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Update changelog
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nightm4re94 committed Oct 28, 2023
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12 changes: 6 additions & 6 deletions CHANGELOG.md
Expand Up @@ -22,7 +22,7 @@ Since the last release, we have updated to a more recent Java version several ti

Here's a quick overview of the changes in this release:

### Build Infrastructure:
**Build Infrastructure:**
* Updated project to Java 21
* Restored releasability through GitHub actions
* Introduced nightly snapshot builds
Expand All @@ -32,7 +32,7 @@ Here's a quick overview of the changes in this release:
* Restored SonarQube analysis
* Cleaned up and refactored Gradle project structure

### Improvements:
**Improvements:**
* Implemented multi-target ForceEffects.
* Implemented StateEvents to register actions when a State isentered/exited.
* Implemented 9-sliced image scaling.
Expand All @@ -43,7 +43,7 @@ Here's a quick overview of the changes in this release:
* Added image scaling overloads for bilinear and bicubicinterpolation.
* Separated emitter saving in utiLITI from blueprint definition.

### Bugfixes:
**Bugfixes:**
* Fixed EntityEmitter location jittering.
* Fixed Particle opacity calculation.
* Fixed SoundPlaybacks. (contributed by @Gamebuster19901)
Expand All @@ -54,13 +54,13 @@ Here's a quick overview of the changes in this release:
* Fixed threading issues in GameTests by introducingGameTestSuite (contributed by @Gamebuster19901)
* Fixed duplicate attribute modification in GuiComponentlocation setters. (contributed by @ecchilds)

### API changes:
**API changes:**
* Renamed `Effect.canAttackEntity` to `canAffectEntity`.

### Removals / Deprecations:
**Removals / Deprecations:**
* Removed CompressionUtilities (and tests). There were vulnerabilities in our implementation and the utilities have never actually been used. End users will have a much better experience using libraries such as zip4j.

### Documentation and Miscellaneous:
**Documentation and Miscellaneous:**
* Updated license.
* Updated contribution guide.
* Added star history to readme.
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