Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added test and fix for when a game object throws during instantiation #660

Conversation

NordlightPer
Copy link
Contributor

In our game we sometimes have problems during the init of a game mode. When this happens, we have a transition game object that is disabled and occasionally that change gets committed. Similar try finally guards other code paths but not the one we were using.
This fixes our case but maybe all paths should have this construct?

Copy link

vercel bot commented Apr 23, 2024

The latest updates on your projects. Learn more about Vercel for Git ↗︎

Name Status Preview Comments Updated (UTC)
vcontainer ✅ Ready (Inspect) Visit Preview 💬 Add feedback Apr 23, 2024 9:52am

@hadashiA
Copy link
Owner

This change is probably desirable. Thanks a lot.

@hadashiA hadashiA merged commit bfc5e58 into hadashiA:master Apr 28, 2024
2 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants