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Make suer RootLifetimeScope should be Instantiate instead of prefab #627

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merged 1 commit into from Feb 13, 2024

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hadashiA
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#622 #623

Currently, RootLifetimeScope is used as prefab, but there are some problems, so it should be instantiated and used with DontDestroyOnLoad.

  • Management of GameObject not instantiated is delicate.
  • Prefab state rewrite is problematic
  • MonoBehaviour lifecycle does not work, sometimes unexpectedly

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@hadashiA hadashiA merged commit a69f0cc into master Feb 13, 2024
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