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Develop to Main #48
Merged
Merged
Develop to Main #48
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…the edge of the terrain, scales with terrain size
…erLogic to control better with userInput.
…panded detection radius for control over tower rotation.
…tion that is going to shoot lightning
…ll chain through every gameobject using healthscript within radius of eachother. Also fixed animation and model for the lightningtower.
Added HexGrid.GetEdgeCells which returns an array of HexCell's along …
The event subscription in `MenuInputController` is now done properly, using method references instead of anonymous delegates. Also added some missing event unsubscriptions in `Enemy` and `BaseController`, and removed the subscription to `HealthLogic.onDeath` in `PlaceholderEnemy`, as it's already being done in `Enemy.Awake()`.
…y by moving base related objects to same folder.
Merging in a placeholder animation for the lighningturret in addition to some clean up of directories and code.
… no *that* pretty but it works for now.
Map boundaries
Added grafic raycaster components to the UI menus
…me changes were neccesary to playerStateController in order to separate lifting in animations from lifting as a state-change. Also made some modificationsto turret-ui in to fix camera stutter and to work with the modified player-state. TLDR changed loads of stuff but the player model is implemented
…This needs to be done before merge.
Dahl implementation
New base mesh
Readme updated
Updated readme
Updated readme with article link
Looks fine to me™ |
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Minor changes only i see...
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The moment we've all been waiting for, a complete first release!
This is a stable version on which all further development will be based on.