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Move towers + cleanup #59
Commits on Nov 17, 2021
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Reordered fields in TowerLogic
Also removed the unused `lookingTowards` and `autoShoot` fields.
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Also removed the rotation logic from `TowerLogic`, so that only rotatable towers have that logic.
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Removed rotation logic from AxeTowerAnimationController
This was duplicated from `TowerLogic`.
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Extracted projectile logic from TowerLogic
...to the separate script, `ProjectileTowerLogic`.
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Fixed non-relative tower rotation
This fixes the axe tower being rotated wrongly, as its initial rotation is `(-90, 0, 0)` instead of `(0, 0, 0)`.
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Added various debug variables in PlayerStateController
This makes the values of `HeldInteractable`, `FocusedInteractable`, `LiftedObject` and `TargetCell` visible in the inspector, but unable to be written to.
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Added turret input debug variable in TowerLogic
This makes the value of `TurretInput` visible in the inspector, but unable to be written to.
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Moved logic for instantiating construction tower
...to `TowerScript`.
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Fixed keyboard keys mapped to physical location
They're now mapped to the character typed - no matter the physical location.
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Commits on Nov 18, 2021
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Merge remote-tracking branch 'origin/develop' into feature/move-towers
# Conflicts: # Assets/Prefabs/PlayerControls.inputactions # Assets/Scripts/Player/PlayerControls.cs # Assets/Scripts/Player/PlayerStateController_Input.cs
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