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UE4HeightMapGenerator

Example how to generate mesh from heightmap texture using UProceduralMeshComponent.

You can define:

  1. Texture to generate from (shoud be grayscale and power of two)

  2. Material assign to generated mesh

  3. Generated mesh size

  4. Polygon size

  5. Optimization type:

     None, // without optimization
     AxesAlternately, // 2 pass: first Y then X
     FrontAndBack, // 1 pass: front on Y and back on X
    
  6. Downsampling type

     None = 1, // Same as original
     TwoTimes = 2, // 2 times lower
     FourTimes = 4, // 4 times lower
    

Class ATestHeightMapLand can be spawned and used in any project, just add .cpp and .h files

Bugs:

	1. Rectangle and Square optimizations are not finished still. So do not use them.

	2. Optimized mesh has wrong normals

UE4HeightMapGenerator UE4HeightMapGenerator UE4HeightMapGenerator

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Mesh generation from heightmap texture

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