Physically Based Rendering in Rust The motivation is to explore the algorithms outlined in the book while simultaneously learning a new language like Rust. For details on how to use this project please refer to USAGE.md. Scenes for pbrt-v3 Barcelona Pavillion Human head model with realistic BSSRDF Landscape Chopper Titan BMW M6 Ecosys Bathroom Dragon model rendered with subsurface scattering A splash of coffee in a cup with a spoon Indoor scene with chairs around a table Stanford Bunny with fur growing out of it Ganesha Detailed model of the Austrian Imperial Crown A complex model inspired by a hotel in San Miguel de Allende, Mexico Smoke simulation Transparent Machines Modern indoor environment Caustic glass A glass sphere in participating media Other scenes and figures Shapes Textures Materials Media Cameras Lights Transforms & Object Instancing Samplers