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Enlarger Extension #751

Merged
merged 2 commits into from
Jul 10, 2024
Merged

Enlarger Extension #751

merged 2 commits into from
Jul 10, 2024

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ThomasJGabrielsen
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@ThomasJGabrielsen ThomasJGabrielsen commented Jul 1, 2024

Implementation of the enlarger extension, added to increase projectile sizes of all shots

Enlargens

  • Laser shots (radius)
  • Hats (big hats, big stuck hats)
  • Cannon blobs (big + big explosion)
  • Bullets

Fixes

  • Hat outline now uses our outline shader
  • Hats don't have specular highlights
  • Hats use the toon shader Postponed. They look fine for now.
  • Laser shots travel in the direction they actually do travel, and don't steer towards the point they hit

Possible issues

  • Hats look like they bounce off the air above the ground when they are enlargened 馃

Closes #83

@toberge
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toberge commented Jul 2, 2024

Remember to let Thomas have a look once it is done :)

@toberge toberge self-assigned this Jul 2, 2024
Setup basic scripts
Updated staticinfo to contain new component
@toberge toberge force-pushed the feature/enlarger branch 4 times, most recently from 9c5aa17 to c82ef6e Compare July 9, 2024 20:37
@toberge toberge requested a review from Fueredoriku July 9, 2024 20:38
@toberge toberge marked this pull request as ready for review July 9, 2024 20:38
@toberge toberge force-pushed the feature/enlarger branch 4 times, most recently from e5b9e96 to 92f358f Compare July 10, 2024 12:13
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@Fueredoriku Fueredoriku left a comment

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Seems to work as intended now, really neat augment!

The distance ignore stuff reminds me that we also really need to fix the pan at some point 馃槄

Assets/ScriptableObjects/Items/HatBarrel.asset Outdated Show resolved Hide resolved
@toberge toberge merged commit d747666 into dev Jul 10, 2024
@toberge toberge deleted the feature/enlarger branch July 10, 2024 12:47
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Enlarger - Big-boy-bullet Extension
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