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MAPINFO.TXT
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MAPINFO.TXT
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map LMS01 "GENERIC LAVA PLATFORMS" //done for good
{
next = "LMS02"
sky1 = "AIRSKY", 0
music = "MGMMUS"
levelnum =6001
aircontrol = 0.5
}
map LMS02 "MAGICAL FLIGHT"//done for good
{
next = "LMS03"
sky1 = "AIRSKY", 0
music = "LMS_MAGI"
aircontrol = 0.5
levelnum =6002
}
map LMS03 "GIANT TELLY"//done for good
{
next = "LMS04"
music = "LMS_BTLY"
aircontrol = 0.5
levelnum =6003
}
map LMS04 "SPECIAL STAGE"//done for good
{
next = "LMS05"
music = "LMS_SPST"
aircontrol = 0.5
levelnum =6004
}
map LMS05 "HEAT MAN'S INCINERATOR" //done for good
{
next = "LMS06"
music = "LMS_HEA"
aircontrol = 0.5
levelnum =6005
}
map LMS06 "GCN MARIO CIRCUIT" //done for good
{
next = "LMS07"
music = "LMS_DDC"
aircontrol = 0.5
levelnum =6006
}
map LMS07 "SPACE TRAIN!"// done for good
{
next = "LMS08"
music = "LMS_SPHA"
aircontrol = 0.5
levelnum =6007
}
map LMS08 "VS. NIGHTMARE UPGRADED" //done for good.
{
next = "LMS09"
music = "LMS_NIG3"
aircontrol = 0.5
levelnum =6008
}
map LMS09 "ANTI-SOCIAL PROJECTILE DODGING" //DONE FOR GOOD
{
next = "LMS10"
music = "LMS_ANTI"
aircontrol = 0.5
levelnum =6009
}
map LMS10 "PHARAOH MAN'S SCAVENGER HUNT" //done for good
{
next = "LMS11"
music = "LMS_PHA"
aircontrol = 0.5
levelnum =6010
}
map LMS11 "SPECIAL STAGE PLUS B"//done for good
{
next = "LMS12"
music = "LMS_SPS2"
aircontrol = 0.5
levelnum =6011
}
map LMS12 "MYSTERIOUS MAZE OF MAGIC" //rehaul
{
next = "LMS13"
music = "LMS_MAZ"
aircontrol = 0.5
levelnum= 6012
}
map LMS13 "MUSICAL ELEVATOR" //done for good
{
next = "LMS14"
levelnum = 589
music = "D_BLANK"
aircontrol = 0.5
levelnum =6013
}
map LMS14 "CAVE RACE" //done for good
{
next = "LMS15"
music = "LMS_CAVE"
aircontrol = 0.5
levelnum =6014
}
map LMS15 "FUSION JOUSTING" //done for good
{
next = "LMS16"
music = "LMS_JOU"
aircontrol = 0.5
levelnum =6015
}
map LMS16 "ELECMAN'S DAY OFF" //done for good
{
next = "LMS17"
music = "LMS_ELEC"
nojump
aircontrol = 0.5
levelnum =6016
}
map LMS17 "NOT SO SPECIAL STAGE" //done for good
{
next = "LMS18"
music = "LMS_UFO"
aircontrol = 0.5
levelnum =6017
}
map LMS18 "CITY ESCAPE" //not mine
{
next = "LMS19"
music = "LMS_RUN"
aircontrol = 0.5
levelnum =6018
}
map LMS19 "TO THE TOP" //done for good
{
next = "LMS20"
music = "LMS_FGHT"
aircontrol = 0.5
levelnum =6019
}
map LMS20 "123...DEATH!" //done for good
{
next = "LMS21"
music = "LMS_DIE"
aircontrol = 0.5
levelnum =6020
}
map LMS21 "DEATH RUN"
{
next = "LMS22"
music = "LMS_WUB"
aircontrol = 0.5
levelnum = 6021
}
map LMS22 "ROCK HARDEN" //done!
{
nojump
next = "LMS23"
music = "LMS_ROC"
aircontrol = 0.5
levelnum =6022
}
map LMS23 "NEEDLE PRESSURE"
{
next = "LMS24"
music = "LMS_NEE"
aircontrol = 0.5
levelnum =6023
nojump
}
map LMS24 "RING ROBBERY" //done for good
{
next = "LMS25"
music = "LMS_ROB"
aircontrol = 0.5
levelnum= 6024
}
map LMS25 "HYPER JUMP ROPE STORM H" //done for good
{
next = "LMS26"
music = "LMS_HSH"
aircontrol = 0.5
levelnum= 6025
}
map LMS26 "CHECKERBOARD CHASE" //done for good
{
next = "LMS27"
music = "LMS_CHEC"
aircontrol = 0.5
levelnum = 6026
}
map LMS27 "QUICK FEET"//done for good
{
next = "LMS28"
music = "LMS_QFT"
aircontrol = 0.5
levelnum =6027
}
map LMS28 "KING OF THE RED CIRCLE" //done for good
{
next = "LMS29"
music = "LMS_KORC"
levelnum =6028
aircontrol = 0.5
}
map LMS29 "EDDIE'S REVENGE" //done for good
{
next = "LMS30"
levelnum =6029
music = "LMS_EDD"
aircontrol = 0.5
}
map LMS30 "SUPER AIR MAN TILE" //done for good
{
next = "LMS01"
music = "LMS_SATM"
levelnum =6030
aircontrol = 0.5
}
map LMSXX "??? BATTLE" //done for good
{
next = "LMS01"
music = "D_BLANK"
levelnum =6666
aircontrol = 0.5
}
//ex-maps
map XLMS01 "GENERIC PAC MAN MAP #3" //done for good
{
next = "XLMS02"
music = "LMS_Pac"
nojump
aircontrol = 0.5
}
map XLMS02 "AIR MAN SCAVENGER HUNT" //done for good
{
next = "XLMS03"
music = "LMS_SCAV"
aircontrol = 0.5
}
map XLMS03 "CRYSTAL MAN SCAVENGER HUNT" //done for good
{
next = "XLMS04"
music = "LMS_CRY"
aircontrol = 0.5
}
map XLMS04 "BREAK THE TARGETS"
{
next = "XLMS05"
music = "LMS_ICE"
aircontrol = 0.5
}
map XLMS05 "ZOMBIE APOCALYPSE" //done for good
{
next = "XLMS06"
music = "LMS_ZOMB"
aircontrol = 0.5
}
map XLMS06 "STAR SEARCH" //done for good
{
next = "LMS01"
music = "LMS_JUNG"
aircontrol = 0.5
}