand) {
EnumFacing enumfacing = (EnumFacing) state.getValue(FACING);
if (!worldIn.isRemote) {
if (worldIn.getStrongPower(pos.offset(enumfacing)) == 0) {
worldIn.setBlockState(pos,state.withProperty(FACING, (EnumFacing) state.getValue(FACING)).withProperty(POWERED, true), 3);
worldIn.setBlockState(pos.up(2),ModBlocks.force_field_blue.getDefaultState().withProperty(BlockForceFieldBlue.FACING, (EnumFacing) state.getValue(FACING)).withProperty(BlockForceFieldBlue.STATE, 1),3);
} else if (worldIn.getStrongPower(pos.offset(enumfacing)) > 0) {
worldIn.setBlockState(pos,state.withProperty(FACING, (EnumFacing) state.getValue(FACING)).withProperty(POWERED, false),3);
worldIn.setBlockToAir(pos.up(2));
worldIn.setBlockState(pos.up(2),ModBlocks.force_field_blue.getDefaultState().withProperty(BlockForceFieldBlue.FACING, (EnumFacing) state.getValue(FACING)).withProperty(BlockForceFieldBlue.STATE, 0),3);
}
}
}
}