-
Notifications
You must be signed in to change notification settings - Fork 17
/
buffer.cc
737 lines (602 loc) · 19 KB
/
buffer.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
// RSXGL - Graphics library for the PS3 GPU.
//
// Copyright (c) 2011 Alexander Betts (alex.betts@gmail.com)
//
// buffer.cc - Manage buffer objects.
#include "rsxgl_context.h"
#include <rsx/gcm_sys.h>
#include "gl_fifo.h"
#include "buffer.h"
#include "timestamp.h"
#include "attribs.h"
#include <GL3/gl3.h>
#include "error.h"
#include <stddef.h>
#include <string.h>
#include <unistd.h>
#if defined(GLAPI)
#undef GLAPI
#endif
#define GLAPI extern "C"
buffer_t::storage_type & buffer_t::storage()
{
return current_object_ctx() -> buffer_storage();
}
buffer_t::~buffer_t()
{
// Free memory used by this buffer:
if(memory.offset != 0) {
rsxgl_arena_free(memory_arena_t::storage().at(arena),memory);
}
}
GLAPI void APIENTRY
glGenBuffers (GLsizei n, GLuint* buffers)
{
GLsizei count = buffer_t::storage().create_names(n,buffers);
if(count != n) {
RSXGL_ERROR_(GL_OUT_OF_MEMORY);
}
RSXGL_NOERROR_();
}
GLAPI GLboolean APIENTRY
glIsBuffer (GLuint buffer)
{
return buffer_t::storage().is_object(buffer);
}
GLAPI void APIENTRY
glDeleteBuffers (GLsizei n, const GLuint* buffers)
{
struct rsxgl_context_t * ctx = current_ctx();
for(GLsizei i = 0;i < n;++i,++buffers) {
const GLuint buffer_name = *buffers;
if(buffer_name == 0) continue;
// Free resources used by this object:
if(buffer_t::storage().is_object(buffer_name)) {
ctx -> buffer_binding.unbind_from_all(buffer_name);
// TODO - orphan it, instead of doing this:
buffer_t & buffer = buffer_t::storage().at(buffer_name);
if(buffer.timestamp > 0) {
rsxgl_timestamp_wait(ctx,buffer.timestamp);
buffer.timestamp = 0;
}
//
buffer_t::gl_object_type::maybe_delete(buffer_name);
}
// It was just a name:
else if(buffer_t::storage().is_name(buffer_name)) {
buffer_t::storage().destroy(buffer_name);
}
}
RSXGL_NOERROR_();
}
static inline size_t
rsxgl_buffer_target(GLenum target)
{
switch(target) {
case GL_ARRAY_BUFFER:
return RSXGL_ARRAY_BUFFER;
case GL_COPY_READ_BUFFER:
return RSXGL_COPY_READ_BUFFER;
case GL_COPY_WRITE_BUFFER:
return RSXGL_COPY_WRITE_BUFFER;
case GL_ELEMENT_ARRAY_BUFFER:
return RSXGL_ELEMENT_ARRAY_BUFFER;
case GL_PIXEL_PACK_BUFFER:
return RSXGL_PIXEL_PACK_BUFFER;
case GL_PIXEL_UNPACK_BUFFER:
return RSXGL_PIXEL_UNPACK_BUFFER;
case GL_TEXTURE_BUFFER:
return RSXGL_TEXTURE_BUFFER;
case GL_TRANSFORM_FEEDBACK_BUFFER:
return RSXGL_TRANSFORM_FEEDBACK_BUFFER;
case GL_UNIFORM_BUFFER:
return RSXGL_UNIFORM_BUFFER;
default:
return ~0U;
};
}
static inline int
rsxgl_buffer_usage(GLenum usage)
{
switch(usage) {
case GL_STREAM_DRAW:
return RSXGL_STREAM_DRAW;
case GL_STREAM_READ:
return RSXGL_STREAM_READ;
case GL_STREAM_COPY:
return RSXGL_STREAM_COPY;
case GL_STATIC_DRAW:
return RSXGL_STATIC_DRAW;
case GL_STATIC_READ:
return RSXGL_STATIC_READ;
case GL_STATIC_COPY:
return RSXGL_STATIC_COPY;
case GL_DYNAMIC_DRAW:
return RSXGL_DYNAMIC_DRAW;
case GL_DYNAMIC_READ:
return RSXGL_DYNAMIC_READ;
case GL_DYNAMIC_COPY:
return RSXGL_DYNAMIC_COPY;
default:
return ~0;
}
}
static inline int
rsxgl_buffer_access(GLenum access)
{
switch(access) {
case GL_READ_ONLY:
return RSXGL_READ_ONLY;
case GL_WRITE_ONLY:
return RSXGL_WRITE_ONLY;
case GL_READ_WRITE:
return RSXGL_READ_WRITE;
default:
return ~0;
}
}
static inline int
rsxgl_buffer_valid_range(const struct buffer_t & buffer,uint32_t offset,uint32_t length)
{
if((offset + length) > buffer.size) {
return 0;
}
else {
return 1;
}
}
GLAPI void APIENTRY
glBindBuffer (GLenum target, GLuint buffer_name)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
if(!(buffer_name == 0 || buffer_t::storage().is_name(buffer_name))) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
struct rsxgl_context_t * ctx = current_ctx();
// Create the buffer_name object if it doesn't exist yet (buffer_name in memory doesn't get allocated until glBufferData()):
if(buffer_name != 0 && !buffer_t::storage().is_object(buffer_name)) {
buffer_t::storage().create_object(buffer_name);
}
ctx -> buffer_binding.bind(rsx_target,buffer_name);
RSXGL_NOERROR_();
}
static inline void
rsxgl_bind_buffer_range(GLenum target, GLuint index, GLuint buffer_name, rsx_size_t offset, rsx_size_t size)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(!(rsx_target == RSXGL_TRANSFORM_FEEDBACK_BUFFER || rsx_target == RSXGL_UNIFORM_BUFFER)) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
if(!((rsx_target == RSXGL_TRANSFORM_FEEDBACK_BUFFER && index < RSXGL_MAX_TRANSFORM_FEEDBACK_BUFFER_BINDINGS) ||
(rsx_target == RSXGL_UNIFORM_BUFFER && index < RSXGL_MAX_UNIFORM_BUFFER_BINDINGS))) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
if(!(buffer_name == 0 || buffer_t::storage().is_object(buffer_name))) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
size =
(buffer_name == 0) ? 0 :
(size == ~0) ? buffer_t::storage().at(buffer_name).size :
size;
if(buffer_name != 0 && ((size <= 0) || ((offset + size) > buffer_t::storage().at(buffer_name).size))) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
struct rsxgl_context_t * ctx = current_ctx();
ctx -> buffer_binding.bind(rsx_target,buffer_name);
const size_t i =
(rsx_target == RSXGL_TRANSFORM_FEEDBACK_BUFFER) ? (RSXGL_TRANSFORM_FEEDBACK_BUFFER0 + index) :
(rsx_target == RSXGL_UNIFORM_BUFFER) ? (RSXGL_UNIFORM_BUFFER0 + index) :
~0;
const size_t ii =
(rsx_target == RSXGL_TRANSFORM_FEEDBACK_BUFFER) ? (RSXGL_TRANSFORM_FEEDBACK_BUFFER_RANGE0 + index) :
(rsx_target == RSXGL_UNIFORM_BUFFER) ? (RSXGL_UNIFORM_BUFFER_RANGE0 + index) :
~0;
ctx -> buffer_binding.bind(i,buffer_name);
ctx -> buffer_binding_offset_size[ii] = std::make_pair(offset,size);
RSXGL_NOERROR_();
}
GLAPI void APIENTRY
glBindBufferRange (GLenum target, GLuint index, GLuint buffer_name, GLintptr offset, GLsizeiptr size)
{
rsxgl_bind_buffer_range(target,index,buffer_name,offset,size);
}
GLAPI void APIENTRY
glBindBufferBase (GLenum target, GLuint index, GLuint buffer_name)
{
rsxgl_bind_buffer_range(target,index,buffer_name,0,~0);
}
GLAPI void APIENTRY
glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
{
if(size < 0) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
if(ctx -> buffer_binding[rsx_target].mapped != 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
int rsx_usage = rsxgl_buffer_usage(usage);
if(rsx_usage < 0) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
buffer_t * buffer = &ctx -> buffer_binding[rsx_target];
#if 0
// If a pending GPU operation uses this buffer, then orphan it:
if((buffer -> timestamp != 0) && (!rsxgl_timestamp_passed(ctx -> cached_timestamp,ctx -> timestamp_sync,buffer -> timestamp))) {
buffer_t::storage().orphan(ctx -> buffer_binding.names[rsx_target]);
buffer -> timestamp = 0;
buffer -> invalid = 0;
buffer -> usage = 0;
buffer -> mapped = 0;
buffer -> memory = memory_t();
buffer -> arena = 0;
buffer -> size = 0;
buffer -> mapped_offset = 0;
buffer -> mapped_size = 0;
}
#else
if(buffer -> timestamp > 0) {
rsxgl_timestamp_wait(ctx,buffer -> timestamp);
buffer -> timestamp = 0;
}
// Free the old buffer:
if(buffer -> memory.offset != 0) {
rsxgl_arena_free(memory_arena_t::storage().at(buffer -> arena),buffer -> memory);
buffer -> memory = memory_t();
}
#endif
// If a buffer is actually being requested, then allocate memory for it:
void * address = 0;
if(size > 0) {
buffer -> invalid = 1;
buffer -> usage = rsx_usage;
buffer -> arena = ctx -> arena_binding.names[RSXGL_BUFFER_ARENA];
buffer -> memory = rsxgl_arena_allocate(memory_arena_t::storage().at(buffer -> arena),128,size,&address);
if(!buffer -> memory) RSXGL_ERROR_(GL_OUT_OF_MEMORY);
buffer -> size = size;
}
if(address != 0 && data != 0 && buffer -> size > 0) {
memcpy(address,data,buffer -> size);
}
const buffer_t::name_type name = ctx -> buffer_binding.names[rsx_target];
// See if the buffer is attached to the current vertex array object; if so, invalidate:
attribs_t & attribs = ctx -> attribs_binding[0];
for(size_t i = 0;i < RSXGL_MAX_VERTEX_ATTRIBS;++i) {
if(attribs.buffers.is_bound(i,name)) {
ctx -> invalid_attribs.set(i);
}
}
RSXGL_NOERROR_();
}
GLAPI void APIENTRY
glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
buffer_t & buffer = ctx -> buffer_binding[rsx_target];
if(buffer.mapped != 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
if(offset < 0 || size < 0) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
if(!rsxgl_buffer_valid_range(buffer,offset,size)) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
void * address = rsxgl_arena_address(memory_arena_t::storage().at(buffer.arena),buffer.memory);
if(address != 0 && data != 0 && size > 0) {
// TODO - if a pending operation depends upon this buffer, wait for that operation to finish:
// TODO - replace this with something smarter that doesn't conservatively decide to block on the GPU:
if(buffer.timestamp > 0) {
rsxgl_timestamp_wait(ctx,buffer.timestamp);
buffer.timestamp = 0;
}
// Copy the data:
memcpy((uint8_t *)address + offset,data,size);
}
RSXGL_NOERROR_();
}
GLAPI void APIENTRY
glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
buffer_t & buffer = ctx -> buffer_binding[rsx_target];
if(buffer.mapped != 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
if(offset < 0 || size < 0) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
if(!rsxgl_buffer_valid_range(buffer,offset,size)) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
void * address = rsxgl_arena_address(memory_arena_t::storage().at(buffer.arena),buffer.memory);
if(address != 0 && data != 0 && size > 0) {
// TODO - wait for pending operations to finish:
// Copy it:
memcpy(data,(uint8_t *)address + offset,size);
}
RSXGL_NOERROR_();
}
static inline void *
rsxgl_map_buffer_range(rsxgl_context_t * ctx,const buffer_t::name_type buffer_name,const uint32_t offset, const uint32_t _length,const uint32_t access)
{
buffer_t & buffer = buffer_t::storage().at(buffer_name);
const uint32_t length = (_length == 0) ? buffer.size : _length;
if(buffer.mapped != 0) {
RSXGL_ERROR(GL_INVALID_OPERATION,0);
}
int rsx_access = rsxgl_buffer_access(access);
if(rsx_access == ~0) {
RSXGL_ERROR(GL_INVALID_ENUM,0);
}
if(offset < 0 || length < 0) {
RSXGL_ERROR(GL_INVALID_VALUE,0);
}
if(!rsxgl_buffer_valid_range(buffer,offset,length)) {
RSXGL_ERROR(GL_INVALID_VALUE,0);
}
// TODO - replace this with something smarter that doesn't conservatively decide to block on the GPU:
if(buffer.timestamp > 0) {
rsxgl_timestamp_wait(ctx,buffer.timestamp);
buffer.timestamp = 0;
}
//
buffer.mapped = rsx_access;
buffer.mapped_offset = 0;
buffer.mapped_size = buffer.size;
RSXGL_NOERROR(rsxgl_arena_address(memory_arena_t::storage().at(buffer.arena),buffer.memory));
}
//
GLAPI void* APIENTRY
glMapBuffer (GLenum target, GLenum access)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR(GL_INVALID_ENUM,0);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR(GL_INVALID_OPERATION,0);
}
return rsxgl_map_buffer_range(ctx,ctx -> buffer_binding.names[rsx_target],0,0,access);
}
GLAPI GLvoid* APIENTRY
glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR(GL_INVALID_ENUM,0);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR(GL_INVALID_OPERATION,0);
}
return rsxgl_map_buffer_range(ctx,ctx -> buffer_binding.names[rsx_target],offset,length,access);
}
GLAPI void APIENTRY
glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
buffer_t & buffer = ctx -> buffer_binding[rsx_target];
if(buffer.mapped == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
if(offset < 0 || length < 0) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
if(!rsxgl_buffer_valid_range(buffer,offset,length)) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
// TODO - Implement this function.
RSXGL_NOERROR_();
}
GLAPI GLboolean APIENTRY
glUnmapBuffer (GLenum target)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR(GL_INVALID_ENUM,GL_FALSE);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR(GL_INVALID_OPERATION,0);
}
buffer_t & buffer = ctx -> buffer_binding[rsx_target];
if(buffer.mapped == 0) {
RSXGL_ERROR(GL_INVALID_OPERATION,GL_FALSE);
}
buffer.mapped = 0;
buffer.mapped_offset = 0;
buffer.mapped_size = 0;
RSXGL_NOERROR(GL_TRUE);
}
GLAPI void APIENTRY
glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
buffer_t & buffer = ctx -> buffer_binding[rsx_target];
if(pname == GL_BUFFER_SIZE) {
*params = buffer.size;
}
else if(pname == GL_BUFFER_USAGE) {
if(buffer.usage == RSXGL_STREAM_DRAW) {
*params = GL_STREAM_DRAW;
}
else if(buffer.usage == RSXGL_STREAM_READ) {
*params = GL_STREAM_READ;
}
else if(buffer.usage == RSXGL_STREAM_COPY) {
*params = GL_STREAM_COPY;
}
else if(buffer.usage == RSXGL_STATIC_DRAW) {
*params = GL_STATIC_DRAW;
}
else if(buffer.usage == RSXGL_STATIC_READ) {
*params = GL_STATIC_READ;
}
else if(buffer.usage == RSXGL_STATIC_COPY) {
*params = GL_STATIC_COPY;
}
else if(buffer.usage == RSXGL_DYNAMIC_DRAW) {
*params = GL_DYNAMIC_DRAW;
}
else if(buffer.usage == RSXGL_DYNAMIC_READ) {
*params = GL_DYNAMIC_READ;
}
else if(buffer.usage == RSXGL_DYNAMIC_COPY) {
*params = GL_DYNAMIC_COPY;
}
}
else if(pname == GL_BUFFER_ACCESS) {
if(buffer.mapped == RSXGL_READ_ONLY) {
*params = GL_READ_ONLY;
}
else if(buffer.mapped == RSXGL_WRITE_ONLY) {
*params = GL_WRITE_ONLY;
}
else if(buffer.mapped == RSXGL_READ_WRITE) {
*params = GL_READ_WRITE;
}
else {
*params = 0;
}
}
else if(pname == GL_BUFFER_ACCESS_FLAGS) {
*params = (buffer.mapped & RSXGL_READ_ONLY ? GL_MAP_READ_BIT : 0) | (buffer.mapped & RSXGL_WRITE_ONLY ? GL_MAP_WRITE_BIT : 0);
}
else if(pname == GL_BUFFER_MAPPED) {
*params = (buffer.mapped != 0) ? GL_TRUE : GL_FALSE;
}
else if(pname == GL_BUFFER_MAP_OFFSET) {
*params = buffer.mapped_offset;
}
else if(pname == GL_BUFFER_MAP_LENGTH) {
*params = buffer.mapped_size;
}
else {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
RSXGL_NOERROR_();
}
GLAPI void APIENTRY
glGetBufferPointerv (GLenum target, GLenum pname, GLvoid** params)
{
const size_t rsx_target = rsxgl_buffer_target(target);
if(rsx_target == ~0U) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[rsx_target] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
buffer_t & buffer = ctx -> buffer_binding[rsx_target];
if(pname == GL_BUFFER_MAP_POINTER) {
if(buffer.mapped != 0) {
*params = rsxgl_arena_address(memory_arena_t::storage().at(buffer.arena),buffer.memory);
}
else {
*params = 0;
}
}
else {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
RSXGL_NOERROR_();
}
GLAPI void APIENTRY
glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
{
if(readOffset < 0 || writeOffset < 0 || size < 0) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
int
iread = rsxgl_buffer_target(readTarget),
iwrite = rsxgl_buffer_target(writeTarget);
if(iread < 0 || iwrite < 0) {
RSXGL_ERROR_(GL_INVALID_ENUM);
}
rsxgl_context_t * ctx = current_ctx();
if(ctx -> buffer_binding.names[iread] == 0 || ctx -> buffer_binding.names[iwrite] == 0) {
RSXGL_ERROR_(GL_INVALID_OPERATION);
}
buffer_t
& read_buffer = ctx -> buffer_binding[iread],
& write_buffer = ctx -> buffer_binding[iwrite];
const memory_t
srcmem = read_buffer.memory,
dstmem = write_buffer.memory;
if((readOffset + size) > read_buffer.size ||
(writeOffset + size) > write_buffer.size) {
RSXGL_ERROR_(GL_INVALID_VALUE);
}
const uint32_t timestamp = rsxgl_timestamp_create(ctx,1);
gcmContextData * context = ctx -> gcm_context();
uint32_t * buffer = gcm_reserve(context,12);
gcm_emit_channel_method_at(buffer,0,1,0x184,2);
gcm_emit_at(buffer,1,RSXGL_TRANSFER_LOCATION(srcmem.location));
gcm_emit_at(buffer,2,RSXGL_TRANSFER_LOCATION(dstmem.location));
gcm_emit_channel_method_at(buffer,3,1,0x30c,8);
gcm_emit_at(buffer,4,srcmem.offset + readOffset);
gcm_emit_at(buffer,5,dstmem.offset + writeOffset);
gcm_emit_at(buffer,6,size);
gcm_emit_at(buffer,7,size);
gcm_emit_at(buffer,8,size);
gcm_emit_at(buffer,9,1);
gcm_emit_at(buffer,10,((u32)1 << 8) | 1);
gcm_emit_at(buffer,11,0);
gcm_finish_n_commands(context,12);
rsxgl_timestamp_post(ctx,timestamp);
rsxgl_assert(timestamp >= ctx -> buffer_binding[iread].timestamp);
rsxgl_assert(timestamp >= ctx -> buffer_binding[iwrite].timestamp);
ctx -> buffer_binding[iread].timestamp = timestamp;
ctx -> buffer_binding[iwrite].timestamp = timestamp;
RSXGL_NOERROR_();
}
void
rsxgl_buffer_validate(rsxgl_context_t *,buffer_t & buffer,const uint32_t start,const uint32_t length,const uint32_t timestamp)
{
rsxgl_assert(timestamp >= buffer.timestamp);
buffer.timestamp = timestamp;
if(buffer.invalid) {
// TODO - here will go flushing of mapped buffers, to replace the current scheme where the CPU synchronizes with the GPU.
buffer.invalid = 1;
}
}