Skip to content

Commit

Permalink
Fix linux build error.
Browse files Browse the repository at this point in the history
  • Loading branch information
gwaldron committed Feb 14, 2015
1 parent a4b7ea0 commit 9e6cf52
Show file tree
Hide file tree
Showing 2 changed files with 2 additions and 3 deletions.
1 change: 0 additions & 1 deletion src/osgEarthDrivers/engine_mp/MPEngine.frag.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,6 @@ $GLSL_DEFAULT_PRECISION_FLOAT
#pragma vp_location "fragment_coloring"
#pragma vp_order "0"

#define MP_USE_TERRAIN_COLOR
#define MP_USE_BLENDING

uniform vec4 oe_terrain_color;
Expand Down
4 changes: 2 additions & 2 deletions src/osgEarthDrivers/engine_mp/MPTerrainEngineNode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -888,8 +888,8 @@ MPTerrainEngineNode::updateState()
Shaders::MPFragSource );

// terrain background color; negative means use the vertex color.
terrainStateSet->getOrCreateUniform("oe_terrain_color", osg::Uniform::FLOAT_VEC4)
->set( _terrainOptions.color().isSet()? _terrainOptions.color().get() : osg::Vec4f(-1,-1,-1,-1));
Color terrainColor = _terrainOptions.color().getOrUse( Color(-1,-1,-1,-1) );
terrainStateSet->addUniform(new osg::Uniform("oe_terrain_color", terrainColor));

bool useBlending = _terrainOptions.enableBlending() == true;
if ( !useBlending )
Expand Down

0 comments on commit 9e6cf52

Please sign in to comment.