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# | ||
# terrain shader plugin | ||
# | ||
set(TARGET_SRC | ||
TerrainShaderPlugin.cpp | ||
TerrainShaderExtension.cpp | ||
${SHADERS_CPP} ) | ||
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set(LIB_PUBLIC_HEADERS | ||
TerrainShaderExtension | ||
TerrainShaderOptions) | ||
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set(TARGET_H | ||
${LIB_PUBLIC_HEADERS}) | ||
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set(TARGET_COMMON_LIBRARIES ${TARGET_COMMON_LIBRARIES} | ||
osgEarthUtil) | ||
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setup_extension(osgearth_terrainshader) | ||
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# to install public driver includes: | ||
set(LIB_NAME terrainshader) | ||
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68 changes: 68 additions & 0 deletions
68
src/osgEarthExtensions/terrainshader/TerrainShaderExtension
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/* -*-c++-*- */ | ||
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph | ||
* Copyright 2008-2014 Pelican Mapping | ||
* http://osgearth.org | ||
* | ||
* osgEarth is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation; either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/> | ||
*/ | ||
#ifndef OSGEARTH_EXT_TERRAIN_SHADER_H | ||
#define OSGEARTH_EXT_TERRAIN_SHADER_H 1 | ||
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#include "TerrainShaderOptions" | ||
#include <osgEarth/Extension> | ||
#include <osgEarth/MapNode> | ||
#include <osgEarthUtil/Controls> | ||
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namespace osgEarth { namespace TerrainShader | ||
{ | ||
using namespace osgEarth; | ||
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class TerrainShaderExtension : public Extension, | ||
public ExtensionInterface<MapNode> | ||
{ | ||
public: | ||
META_Object(osgearth_ext_terrainshader, TerrainShaderExtension); | ||
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// CTORs | ||
TerrainShaderExtension(); | ||
TerrainShaderExtension(const TerrainShaderOptions& options); | ||
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// DTOR | ||
virtual ~TerrainShaderExtension(); | ||
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public: // Extension | ||
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void setDBOptions(const osgDB::Options* dbOptions); | ||
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public: // ExtensionInterface<MapNode> | ||
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bool connect(MapNode* mapNode); | ||
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bool disconnect(MapNode* mapNode); | ||
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protected: // Object | ||
TerrainShaderExtension(const TerrainShaderExtension& rhs, const osg::CopyOp& op) { } | ||
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private: | ||
const TerrainShaderOptions _options; | ||
osg::ref_ptr<const osgDB::Options> _dbOptions; | ||
osg::ref_ptr<class TerrainEffect> _effect; | ||
}; | ||
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} } // namespace osgEarth::TerrainShader | ||
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#endif // OSGEARTH_EXT_TERRAIN_SHADER_H |
131 changes: 131 additions & 0 deletions
131
src/osgEarthExtensions/terrainshader/TerrainShaderExtension.cpp
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/* -*-c++-*- */ | ||
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph | ||
* Copyright 2008-2014 Pelican Mapping | ||
* http://osgearth.org | ||
* | ||
* osgEarth is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation; either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/> | ||
*/ | ||
#include "TerrainShaderExtension" | ||
#include <osgEarth/TerrainEffect> | ||
#include <osgEarth/MapNode> | ||
#include <osgEarth/VirtualProgram> | ||
#include <osgEarth/ShaderLoader> | ||
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using namespace osgEarth; | ||
using namespace osgEarth::TerrainShader; | ||
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#define LC "[TerrainShaderExtension] " | ||
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namespace | ||
{ | ||
class GLSLEffect : public TerrainEffect | ||
{ | ||
public: | ||
GLSLEffect(const std::string& vs, const std::string& fs) | ||
: _vs(vs), _fs(fs) | ||
{ | ||
if ( !_vs.empty() ) | ||
_package.add( "$vs", _vs ); | ||
if ( !_fs.empty() ) | ||
_package.add( "$fs", _fs ); | ||
} | ||
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void onInstall(TerrainEngineNode* engine) | ||
{ | ||
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if ( !_vs.empty() ) | ||
{ | ||
VirtualProgram* vp = VirtualProgram::getOrCreate(engine->getOrCreateStateSet()); | ||
ShaderLoader::loadFunction(vp, "$vs", _package); | ||
} | ||
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if ( !_fs.empty() ) | ||
{ | ||
VirtualProgram* vp = VirtualProgram::getOrCreate(engine->getOrCreateStateSet()); | ||
ShaderLoader::loadFunction(vp, "$fs", _package); | ||
} | ||
} | ||
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void onUninstall(TerrainEngineNode* engine) | ||
{ | ||
if ( engine && engine->getStateSet() ) | ||
{ | ||
VirtualProgram* vp = VirtualProgram::get(engine->getStateSet()); | ||
if ( vp ) | ||
{ | ||
if ( !_vs.empty() ) | ||
ShaderLoader::unloadFunction( vp, "$vs", _package ); | ||
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if ( !_fs.empty() ) | ||
ShaderLoader::unloadFunction( vp, "$fs", _package ); | ||
} | ||
} | ||
} | ||
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std::string _vs, _fs; | ||
ShaderPackage _package; | ||
}; | ||
} | ||
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TerrainShaderExtension::TerrainShaderExtension() | ||
{ | ||
//nop | ||
} | ||
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TerrainShaderExtension::TerrainShaderExtension(const TerrainShaderOptions& options) : | ||
_options( options ) | ||
{ | ||
//nop | ||
} | ||
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TerrainShaderExtension::~TerrainShaderExtension() | ||
{ | ||
//nop | ||
} | ||
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void | ||
TerrainShaderExtension::setDBOptions(const osgDB::Options* dbOptions) | ||
{ | ||
_dbOptions = dbOptions; | ||
} | ||
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bool | ||
TerrainShaderExtension::connect(MapNode* mapNode) | ||
{ | ||
if ( !mapNode ) | ||
{ | ||
OE_WARN << LC << "Illegal: MapNode cannot be null." << std::endl; | ||
return false; | ||
} | ||
_effect = new GLSLEffect( _options.vertex().get(), _options.fragment().get() ); | ||
mapNode->getTerrainEngine()->addEffect( _effect.get() ); | ||
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OE_INFO << LC << "Installed.\n"; | ||
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return true; | ||
} | ||
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bool | ||
TerrainShaderExtension::disconnect(MapNode* mapNode) | ||
{ | ||
if ( mapNode && _effect.valid() ) | ||
{ | ||
mapNode->getTerrainEngine()->removeEffect( _effect.get() ); | ||
_effect = 0L; | ||
} | ||
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return true; | ||
} | ||
|
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/* -*-c++-*- */ | ||
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph | ||
* Copyright 2008-2014 Pelican Mapping | ||
* http://osgearth.org | ||
* | ||
* osgEarth is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation; either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/> | ||
*/ | ||
#ifndef OSGEARTH_EXT_TERRAIN_SHADER_OPTIONS | ||
#define OSGEARTH_EXT_TERRAIN_SHADER_OPTIONS 1 | ||
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#include <osgEarth/Common> | ||
#include <osgEarth/URI> | ||
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namespace osgEarth { namespace TerrainShader | ||
{ | ||
using namespace osgEarth; | ||
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/** | ||
* Options for applying an inline shader to the terrain. | ||
*/ | ||
class TerrainShaderOptions : public DriverConfigOptions // NO EXPORT; header only | ||
{ | ||
public: | ||
optional<std::string>& vertex() { return _vertex; } | ||
const optional<std::string>& vertex() const { return _vertex; } | ||
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optional<std::string>& fragment() { return _fragment; } | ||
const optional<std::string>& fragment() const { return _fragment; } | ||
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public: | ||
TerrainShaderOptions( const ConfigOptions& opt =ConfigOptions() ) : DriverConfigOptions( opt ) | ||
{ | ||
setDriver( "terrainshader" ); | ||
fromConfig( _conf ); | ||
} | ||
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virtual ~TerrainShaderOptions() { } | ||
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public: | ||
Config getConfig() const { | ||
Config conf = DriverConfigOptions::getConfig(); | ||
conf.updateIfSet("vertex", _vertex); | ||
conf.updateIfSet("fragment", _fragment); | ||
return conf; | ||
} | ||
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protected: | ||
void mergeConfig( const Config& conf ) { | ||
DriverConfigOptions::mergeConfig( conf ); | ||
fromConfig( conf ); | ||
} | ||
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private: | ||
void fromConfig( const Config& conf ) { | ||
conf.getIfSet("vertex", _vertex); | ||
conf.getIfSet("fragment", _fragment); | ||
} | ||
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optional<std::string> _vertex; | ||
optional<std::string> _fragment; | ||
}; | ||
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} } // namespace osgEarth::TerrainShader | ||
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#endif // OSGEARTH_EXT_TERRAIN_SHADER_OPTIONS | ||
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56 changes: 56 additions & 0 deletions
56
src/osgEarthExtensions/terrainshader/TerrainShaderPlugin.cpp
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@@ -0,0 +1,56 @@ | ||
/* -*-c++-*- */ | ||
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph | ||
* Copyright 2008-2014 Pelican Mapping | ||
* http://osgearth.org | ||
* | ||
* osgEarth is free software; you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation; either version 2 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* This program is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with this program. If not, see <http://www.gnu.org/licenses/> | ||
*/ | ||
#include "TerrainShaderOptions" | ||
#include "TerrainShaderExtension" | ||
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#include <osgDB/ReaderWriter> | ||
#include <osgDB/Registry> | ||
#include <osgDB/FileNameUtils> | ||
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namespace osgEarth { namespace TerrainShader | ||
{ | ||
/** | ||
* Plugin entry point | ||
*/ | ||
class TerrainShaderPlugin : public osgDB::ReaderWriter | ||
{ | ||
public: // Plugin stuff | ||
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TerrainShaderPlugin() { | ||
supportsExtension( "osgearth_terrainshader", "osgEarth Terrain Shader Extension Plugin" ); | ||
} | ||
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const char* className() { | ||
return "osgEarth Terrain Shader Extension Plugin"; | ||
} | ||
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virtual ~TerrainShaderPlugin() { } | ||
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ReadResult readObject(const std::string& filename, const osgDB::Options* dbOptions) const | ||
{ | ||
if ( !acceptsExtension(osgDB::getLowerCaseFileExtension(filename)) ) | ||
return ReadResult::FILE_NOT_HANDLED; | ||
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return ReadResult( new TerrainShaderExtension(Extension::getConfigOptions(dbOptions)) ); | ||
} | ||
}; | ||
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REGISTER_OSGPLUGIN(osgearth_terrainshader, TerrainShaderPlugin) | ||
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} } // namespace osgEarth::BumpMap |