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Handle the case where a MonoBehaviour is null #444

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merged 1 commit into from Nov 9, 2022
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Expand Up @@ -16,7 +16,10 @@ void InjectGameObjectRecursive(GameObject current)
current.GetComponents(buffer);
foreach (var monoBehaviour in buffer)
{
resolver.Inject(monoBehaviour);
if (monoBehaviour != null)
{ // Can be null if the MonoBehaviour's type wasn't found (e.g. if it was stripped)
resolver.Inject(monoBehaviour);
}
}

var transform = current.transform;
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