Simple OpenGL project with pygame and pyopengl. Iron Man model applying shaders (see images below).
- Three shaders (60 pts).
- Textures (10 pts).
- Normal vertices (10 pts).
- Camera (20 pts).
- Project aesthetics (20 pts).
- Switch between wireframe (press Q key) or filled model (press E key).
- Mouse move for rotation (x-axis).
- Press W or S keys to go forwards and backwards and A or D to strafe left or right with the camera.
- Press UP or DOWN keys to zoom model.
- Switch between shaders with the following numbers:
- Default shader (Press 1).
- Glow shader (Press 2).
- Fog shader (Press 3).
- Fluid shader (Press 4).
- Press ESC to exit.