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When working with a lot of diffrent assets you soon realise how unorganized the
whole thing is getting.
I noticed while developing a small game, with really not many assets, I ended
up with 11 images and one font file. If one now would go a step further and
develop a bigger game there could be hundreds of files.
The best way to resolve this issue is by creating one big file (or you could
also have multiple files), which contains all the tiny other files.
This could be a simple zip file or a selfwritten binary file.
Such a feature would be great for game development!
Original issue reported on code.google.com by youtube@my-gate.net on 18 Feb 2011 at 12:30
The text was updated successfully, but these errors were encountered:
I also agree with this suggestion. But this might take some time to get to.
What your proposing is a single data file that will contain ALL types of
assets. There are a few of these on the Tutorial wiki, but this technique will
need to be integrated into the AssetManager for us to make use of this.
Original comment by RyanLind...@gmail.com on 19 Feb 2011 at 4:43
Original issue reported on code.google.com by
youtube@my-gate.net
on 18 Feb 2011 at 12:30The text was updated successfully, but these errors were encountered: