Add fast RasterIO sampling path for generating heightfields with nearest neighbor #744
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Especially when using compressed TIFF heighmaps, the terrain performance suffers a lot from the many 1-pixel RasterIOs performed in
getInterpolatedValue
. This pull-request adds a fast path when using nearest neighbor interpolation, which reads the entire tile in one go via RasterIO. On my machine I easily get a factor 8 speedup with this path using a LZW compressed DTM.