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Add bloom to explosion, fix rope issue, set line culling for transpar…
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Fueredoriku committed Jul 5, 2024
1 parent 3e51f21 commit 08f4e7d
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Showing 8 changed files with 1,025 additions and 823 deletions.
2 changes: 2 additions & 0 deletions Assets/Scripts/Utils/Rope.cs
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,8 @@ public float RopeLength
{
get
{
if (Target == null || CollisionPoints.Count < 1)
return accumulatedAnchorLength;
return accumulatedAnchorLength + Vector3.Distance(Target.position, CollisionPoints[CollisionPoints.Count - 1]);
}
}
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4 changes: 2 additions & 2 deletions Assets/Settings/URP_Renderer.asset
Original file line number Diff line number Diff line change
Expand Up @@ -97,7 +97,7 @@ MonoBehaviour:
m_ShadowTransparentReceive: 1
m_RenderingMode: 0
m_DepthPrimingMode: 0
m_CopyDepthMode: 1
m_CopyDepthMode: 0
m_AccurateGbufferNormals: 0
m_IntermediateTextureMode: 0
--- !u!114 &3994693275162390452
Expand Down Expand Up @@ -179,6 +179,6 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Active: 1
passMaterial: {fileID: 2100000, guid: 7446307b8d1d0a44d81ee005fbba0d23, type: 2}
injectionPoint: 550
injectionPoint: 450
requirements: 3
passIndex: 1
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