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AssetManager should be able to read a asset 'collection' file. #5

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GoogleCodeExporter opened this issue Aug 20, 2015 · 2 comments

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@GoogleCodeExporter
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When working with a lot of diffrent assets you soon realise how unorganized the 
whole thing is getting.
I noticed while developing a small game, with really not many assets, I ended 
up with 11 images and one font file. If one now would go a step further and 
develop a bigger game there could be hundreds of files.
The best way to resolve this issue is by creating one big file (or you could 
also have multiple files), which contains all the tiny other files.
This could be a simple zip file or a selfwritten binary file.
Such a feature would be great for game development!

Original issue reported on code.google.com by youtube@my-gate.net on 18 Feb 2011 at 12:30

@GoogleCodeExporter
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I also agree with this suggestion.  But this might take some time to get to.  
What your proposing is a single data file that will contain ALL types of 
assets.  There are a few of these on the Tutorial wiki, but this technique will 
need to be integrated into the AssetManager for us to make use of this.

Original comment by RyanLind...@gmail.com on 19 Feb 2011 at 4:43

  • Changed state: Accepted

@GoogleCodeExporter
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Perhaps add something like https://icculus.org/physfs/ ?

Original comment by bobo...@gmail.com on 10 Nov 2012 at 2:49

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